Unreal Tournament 3 marks the return of the world's première first-person shooter. It unleashes the full power of Unreal Engine 3, taking graphics, gameplay, and challenge to a whole new level. Players engage in intense battles with other human players online, or against Unreal artificial intelligence that sets the industry standard. With the most powerful futuristic weapons and vehicles available, this is FPS action at its best!
This map is set in one of the various vertical wind tunnels used to cool the Green Slime (aka Goo) which is the waste product produced by this vast Power-Plant; trusted to give juice to the Countless mines scattered all over the Nali Planet such as Rrajigar; by far the most important mine because of the high profits gained. But after the Liandri takeover of the Skarjj mining corporations several of these wind tunnels were converted into arenas for the Tournament. [Unreal Death Fan map remake for UT3]
Second Version change List:
Got rid of the bloom by simply deleting the post processing volume which was not doing any good to the level in particular.
Tweaked the ambient sounds to fit better the music levels.
Replaced most of the weapons so the map gets a more fast paced gameplay.
Tweaked the elevators kismet which was a little faulty, also changed the
speed of the elevators to fit better on the game play speed.
For last I changed the green neon material a bit so it gets a little less bright.