After the Templars Purge by the Pope, the Banking System collapsed.
People lost everything and cities have fallen into a spiral of madness,
pillaging and violence. As an omen of doom, the dark plague followed
and the survivors scattered. No one trusted no one anyone. In the mist
of desperation, tales about a safe place emerged, a small island hidden,
far away from the brutality of man.
I'm one of the ones that arrived, only to discover that the same brutality
was already waiting for me, but this time, in a much more insidious way...

Welcome to the Dark Ages


- a First Person Stealth Tale
Discover the hidden plot using your stealth skills,
Hear conversations, Follow characters, Find books
that help your character understand the NPCs motivations

- Immersive and Reactive Stealth Gameplay
Human Scaled Stealth, since encounters with
enemies arent punishment free, think before
you act, since the other side is doing the same.
Use the proper equipment in your inventory to
have the upper hand on your opponnents,
Hide in the shadows to ambush them,
or bribe them, since corruption is heavier
than virtue.

- Night and Day Cycle
A dinamic Light enviroment allows for the
time flow to be essencial to the thinking skills
of the gameplay

- Interactive Scenario
What the player can do, soo does theyr enemies

- Dynamic Enemies
Each NPC has its own unique personality soo
evaluating theyr behaviour is key to survival

- Quest Companions
Since corruption is everywhere, who can you trust

- Npc Traders
Your Stolen Loot is better to be used to upgrade your equipment

Game Design, Concept Gameplay, Voice over, Level Designer, Art Drawings = Paulo Samões
Programming = Pere - albert Oyinmiebi
Animation = Robin Butler, Olubukola Laditan, Mariusz Maciąg

Image RSS Feed Latest Screens
sanctuary preview i hope not to share A letter
Blog RSS Feed Post news Report abuse Latest News: interview for Website

0 comments by samsam on Mar 12th, 2014

Bojan and i talked about several topics, first regarding the intent of the Game,
what kind of purpose does it serves, the influences that it portrays, and the
discussion on how games can achieve a much more ambicious goal rather
then just a consumer product.

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Post comment Comments  (0 - 10 of 11)
samsam Creator
samsam Nov 27 2014, 1:14am says:

Thank you Jason! im working on the player mecanics, hand in hand with upgrading the level design

+1 vote   reply to comment
Jason2135 Nov 26 2014, 7:27am says:

still looking good

+1 vote     reply to comment
samsam Creator
samsam Oct 22 2014, 1:19pm says:

Thank you b1k3rdude! Im trying to achieve something that is not a thief copy more of an upgrade, with its own identity!

+1 vote   reply to comment
b1k3rdude Oct 22 2014, 6:33am says:

Hey Sam

This is very impressive, a lot of the gfx are of AAA qaulity, I take my hat off to you sir.

+1 vote     reply to comment
samsam Creator
samsam Jun 9 2014, 5:20am says:

Thank you Jason! Always good to hear complements!

+1 vote   reply to comment
Jason2135 Jun 9 2014, 3:26am says:

Looks like a beautiful game, the images are amazing and the video shows it to have GREAT POTENTIAL.

I would love to play this when released. Good job and good luck with it.

+1 vote     reply to comment
Sciper May 31 2014, 8:22am says:

Amazing! Mind if I upload a gameplay of the demo to my Youtube channel when its released? I upload stealth indie games, and this one looks like it's gonna kick *** :)

+1 vote     reply to comment
samsam Creator
samsam Jun 20 2013, 6:42pm says:

mac? Why not? :P

+1 vote   reply to comment
Guest Jun 18 2013, 5:29pm says:

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Isaiahere Jun 5 2013, 3:34am says:

Looks good!

+1 vote     reply to comment
samsam Creator
samsam Jun 6 2013, 8:10pm replied:

Thanks Isaia :) Its getting into shape thats for sure :P

+1 vote   reply to comment
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