well, we haven't modified the game play or how the game would work, but the visuals have undergone a substantial change.
we are still building the gameworld the same "low polygon" method, but textures and lightmaps and a better control over what we can do with Sketchup, lets us create an interesting blend of abstract geometry and realistic props
This is a building of incomplete rooms, spaces that are neither inside nor outside, with slits, windows, pipes and doors opening them up for navigation.
view the enlarged version for details !
Wow, this a 180 turn in comparison to the original concept, finally some nice models to look at :D!
well, we haven't modified the game play or how the game would work, but the visuals have undergone a substantial change.
we are still building the gameworld the same "low polygon" method, but textures and lightmaps and a better control over what we can do with Sketchup, lets us create an interesting blend of abstract geometry and realistic props