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Report RSS Survival mechanics: Hydration & Farming

Showcasing new super cool mechanics: Hydration, plant watering and fertilizing. While the whole simulation engine runs under the hood.

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Hey guys!

Today I bring a short video demonstrating a couple new features I am tinkering with: Hydration and Farming.

Potable water can only be found in certain spots, so we need to bear that in mind when we wander off to new areas. We can risk stretching it until we find a new water source, or rush back to the ones we know before we die out of thirst. We can optionally break coconuts to drink their contents, or turn them into water carriers to refill them with water.

Farming is not new, but has been thoroughly enhanced. From the Simulation algorithm to the introduction of Watering and Fertilizing. Watering adds water to the simulation cycle of the plant, while fertilizing multiplies how much it grows when it performs photosynthesis. It means you get fruits faster and more often. Fertilizers can poison plants if used in excess, so make sure keep an eye on that while making sure plants have enough water to cleanse the poisoning.

That is all for now. I hope you enjoy the video!

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TheCursedCrusader
TheCursedCrusader - - 7 comments

im not sre if you mean for it to be hydratation, but if not i think you mean hydration :P sorry in any case if you meant for it to be that way

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PabloNeirotti Author
PabloNeirotti - - 11 comments

Oh hey! Actually today I just found out it's Hydration, not Hydratation XD. Sadly I have release some videos and pictures with that typo.

But! I've fixed it all over the project. And don't be sorry! If I still had not figured it out, someone had to let me know xD.

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