Unreal Tournament is the sucessor to the awesome game that was Unreal. Boosting the most advanced gaming engine when it was released, this game kicks some serious arse.

Unreal Tournament's got it all without a doubt: ton's of amazing levels, kick-ass weapons, brain-melting modes of play, unbelievably deadly bots, and a slew of other features bound to have your happiness glands working overtime!

I have not even mentioned the mod's either, and boy are they bountiful and bloody brilliant, with titles such as Strike Force. So give this game and spin, then crank up a few of it's mods and you will be wondering how you lived without this game!

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Blog RSS Feed Post news Report abuse Latest News: UT99.org Xmas 2012 Mapping Contest

6 comments by papercoffee on Nov 14th, 2012

Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"


There is no prize, this is just a fun contest for bragging rights and pats on the back. The main goal to hopefully make a bunch of new maps for the UT community, and have some fun while doing it. The real winners of these contests is the players, because they get some new maps to frag in. The submitted maps will be included in a map-pack following the contest.


One month, starting Nov.15, 2012 and ending Dec.15, 2012 (plus 5 days grace for final submission)


Map is to be based on Epic product maps for any version of UT, and
Unreal (because Unreal works in UT). Map can be a conversion with a new
theme, or a modified layout, or a mash-up of Epic maps parts, or can be
brushed from scratch - as long as map has recognizable Epic Games design
elements. A mapper is allowed to submit a map that does not conform to
the "Epic" rule - but the map will lose a point in score.

2. DM,
MH, CTF game type - Maps must be runnable in ut99 and should be
playable online. If map is not one of these types, it will lose a point
in score.

3. XMas theme. If map is not xmas theme, that's okay, except it will lose a point in score.

Custom content allowed - credits must be included in a maps readme file
if there are terms of re-use by original authors. A UT99.org contest
banner graphic will be provided, and should appear in the map somewhere.

5. Maps must be submitted by Dec.15, 2012. Maps will be accepted up to Dec.20, but will lose one point from score.
Maps must be named using the prefix "XC" to identify them as contest maps. "XC" stands for "Xmas contest" .
Example map names: MH-XC-YourMapName, CTF-XC-YourMapName, DM-XC-YourMapName


maps will be scored by judges and given a point score out of 5 for
looks, build and gameplay. The maps will also have a voting poll for
"best DM", "best CTF", "best MH", and "Best overall" map. The winner of
each poll gets one extra point added to the judged map score.

if you make a perfect popular map, you can get 7 points. Of course, if
it sucks really badly and everyone hates it, that would be ZERO :)


Mappers can submit more than one map if they want to, can be high-poly or low poly if they want, whatever you
can do in one month. The contest ends Dec.15, 2012, but late mappers have until Dec.20 to get their map submitted.
A submission thread will be set up for mapper to include a download link for their contest map.

Contest map should be submitted in a zip or rar archive file. Archive file must contain the map, a screenshot, a readme
text file with any required credits, and any other required packages (utx, umx, uax, u, etc). Packages can be MyLeveled
if you want.

So that's it!

mappers are welcome. One month is plenty of time to make a good map, so
have fun and create some cool maps for the UT community!


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Post comment Comments  (40 - 50 of 168)
KeeperUTX Mar 14 2011, 1:41pm says:

Join the UNREALity now! ;D

+2 votes     reply to comment
RangerC Jan 7 2011, 11:49am buried:


when i got this game, i decided to play Quake instead.
Sorry guys, but Quake was first, and id software knew what the community liked.
Very interesting Technology of course, and maps!

-6 votes     reply to comment
DukeInstinct Oct 19 2011, 10:16pm replied:

So you only played Quake because it was first? That doesn't make any sense.

+2 votes     reply to comment
ShadowFear Apr 7 2011, 11:03pm replied:

Yeah I feel sorry for him too. FOR NOT CHOOSING TO BE GODLIKE!


+4 votes     reply to comment
hakaru-x Feb 24 2011, 11:31am replied:

so you only play id software games??
im sorry for you

+7 votes     reply to comment
SkedarX9 Dec 17 2010, 3:32pm says:

Sorry i was gona update what i said before this comment... but forgot to... i already know how to summon weapons and crap...still looking for Nights Edge Wetwork weapons.. like.. the Autolazer or the Scorpion pistol :l........ill re post if i find out :l

+3 votes     reply to comment
UT99_Shadow Dec 28 2010, 12:09pm replied:

you have too look up their correct class names, use wot greal exporter to browse unreal packages

+3 votes     reply to comment
SkedarX9 Dec 10 2010, 9:37pm says:

Does nay one know how to spawn Mod weapons.. for example.. Spawn a Nali Weapons ll Flame Tracker...

+3 votes     reply to comment
UT99_Shadow Dec 13 2010, 2:21pm replied:

Console Command: "Summon Package.Class", for example: "Summon Botpack.UT_EightBall" spawn the UT Rocketlauncher

+3 votes     reply to comment
brody9311 Dec 4 2010, 1:49pm says:

Very good game...

+4 votes     reply to comment
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Unreal Tournament
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Epic Games
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Release Date
Released Nov 1999
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Highest Rated (7 agree) 10/10

This Game is still one of the best games on earth.
You get a short adaptation phase and therefore a quicker feeling of success. The Level-editor is provided right from the start.
This means thousands and thousands of community made content.
Down to the present day are still mods developed around the world.

Look for the UT-community-SDK.

and other mods... as the Food Fight mod (^__=)

Oct 22 2010, 4:22am by papercoffee

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