Heroes of Might and Magic IV
Turn Based StrategyFollowing the events of Heroes Chronicles: The Sword of Frost, Gelu, the leader of AvLee's Forest Guard and wielder of Armageddon's Blade, attacks Kilgor...
Your aim is to discover all the kinds of block at least one time. The game's got three game-modes: Free Mode (you have to discover all the environments), Time Challenge (you have not much time! Easy+Normal+Hard+Custom difficulties), Click Challenge (You have a limited number of element-uses on the blocks. Easy+Normal+Hard+Custom difficulties.)
You simply select one of the four elements, and click on a grassland block. The block and four adjacent blocks (in a + shape) will be affected by the element and will become a new environment block. (exampled: grassland blocks+water element change into woods). The mutated blocks can be affected by elements some more times, but the elements can be used ONLY on grassland blocks, and that's the difficult! :D (ex. Woods+water change another time and become "lake").
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This looks cool. Hows the development going?