Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!

Post news Report RSS Evil Map Pack coming to the final version (PC, PS3)

Hello peoples, after much time working on the evil map pack, I'm happy to announce we have reached a final version

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Hello peoples, after much time working on the evil map pack, I'm happy to announce we have reached a final version with many improvements in all maps with SOME effects added, and of course promoting the great gameplay that our beloved game Unreal Tournament 3 offers


Thanks to help from my friends, SteveLois, and Blitz are beta testers of the project can offera great level of quality gameplay maps

you can track the post Beta 2 official game forum

Evil Map Pack Beta 2

and talking on the changes:

DM-Evil:

Modified the lighting system (which made ​​the map to get 10 more fps), added some staticwicks making the lowest floor destroyed, leaving more real

DM-DevilsHouse

Modified whole system of lighting, glare removed billiard lighting, UV and removed the resolution of static meshes (leaving 32 by default in some that need to be more detailed, 64 and 128)


DM-The lord of mergges

improvements in lighting, and collision repair in some static meshes, improving also the sea, added ripple effect


DM-Darker

added effects, sound added to the map, added static meshes in some places they needed,good lighting is now lighter and more dynamic


DM-Castle

Fixed angle of rotation of the birds, corrected the location of some static meshes, lightingsystem brightness and improved map

DM-Capella
improved lighting and collision of static meshes, improving the format of some staticmeshes from the outside of the map


DM-BlackSkull

SOME players start removed from inside the dungeon (it disturbed gameplay, making the player almost always born in the same region of the map) improving the lighting


CTF-Transylvania

added the effects of wave, improved lighting, problem solved a few bumps in some staticmeshes


CTF-Sanctuary

corrected the system of rain and lighting (it gave a problem in the map fps) modified the scheme from outside the map, removing many unnecessary static meshes


CTF-Dugeon

Improving the realism of the lava, and environment, added smoke throughout the course of the lava, the added effect of gray skies, improved lighting


soon the final version will be on hand for you, stay tuned

Visit symphonyhell for more updates

Post comment Comments
Theon
Theon - - 713 comments

Looks great! :D

Reply Good karma Bad karma+2 votes
pawelpm7
pawelpm7 - - 258 comments

nice maps men))
do next sam good silent hill or resident evill map pack with music and horror dark style ut 3 need more new effect maps))

Reply Good karma Bad karma+1 vote
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