Urizen Shadows of the cold is a extensive, retro, indie game inspired by games like Super Mario, Ninja Gaiden 2, Bugs Bunny Birthday Blowout, and other detailed references. It offers countless hours of jump and "headbop" gameplay, hidden secrets, and cool game design and gameplay. You can shoot a projectile or swing a weapon in hand to hand combat. With 34 Huge Stages and 48 unique warriors, you'll never be able to do your homework...

Post news Report RSS Update 9/13/2017

I've got some update news...yeah I'm not abandoning the updates...

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Hey indiegamer,

We'll it's been a few months now, and to tell you the truth it's been really bad, considering that I had upgraded to Game Maker Studio 2 but found it just not suitable, and the fact that it's been slow and HOT throughout the day. So here's a list of everything that has been done to further the development of the huge update that is Urizen Shadows of the Cold Deluxe Frosty Edition.

  • many of the player sprites have been further updated to look extra "frosty"
  • 2 stages of mystic falls have been added taking the game to a new height full of alien cats and weird blue dodo looking birds

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  • the sound select has been updated to look really cool, take a look...

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  • most of the sound design has been updated, no more annoying "ughh" or childish voices.
  • a lot of the player collisions were fixed
  • some of the stages were redesigned or overhauled
  • some cutscenes were added, take a look
  • got rid of the health orb because it wasn't working out, replaced it with a frosty health meter
  • more bugs have been eliminated

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Here's what's planned or still needed...

  • the stage map needs to be rerouted now you can take different paths or shortcuts to the final mission I may in fact add different multiple endings
  • new warriors still need to be added
  • the new and updated bosses need to be made
  • all the updates for the warriors need to be made
  • some you should know is that there will not be a multiplayer mode at all, I will make one later as a separate game that I've been working on.
  • Once we are done in December I might just put this up on the PS Network. Yup.

We'll anyhow, it's been rough with school and all, but I'll pull through, if not Christmas day then of course a little later.

See you all , later, and thanks.

John Pinto

Bloodshadow Games/Bloodshadow Studios

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