Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.

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Alpha 10 is approaching!

Alpha 10 is approaching!

Nov 25, 2012 2 comments

We're not far from our next release on Sunday, December 2nd. Read on for what's tentatively new!

Alpha 11 is approaching!

Alpha 11 is approaching!

Dec 23, 2012 0 comments

Hey folks. Today, I'll be going over what to expect in our eleventh alpha release, out on Sunday, January 6th.

Alpha 12 has arrived!

Alpha 12 has arrived!

Feb 3, 2013 1 comment

Read on for what's new in our twelfth monthly alpha release!

Alpha 13: one year of Unvanquished!

Alpha 13: one year of Unvanquished!

Mar 1, 2013 3 comments

We've made our thirteenth alpha release today, on the anniversary of our very first release a year ago. Download it! Read on for what's new.

Alpha 14 is here!

Alpha 14 is here!

Apr 7, 2013 5 comments

Read on for what's new in our fourteenth alpha release, made today!

Alpha 17 is ready!

Alpha 17 is ready!

Jul 7, 2013 0 comments

Read on for what's new in our 17th monthly alpha release.

Alpha 19 has been released!

Alpha 19 has been released!

Sep 2, 2013 2 comments

Here's what's new in our nineteenth monthly alpha release.

Alpha 21 time!

Alpha 21 time!

Nov 3, 2013 5 comments

Here's our twenty-first alpha release. Read on for what's new…

Alpha 23 – with added grangers!

Alpha 23 – with added grangers!

Jan 6, 2014 1 comment

New granger model, improved sound, turrets, and more…

Alpha 24 – download at your peril (probably)

Alpha 24 – download at your peril (probably)

Feb 2, 2014 0 comments

New map, new telenode, new… padding to use up your bandwidth and put enough text in this summary‽

Alpha 25 – feeling the squeeze

Alpha 25 – feeling the squeeze

Mar 4, 2014 1 comment

Less is more; new models, improved textures; humans are prey.

Alpha 26. Batteries not included.

Alpha 26. Batteries not included.

Apr 6, 2014 1 comment

We've been busy tweaking and adjusting and fixing things for this release. Batteries not included.

Alpha 27, flying in your direction

Alpha 27, flying in your direction

May 7, 2014 2 comments

New jetpack; use of Native Client; texture packs; translations; lots of behind-the-scenes changes.

Alpha 28, with added bite

Alpha 28, with added bite

Jun 6, 2014 2 comments

This release has several gameplay tweaks and map and model updates.

Alpha 30: Project of the Month Edition

Alpha 30: Project of the Month Edition

Aug 5, 2014 1 comment

This is our thirtieth monthly alpha release. Read on for what's new!

Alpha 32: shoot 'em up!

Alpha 32: shoot 'em up!

Oct 11, 2014 3 comments

New SMG model in first-person and third-person. Mantis texture/animation fixes, reanimated trapper. Renderer improvements and multiple general bug fixes.

Alpha 40 released!

Alpha 40 released!

Jun 7, 2015 0 comments

Here's what's new in our fortieth monthly alpha release. Beta is on the horizon!

Alpha 9 is ready!

Alpha 9 is ready!

Nov 11, 2012 4 comments

Read on for what's new in our ninth alpha release, made last Sunday!

Alpha 9, coming your way!

Alpha 9, coming your way!

Nov 2, 2012 1 comment

Our ninth alpha release will be made on Sunday, November 4th. Here's a summary of some features you can expect, although as always, everything is subject...

Beta goals

Beta goals

Nov 14, 2012 0 comments

I've often been asked about when we plan on declaring beta. Hopefully, this article should answer some of those questions.

General plan for 2013

General plan for 2013

Dec 30, 2012 1 comment

A new year is upon us. Read on for what we intend to accomplish!

Here's Alpha 18!

Here's Alpha 18!

Aug 5, 2013 1 comment

Read on for what's new in our eighteenth monthly alpha release!

Here's Alpha 20!

Here's Alpha 20!

Oct 6, 2013 4 comments

No more stages! Play against bots – locally! Humans get firebombs! Ported to SDL2! Improved support for servers on both IPv4 and IPv6!

Here’s Alpha 36!

Here’s Alpha 36!

Feb 1, 2015 0 comments

Two new models, the spiker and the repeater! Major updates to Antares and Forlorn! Gameplay updates and bug fixes!

It's release time again – Alpha 22

It's release time again – Alpha 22

Dec 1, 2013 2 comments

Some engine changes, some gameplay changes, a new map and a new version of an existing map…

Maps of Unvanquished

Maps of Unvanquished

Feb 17, 2015 1 comment

Unvanquished ships with its own stock set of ten maps. This article presents an overview of our current collection of maps, as well as how we've improved...

New year, new site! Alpha 35!

New year, new site! Alpha 35!

Jan 10, 2015 0 comments

Here's what's in our latest release. In addition to a new website, we have the rocket pod, alien claws, and other updates.

Painsaw progress

Painsaw progress

Nov 2, 2013 2 comments

Today, let's look at some work we're doing on the painsaw.

SMG: the new rifle

SMG: the new rifle

Nov 1, 2013 0 comments

The rifle will be replaced with an SMG in the near future.

Summary of gameplay changes

Summary of gameplay changes

Feb 14, 2015 0 comments

One thing we're asked often is, what changes have been made to the gameplay since Tremulous? Here's a look!

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Unvanquished
Platforms
Windows, Mac, Linux
Engine
ioquake3
Contact
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Official Page
Unvanquished.net
Release Date
Released Feb 2012
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