After the Templars Purge by the Pope, the Banking System collapsed.
People lost everything and cities have fallen into a spiral of madness,
pillaging and violence. As an omen of doom, the dark plague followed
and the survivors scattered. No one trusted no one anyone. In the mist
of desperation, tales about a safe place emerged, a small island hidden,
far away from the brutality of man.
I'm one of the ones that arrived, only to discover that the same brutality
was already waiting for me, but this time, in a much more insidious way...
Welcome to the Dark Ages
- a First Person Stealth Tale
- Immersive and Reactive Stealth Gameplay
- Night and Day Cycle
- Interactive Scenario
- Dynamic Enemies
- Quest Companions
- Npc Traders
Game Design, Concept Gameplay, Voice over, Level Designer, Art Drawings = Paulo Samões
Programming = Pere - albert Oyinmiebi
Animation = Robin Butler, Olubukola Laditan, Mariusz Maciąg
Bojan and i talked about several topics, first regarding the intent of the Game,
what kind of purpose does it serves, the influences that it portrays, and the
discussion on how games can achieve a much more ambicious goal rather
then just a consumer product.