Unreal Tournament is the sucessor to the awesome game that was Unreal. Boosting the most advanced gaming engine when it was released, this game kicks some serious arse.

Unreal Tournament's got it all without a doubt: ton's of amazing levels, kick-ass weapons, brain-melting modes of play, unbelievably deadly bots, and a slew of other features bound to have your happiness glands working overtime!

I have not even mentioned the mod's either, and boy are they bountiful and bloody brilliant, with titles such as Strike Force. So give this game and spin, then crank up a few of it's mods and you will be wondering how you lived without this game!

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Blog RSS Feed Post news Report abuse Latest News: UT99.org Xmas 2012 Mapping Contest

6 comments by papercoffee on Nov 14th, 2012

Mapping Contest: "UT99.org Xmas 2012 Mapping Contest"


There is no prize, this is just a fun contest for bragging rights and pats on the back. The main goal to hopefully make a bunch of new maps for the UT community, and have some fun while doing it. The real winners of these contests is the players, because they get some new maps to frag in. The submitted maps will be included in a map-pack following the contest.


One month, starting Nov.15, 2012 and ending Dec.15, 2012 (plus 5 days grace for final submission)


Map is to be based on Epic product maps for any version of UT, and
Unreal (because Unreal works in UT). Map can be a conversion with a new
theme, or a modified layout, or a mash-up of Epic maps parts, or can be
brushed from scratch - as long as map has recognizable Epic Games design
elements. A mapper is allowed to submit a map that does not conform to
the "Epic" rule - but the map will lose a point in score.

2. DM,
MH, CTF game type - Maps must be runnable in ut99 and should be
playable online. If map is not one of these types, it will lose a point
in score.

3. XMas theme. If map is not xmas theme, that's okay, except it will lose a point in score.

Custom content allowed - credits must be included in a maps readme file
if there are terms of re-use by original authors. A UT99.org contest
banner graphic will be provided, and should appear in the map somewhere.

5. Maps must be submitted by Dec.15, 2012. Maps will be accepted up to Dec.20, but will lose one point from score.
Maps must be named using the prefix "XC" to identify them as contest maps. "XC" stands for "Xmas contest" .
Example map names: MH-XC-YourMapName, CTF-XC-YourMapName, DM-XC-YourMapName


maps will be scored by judges and given a point score out of 5 for
looks, build and gameplay. The maps will also have a voting poll for
"best DM", "best CTF", "best MH", and "Best overall" map. The winner of
each poll gets one extra point added to the judged map score.

if you make a perfect popular map, you can get 7 points. Of course, if
it sucks really badly and everyone hates it, that would be ZERO :)


Mappers can submit more than one map if they want to, can be high-poly or low poly if they want, whatever you
can do in one month. The contest ends Dec.15, 2012, but late mappers have until Dec.20 to get their map submitted.
A submission thread will be set up for mapper to include a download link for their contest map.

Contest map should be submitted in a zip or rar archive file. Archive file must contain the map, a screenshot, a readme
text file with any required credits, and any other required packages (utx, umx, uax, u, etc). Packages can be MyLeveled
if you want.

So that's it!

mappers are welcome. One month is plenty of time to make a good map, so
have fun and create some cool maps for the UT community!


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Post comment Comments  (160 - 168 of 168)
Darkness Sep 8 2002, 5:30pm says:

Facing Worlds is not the best map around just because of this problem... you can shot the enemies just after they respawn...
There're lots of new versions for Facing World, that corrects this problem, and some of them also add strange things...

+1 vote     reply to comment
leilei Aug 27 2002, 4:02am says:

yes. Optimized for the Glide API and nothing else. You can crank it up to full detail but anytime anywhere, graphics glitches. For example just look at a bullethole. You can see the "Star Wars" effect around the edges. There's also a speed issue too. It's best just to play in Software mode for consistent performance. No, glide wrappers will NOT help.

+1 vote     reply to comment
Sajt Aug 26 2002, 9:50am says:

Cheap: i think about 5 or 6 bots to a team...but they respawn right where i'm shooting so it never ends :)

This game is made for 3dfx? Is that why things that are behind other things sometimes look like they're in front (the weapons on the weapon priority menu look HORRIBLE)

+1 vote     reply to comment
leilei Aug 24 2002, 1:09am says:

Direct3D and OpenGL graphics modes on this game has graphic glitches for all kinds of video cards. I hate 3dfx loyal companies. Thumbs down on the video support.

And it ain't that pretty...

+1 vote     reply to comment
deserteagle Aug 22 2002, 9:47pm says:

some fantastic after-release bonus packs kept this game fresh for a long time and still is worth a multiplayer bash now.

+1 vote     reply to comment
leilei Aug 20 2002, 12:40am says:

geez!! how many bots were you playing with!?

unlike Quake3, this game works great on my p166mmx w/o 3d card.

+1 vote     reply to comment
Sajt Aug 18 2002, 7:43am says:

Kicks Quake 3's big fat buttocks in MOST ways. Especially the detail and variety of the maps...I remember playing this when it was brand new, I was obsessed with playing Facing Worlds on Average with instagib mutator, and sniping from the top of the tower (MMMMONSTER KILL! MMMMON . MMMMO . MMMM . MMMMONSTER KI . MMMMONSTER KILL! . you get the point)

+1 vote     reply to comment
leilei Aug 17 2002, 1:42am says:

Very cool and fun game, integrating your own stuff,like Player models, is a nightmare. Male skin designs are uninspired. :(

+1 vote     reply to comment
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Unreal Tournament
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Release Date
Released Nov 1999
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240 votes submitted.

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Highest Rated (7 agree) 10/10

This Game is still one of the best games on earth.
You get a short adaptation phase and therefore a quicker feeling of success. The Level-editor is provided right from the start.
This means thousands and thousands of community made content.
Down to the present day are still mods developed around the world.

Look for the UT-community-SDK.

and other mods... as the Food Fight mod (^__=)

Oct 22 2010, 4:22am by papercoffee

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