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Blog RSS Feed Report abuse Latest News: Update July 10th - 2014 : Main System Engaged

About Armored Core : Limit Release(OVA) with 1 comment by Moodydave on Jul 10th, 2014

Hello everyone,

Welcome to the July update for Project : Limit Release, in this update I will be talking about all things related to the dev cycle and how things are going within the growing community.

WARNING: This is a 3D Machinima movie project NOT a game.

(Machinima is a form of animation created using video games or video game engines to render the footage.)

Thanks to the community!

So first of all, thank yo all for the continued support, it is a great motivator and moral booster. After being in talks with various high up members in the Armored Core community, I am now getting support from the official community reps on the Armored Core Facebook fan page, this support is amazing as it allows us to reach more of the community easily and share the project with Armored Core series fans, it is a fantastic opportunity and I would like to take this time to thank everyone involved in making that happen.

The story so far...

So after months of work I am happy to announce that the second draft of the movie script has been completed, the movie script has been in development for the longest time in the entire project, it has been reworked a few times until reaching this second draft. (The original script was scrapped and then the first draft was completely deleted due to a large amount self criticism of my writing ability) So with the second version of the script finished completely and annotated I am now getting together a small group of testers (Who at this point do not seem to mind major spoilers) to go through the script and give advice on what could be changed (If anything).

The community and Social media

The community on the social media side is slowly starting to grow, as I have stated before I believe this could be a very successful community project if done correctly or handled correctly, similar to community campaigns like "Unlock Coral Sea" from Battlefield 1943 which saw the "Coral Sea" level that was locked on launch later unlocked after the community reached a collective count of 43,000,000 kills in multiplayer.

So in the near future we will be arranging community events some of which we plan to be on a weekly basis which the community can get involved in if it wants to help, the best part about it is you could know nothing about Armored Core or not have any idea on how you could contribute to the project but that does not matter.The community events ideas that are yet to be scheduled at the moment include the following:

  1. Live streaming the development process 1-2 times a week (Average live stream showing work as its happening, including talk from the devs)
  2. Q&A with the community once every 4 weeks (Break time when the team sits down for a talk with the community about the project and everything else Armored Core related)
  3. Community Dev workshop 1-3 times a week (A special live stream event in which the community can learn new skills or techniques with various programs to help the project)

The Setup required for these events is something that we will need to sort out soon, mainly as I want to attempt these community events at the beginning of August at the latest.

Project Funding

I am also working on a lot of things on Redbubble in hopes that related artwork might help fund the project on a small level, Clothing, Posters/Mounted Artwork and cases for things like Iphones and Ipads based on things related to the project or from the project will be available in the future for people to purchase and again all funds will go helping the project grow and advance.

We thank you for the continued support again as it really helps make the long development process easier to deal with.

See you all next update, and remember you can stay in touch with the project for more frequent updates at facebook.com/limitrelease

- David

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Post comment Comments  (70 - 80 of 185)
StarcraftHybridsDev May 15 2009, 12:47pm says:

It's a wonderfull game, but the battle music sucks ***. I hope whenever a new UT comes, they do the music like they did with ut classic and 04.

+3 votes     reply to comment
rohit9891 Apr 27 2009, 10:24pm says:

Wow...awesome video,hadn't seen that one.
What is that head crabby like thing that jumps on the face?

+1 vote     reply to comment
Mualama May 3 2009, 1:58am replied:

Its one of the spider bots, they're a pickup you can lay down, and also on some of the vehicles. They can be guided to enimies using the AVRIL's alternate fire laser guiding device, but otherwise they just go on their own.

+1 vote     reply to comment
moonfudge Jun 18 2009, 1:27am replied:

I havnt found them as a weapon yet, only as part of that awsome invisible vehicle that I somehow managed to run my freind over with

+1 vote     reply to comment
Mualama Jun 27 2009, 5:41pm replied:

they are in the dm map "eden inc."

+1 vote     reply to comment
BorgComander Mar 8 2009, 1:12pm says:

Titan Pack is out oh and it wont work if you don't got version 2.0!!!

+4 votes     reply to comment
TyeTheCzar Mar 3 2009, 11:38pm says:

WHY doesn't this game have any matchmaking? WHY! Almost everyone on this game is a pro! I came to UT3 to avoid the excess Sniper servers of the previous UTs. Now I've come just to always be raped whenever I'm on a server. Stupid UT mechanics. But I still love the game.

0 votes     reply to comment
moonfudge Jun 20 2009, 2:26pm replied:

yeah, I'm playing Instant Action a) because multiplayer lags on my terrible graphics card and b) because once I can beat godlike bots like I could in the previous games in the series I will own multiplayer... players

+2 votes     reply to comment
xilefian Jul 17 2009, 7:51am replied:

How does your graphics card effect your latency???

+1 vote     reply to comment
moonfudge Jun 18 2009, 1:29am replied:

I like the 04 warfare, it's just I don't like the orb, it's really irritating when the opponent has it and is protecting their point, or when a bot has it and wastes it. I just play with the no orb mutator. Deathmatch, however, is as badass as ever

+1 vote     reply to comment
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Unreal Tournament 3
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Released Nov 18, 2007
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Highest Rated (2 agree) 9/10

Only thing it's lacking, is the classic single player

May 2 2009, 3:41am by Twitwi

Lowest Rated (5 agree) 5/10

As many mentioned, this is the fine example of a game which sold out it's potential as a shameless FPS with no storyline. In all honesty, the Unreal series were standing strong without such things as Plot or Storyline supporting them, and it would seem the implementation of such terms as Respawner and the like in a game called Unreal for a reason seems redundant. The single player consists of pre rendered cynematics followed by simple bot matches on various normally playable single player maps and…

Nov 29 2010, 1:35am by sindroms

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