Experience true survival mechanics, on a breathing, living world affected by weather, and an ecosystem affected by you. Adapt to keep surviving, overcome challenges, unpredictable weather changes, and unveil new areas.

Report RSS Survival Mechanics: Fire Camp Simulation

Explaining how the Fire Camp works under the hood, how it affects the environment, and how the environment affects it back.

Posted by on

Hello survivors!

On this opportunity, I finally go about explaining how the Fire Camp Simulation works.

It's all explained on the video, although here are the bullet points:
- Each Fire Camp Events has one Fire Camp Simulation Unit attached to them.
- A Fire Camp Simulation Unit has two Containers: Fire & Fuel.
- Fuel container's amount is defined by materials used at crafting. More Fuel can be added on the go.
- Initial fire is defined by ignition method defined at crafting (stick, rock...).
- On each simulation tick, Fuel is given to Fire.
- Fire bites some Fuel off according to: Current Flame Size, Local Humidity and Local Wind Speed.
- We can affect Wind Speed by blowing wind into it. Otherwise, Humidity and Wind Speed are bound to the location we place it.
- Wind Speed increases fuel consumption, also making the flame larger. Humidity reduces fuel consumption, making it harder for the flame to keep growing or even sustain itself (rain creates a super humid environment that is nearly impossible to keep a flame up at).
- After Fire burns Fuel, Fire releases part of it as Energy.
- Energy is split into Photons and Heat emitters, sent to the simulation data layers.
- Photons provide light, and also affect nearby Simulation Units, such as Plants (when receiving photons, they use the current Water they have to perform photosynthesis, ergo growing).
- Heat keeps us warm. Maps are Simulation Units too, so indoor maps like Caves will actually absorb some of the heat, making it possible for Fire to raise the ambient temperature.

I think this behavior is fantastic. Is totally bound to the environment and our usage, and doesn't has a predictable behavior since all the variables always change.

The beauty of Unveil is that let's you apply things you already know about nature and test if that helps you survive every situation. The combinations of Location, Environment, Weather and Daytime create unique challenges every moment to overcome.

Do you know how to survive alone in nature?

Post comment Comments
PokingWaterGames
PokingWaterGames - - 24 comments

WOW that is an incredible amount of simulation. I'm simulating fire in my game too, but not as deeply as you have. Emitting photons and photosynthesis is taking it to the next level!

Reply Good karma Bad karma+1 vote
PabloNeirotti Author
PabloNeirotti - - 11 comments

Haha thank you! Photons, Heat, Water... are all "currencies" in the Simulation. That's how objects talk to each other :). I was really excited when I got this working for the first time, to be honest!

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: