Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!

I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2

Posted by on - Intermediate Textures















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HumaN_IO
HumaN_IO

There a chance one of you guys can put up some text and maybe have the tutorial for maya users so we can replicate it? Great job though it looks pretty spot on.

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polyphobia Author
polyphobia

i think it could be possible if you have similar nodes inside the hypergraph, if you are talking about this as arealtimeshader for maya, try using shader fx for max, it's free and can do the same stuff and also can compile to maya fx files

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Spike_pingasrolled
Spike_pingasrolled

You and your team are great. Your mod is looking excellent

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Mualama
Mualama

K so i scrolled down and read it, i did all the steps but he still just stands there. No animation when i jump into the level. How do i do it?

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polyphobia Author
polyphobia

hu? this tutorial only covers hjow you create the shading of tf2 not how you get a character moving o.o

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sueds
sueds

hey ! Polyphobia ! I've just started your tutorial and I get weird result. It occurs when I try to put the ramp texture. some white artefact are occurring where the shadows is supposed to be.

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polyphobia Author
polyphobia

sorry super late reply :D
you have to change your texture from wrap mode to clamp mode, what you see it the righter most pixel that wraps onto the most outer left pixel, to get rig of that you either need to clamp or mirror the wrapping in the textures settings

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MaVCArt
MaVCArt

hi, I have a question: I tried to set this up, but it didn't work :S I'm guessing it has something to do with the reflection vector: in your screenshot, it shows up as blue, but in my material editor, it's just black and I can't change that... i'm fairly new to the material editor, but other than the reflection vector everything worked, so there has to be something I'm doing wrong... do you have any idea what it is that causes my problem?

(the realtime preview is also just black)

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Unreal Tournament 3
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