Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
Some of you may know how to use the unreal editor 3. However if you want to make a map for the Haunted there are a few things you need to know, and want...
This is a basic mapping tutorial for Unreal tournament 3. This tutorial goes over the basics of making something in a subtractive space. THIS IS FOR BEGINNERS...
This tutorial will show you how to remove parts of your texture. Useful for fences, text screen overlays, UI, etc.
Setting up a character for exporting from 3ds max to UT3
this tutorial will show you how to download install and compile the RBTTInvasionMutator source code ready to play with the very latest updates BEFORE...
This post was updated on the 19th of April, please download the new file and note the changes. In this tutorial I explain how to recreate the Call of...
This explains the very simple step you have to take to make your map function like DM-Darkmatch.
This is a short tutorial of how I made the player's camera shake while riding the elevator inside the Asylum.
UT2D isn't your average first-person-shooter mod, so naturally, there are some special things you have to do to map for UT2D.
This tutorial learn to export your object with collision from 3ds max to UT 4.0 editor
A tutorial looking at the UI editor from the Unreal 3 Engine. This tutorial will explain how to set up screen overlays that can be used for things like...
this post should help with any confusion in our early builds
Learn how to make a simple two-way teleporter in unreal 3 using the UTTeleporter actor.
A tutorial looking at how to create flashing lights in Unreal 3. They can be used for effects such as lightning, explosions, disco lights etc.
A tutorial looking at converting video files so that they work within the Unreal 3 engine.
A tutorial explaining how to get your own custom animations into unreal and how to control them. This is not for custom characters! This tutorial is for...
Just a quick Wireframe tutorial created by Atle, our programmer lol. Just thought I'd spread it around. Cheers everyone, stay active with us and we'll...
I'm not going to write much as this should be self explaining to anyone knowing the UT3 materialeditor, all this is based on valves techpapers on TF2
A guide to adding Sketch Maps to a Nightblade map. Sketch maps are top down drawings of a map that display the position of a player, the player's team...
A guide to adding loot and randomising it in a Nightblade map.
A guide to adding and configuring doors in a Nightblade map.
An introduction to Nightblade mapping. Explains how to set up the alpha for mapping, and some of the basic tasks necessary to get a map ingame.
This are my special instructions for mapping in UT2D.
how to import custom fonts into UT3 for your UI using the editor
Well this tutorials shows you how to create a static prop, UV,texture and getting it into Unreal 3.
This tutorial will show you how to write a mutator that uses Game Rules. The code was written by Erwan 'Xiongmao' Allain for Shee Labs Mutator Week.
This tutorial will show you how to write a mutator that uses post processing. The code was written by Luke 'Ambershee' Parkes-Haskell for Shee Labs Mutator...
This tutorial will show you how to write a mutator that attaches a spotlight to a player. The code was written by Luke 'Ambershee' Parkes-Haskell for...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...
This tutorial is part of a series of three will show you how to create complex materials, and how to program a weapon which can alter them, and a physics...