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Blog RSS Feed Report abuse Latest News: Update July 10th - 2014 : Main System Engaged

About Armored Core : Limit Release(OVA) with 1 comment by Moodydave on Jul 10th, 2014

Hello everyone,

Welcome to the July update for Project : Limit Release, in this update I will be talking about all things related to the dev cycle and how things are going within the growing community.

WARNING: This is a 3D Machinima movie project NOT a game.

(Machinima is a form of animation created using video games or video game engines to render the footage.)

Thanks to the community!


So first of all, thank yo all for the continued support, it is a great motivator and moral booster. After being in talks with various high up members in the Armored Core community, I am now getting support from the official community reps on the Armored Core Facebook fan page, this support is amazing as it allows us to reach more of the community easily and share the project with Armored Core series fans, it is a fantastic opportunity and I would like to take this time to thank everyone involved in making that happen.

The story so far...


So after months of work I am happy to announce that the second draft of the movie script has been completed, the movie script has been in development for the longest time in the entire project, it has been reworked a few times until reaching this second draft. (The original script was scrapped and then the first draft was completely deleted due to a large amount self criticism of my writing ability) So with the second version of the script finished completely and annotated I am now getting together a small group of testers (Who at this point do not seem to mind major spoilers) to go through the script and give advice on what could be changed (If anything).

The community and Social media

The community on the social media side is slowly starting to grow, as I have stated before I believe this could be a very successful community project if done correctly or handled correctly, similar to community campaigns like "Unlock Coral Sea" from Battlefield 1943 which saw the "Coral Sea" level that was locked on launch later unlocked after the community reached a collective count of 43,000,000 kills in multiplayer.

So in the near future we will be arranging community events some of which we plan to be on a weekly basis which the community can get involved in if it wants to help, the best part about it is you could know nothing about Armored Core or not have any idea on how you could contribute to the project but that does not matter.The community events ideas that are yet to be scheduled at the moment include the following:

  1. Live streaming the development process 1-2 times a week (Average live stream showing work as its happening, including talk from the devs)
  2. Q&A with the community once every 4 weeks (Break time when the team sits down for a talk with the community about the project and everything else Armored Core related)
  3. Community Dev workshop 1-3 times a week (A special live stream event in which the community can learn new skills or techniques with various programs to help the project)

The Setup required for these events is something that we will need to sort out soon, mainly as I want to attempt these community events at the beginning of August at the latest.

Project Funding

I am also working on a lot of things on Redbubble in hopes that related artwork might help fund the project on a small level, Clothing, Posters/Mounted Artwork and cases for things like Iphones and Ipads based on things related to the project or from the project will be available in the future for people to purchase and again all funds will go helping the project grow and advance.

We thank you for the continued support again as it really helps make the long development process easier to deal with.

See you all next update, and remember you can stay in touch with the project for more frequent updates at facebook.com/limitrelease

- David

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Post comment Comments  (60 - 70 of 185)
Joel8160
Joel8160 Sep 16 2009, 9:46am says:

UT3 has become a very popular game to create custom made mods for us all to enjoy!

So what are ya waitin' for?! Get a copy of TU3 from your local store or gaming store now!!

+3 votes     reply to comment
MasterShake1
MasterShake1 Aug 4 2009, 11:44am says:

unreal is the best aghs

+5 votes     reply to comment
do365nic
do365nic Jul 29 2009, 5:29am says:

when will this map be available for DL??

I've been looking for ages

0 votes     reply to comment
magmamelt169
magmamelt169 Jun 26 2009, 2:42pm says:

deathmatch is so FREAKIN AWSOME! i wonder why there isn't very many of them in campaign. they should do more of that! LONG LIVE UT! WOOOOOOOOO!! XD

+3 votes     reply to comment
JacobStar1000
JacobStar1000 May 22 2009, 11:01pm says:

How do i make a game??

-1 votes     reply to comment
pvt.Johnson
pvt.Johnson Jun 5 2009, 12:27am replied:

Read a few books, take a few classes, purchase some software, done deal.

+6 votes     reply to comment
GameGuy99
GameGuy99 Sep 26 2009, 4:43pm replied:

don't forget to get a team to help otherwise it'll be a LOT of work for one person

+4 votes     reply to comment
Feared
Feared Sep 7 2009, 6:07pm replied:

Silly willy that's not how you make a game!
Okay go download the UT3 SDK and then sign up on the forum's and spam people with your useless questions!
Also make sure you DON'T read any documentation!

+1 vote     reply to comment
DELTΔ
DELTΔ Sep 25 2009, 4:48am replied:

haha i actually think thats how people must try and join the modding community now days I've only been really active for 2 or so years but its changed heaps no one wants to learn any more they want it all done for them its a shame really all it does is clog up our forums for those who are really interested

+1 vote     reply to comment
Megacherv
Megacherv Jul 15 2009, 3:51pm replied:

Actually, some music in there is re-mixed from older UTs (Main Menu, the video up here and the Deck map are examples)

+2 votes     reply to comment
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Unreal Tournament 3
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Released Nov 18, 2007
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Highest Rated (2 agree) 9/10

Only thing it's lacking, is the classic single player

May 2 2009, 3:41am by Twitwi

Lowest Rated (5 agree) 5/10

As many mentioned, this is the fine example of a game which sold out it's potential as a shameless FPS with no storyline. In all honesty, the Unreal series were standing strong without such things as Plot or Storyline supporting them, and it would seem the implementation of such terms as Respawner and the like in a game called Unreal for a reason seems redundant. The single player consists of pre rendered cynematics followed by simple bot matches on various normally playable single player maps and…

Nov 29 2010, 1:35am by sindroms

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