Unreal Tournament is the sucessor to the awesome game that was Unreal. Boosting the most advanced gaming engine when it was released, this game kicks some serious arse.

Unreal Tournament's got it all without a doubt: ton's of amazing levels, kick-ass weapons, brain-melting modes of play, unbelievably deadly bots, and a slew of other features bound to have your happiness glands working overtime!

I have not even mentioned the mod's either, and boy are they bountiful and bloody brilliant, with titles such as Strike Force. So give this game and spin, then crank up a few of it's mods and you will be wondering how you lived without this game!

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Blog RSS Feed Report abuse Latest News: Last Development Update (10-April-2012)

About Nali Weapons 3 with 1 comment by Feralidragon on Apr 9th, 2012

Well, ladies and gentlemen, this is the last development update before actual release of this mod. All weapons are done, however some work is still left to do to truly complete the mod: some changes, enhancements and fixes, some features, optimizations, addons, support for future projects of mine, menus to tweak the settings, documentation (yes, I will make a full extensive doc on all you need to know, either you're an admin or player, dev docs may come later if there's any interest which I kinda doubt, so I won't do those for now, but I will let the code open like I always do, so...), and then a small private beta-testing to ensure everything is fine and then release.

And as tradition demands, a development update comes always with new things to look at, in this case the two last weapons from this pack: the Executioner and Razored Translocator, as you can see below.
One of the totally new things introduced with both weapons is the appearance of actual blood in the blades of each weapon. Not only "red blood", but 5 possible colors as mercenaries have green blood for instance. Each weapon has a command that can be used to clean the blood from them if you wish: CleanBlades (Executioner) and CleanRazor (R.T.).
For more screenshots of both of these weapons, check the images section here:

The Executioner


This is the melee weapon of the pack, it comes with 4 configurable different firemodes, from which you can choose 2: single, double, single+double mix and charged attack.
With charged attack you have pretty much the same destructive and impact effect from impact hammer, which means instant killing upon charging and "charged jumps".

User Posted Image

Razored Translocator (R.T.)


The R.T. is a special kind of translocator that has 2 possible device modes: a regular one and one with blades.
The regular one will work pretty much like the standard one physics-wise, however once you activate the blades it will behave a like a Ripper blade, but hitting walls endlessly.
When you activate the blades, you can cut down enemies (several at once since it passes through their flesh) and translocate to great distances, however it brings the disadvantage of being bigger (so it cannot pass through narrow spaces), the travel is a bit more turbulent, it's slower to relaunch, and since it never stops you can never really rely on its position, and if you do monitor it, with the action UT has you may as well get fragged while you wait and look intently to the trajectory of this device.
But if however you don't like one of the modes, you can disable either one, as configure lots of settings, such as: fx, sounds, speed, etc.

There are 2 new fx you can choose from (actually 4, but 2 of them are: no fx and standard teleport fx from UT):
* glowing team-colored particles: these leave a glowing decay in both points that quickly fades away like dust;
* dark particles: basically the dark version of the one above (better for dark places to not be noticed).

User Posted Image


Well, I won't announce a final release date just yet because bad delaying-kind stuff happens whenever I set a date, but I would say that the progress is pretty much at 95% now, so all I ask you to wait a little bit longer as it's almost ready.

Thanks for your support so far

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Comments  (130 - 140 of 145)
GAMESOULjA
GAMESOULjA Feb 8 2003, 10:29pm says:

this game game has the best BOTS!!!
bots are fun when there's no multiplyer brawl going down!
Unreal4Ever is my fav. mod/mutator
UNREALTOURNAMENT4EVER!

+1 vote     reply to comment
leilei
leilei Nov 12 2002, 3:22pm says:

DE = Digital Extremes. It's Epic Megagames' development division, which turns Epic Megagames to "Epic Games" publisher.

+1 vote     reply to comment
Sajt
Sajt Nov 7 2002, 3:28pm says:

"DE" = ?

+1 vote     reply to comment
leilei
leilei Oct 29 2002, 12:32pm says:

I guess DE is listening to Lamer's opinions and suggestions rather than the smart guys like Wazat and INtense

+1 vote     reply to comment
Sajt
Sajt Oct 26 2002, 12:09am says:

Or was it that more techie-like map addon for UT?

+1 vote     reply to comment
Sajt
Sajt Oct 26 2002, 12:08am says:

Whilst 'Facing Worlds 3' from UT2k3 was a dissapointment. WAY TOO BIG!!!!!

And did I miss a Facing Worlds 2?

+1 vote     reply to comment
leilei
leilei Sep 24 2002, 12:05pm says:

Facing Worlds' "Best map ever" is all of the sniper's opinion.

After all, in the campaign, it said "Sniper's Dream map..."

+1 vote     reply to comment
Darkness
Darkness Sep 8 2002, 5:30pm says:

Facing Worlds is not the best map around just because of this problem... you can shot the enemies just after they respawn...
There're lots of new versions for Facing World, that corrects this problem, and some of them also add strange things...

+1 vote     reply to comment
leilei
leilei Aug 27 2002, 4:02am says:

yes. Optimized for the Glide API and nothing else. You can crank it up to full detail but anytime anywhere, graphics glitches. For example just look at a bullethole. You can see the "Star Wars" effect around the edges. There's also a speed issue too. It's best just to play in Software mode for consistent performance. No, glide wrappers will NOT help.

+1 vote     reply to comment
Sajt
Sajt Aug 26 2002, 9:50am says:

Cheap: i think about 5 or 6 bots to a team...but they respawn right where i'm shooting so it never ends :)

This game is made for 3dfx? Is that why things that are behind other things sometimes look like they're in front (the weapons on the weapon priority menu look HORRIBLE)

+1 vote     reply to comment
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Unreal Tournament
Platform
Windows
Developer & Publisher
Epic Games
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Release Date
Released Nov 19, 1999
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First Person Shooter
Theme
Sci-Fi
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Single & Multiplayer
Project
AAA
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Sequels
Unreal Tournament 3, Released Nov 18, 2007
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Unreal Tournament 2004, Released Mar 15, 2004
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Unreal II, Released Feb 1, 2003
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Unreal Tournament 2003, Released Sep 24, 2002
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Unreal Tournament, Released Nov 19, 1999
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Unreal, Released May 17, 1998
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