Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
We are back with another media release of our FPS game based on Epics UDK Engine a new pimped up Level plus stunning art from our environment teams! Jump inside and let your mouth drool with excitment!
Posted by a2ny on Nov 21st, 2011
Dear Community,
We are back with another media release, and this time it's an updated version of the classic TO: Crossfire map, Anvil! This popular bombing objective map has been completely remade in the UDK with next-gen assets and lighting.
Originally designed by Spin, the building and completion of this map has been taken over by Matt Lefevere, with our talented team of artists creating new content, led by art director Peter Aldred.
Other contributors:
Jason "midwinterdreams" Mathews
Stefan "rockstar6" Groenewoud
Chris Perrella
Armin "Akashius" Chaudhry
German "maquina" Benitez
Denis Baudin "Midgard" Chronos
Christopher "CDRose" Rose
Bram "Moody" Van Rompuy
Krisztián "FireFly" Lakatos
Matt and the team have really brought this level to life. In comparison to the version shown in the August Autumn News Release, one can really see how much it has improved!
We hope you enjoy the pictures and look forward to playing this level as much as we do!
We have also made great headway on weapon animations thanks to several new animators we've recruited after last month's weapon media release. Headed by lead animator Alex "TheCounter", with additional animations from Serg "comicsserg" and Timothy "sikorsky14", we have been producing beautiful animations at a quick pace for in-game coding.
Adam "drakklord" our lead coder has not only been working on our weapons system, but has been polishing up a dynamic music system together with lead music artist John "JTMarrin".
We have bulked up the team with a handful of additional programmers to help push our progress further and faster.
The overall progression of Tactical Assault has moved very fast over the last 2 months, with the team breaking some very big milestone plans and bottleneck issues, where we now feel we are "Over the Hill" and looking down the other side.
Just to finish off with some more amazing art, here's what some of our artists have been up to recently! Enjoy.
Designed & Modeled by Chris Rose
Roof Air Conditioning Unit

Designed & Modeled by Peter Aldred
Breakroom chairs

Designed & Modeled by Bram "Moody" Van Rompuy
Shipping Crate
![]()
We have a lot left to do, make no mistake, so continue to spread the word of our project and enjoy the ride through our development.
For a festive holiday treat, we have a highly anticipated media release planned and currently being worked on that should certainly put a smile on your faces!!
Stay tuned....
Best regards,
Your TA Team
www.tactical-assault.com
Tactical Assault requires a license for adobe photoshop! Your donations will be much appreciated, thank you

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
Looking good, but, in my opinion, the last two screenshot areas could use more static meshes.