WTreeForUT2k4
Nov 17, 2008 Mapping Tool 0 comments[WuTz]! Has scriptes a SpeedTree like actor for Unreal Tournament 2004! You need a SkeletalMesh as tree, the branches must be marked with single bones....
Unreal Tournament 2004 is a multiplayer first person shooter that combines the kill-or-be-killed experience of gladiatorial combat with cutting-edge technology. Ten game modes - both team-based and "every man for himself" -- provide even the most hardcore gamer with palm-sweating challenges through unbelievably detailed indoor arenas and vast outdoor environments. As the ultimate techno-gladiator of the future, players will take their fates into their hands, battling against up to 32 other players online in action-packed, frag-filled arenas.
We're sorry, but no news has been posted here.
If you would like to share news with the Mod DB community, sign up and you can.
[WuTz]! Has scriptes a SpeedTree like actor for Unreal Tournament 2004! You need a SkeletalMesh as tree, the branches must be marked with single bones....
A .zip file for the latest version of Blue Moon Rising.
Installation file for the latest version of Blue Moon Rising.
BETA 3 release.Unreal Tournament 2004 "Hollow Moon" mod (total conversion).
The Hive - In the Sewers is a track recorded for a Map called The Hive for the UT2004 mod Killing Floor. Written and recorded by MWinteringham a member...
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
this game is very good, but very gory;)
it seems that mofohead only likes to diss other games, and seems he doesn't know any better, yeh maybe other ppl are right, he really can go fuck himself
i personaly think that there should have been more levels with vehicles in such as, vehicle team deathmatch(hellbender fun? :D ) or possibly vehicle double dominiation or even vehicle ctf that bots can join in with cos their actualy is a vctf mod but its only playable online. you see my point. theres not that much point if you can only use vehicles in onslaught and some vauge excuses in assualt. I personally think that a 2 or 3 person raptor type thing would have been a hit but they only included a skimpy 7. and most of them are reeealy slow. however im straying from the point. NOT ENOUGH GODDAM VEHICLES!!!!! :flame:
Not a great game but still better then Hl2
I just wanted to kick in with a positive review of 2K4, not that it needs one too badly. I totally disagree that UT2K4 is no improvement over UT2K3. It is better and the action is smoother. True, it is an improvement over 2k3 in only small ways, but a huge, huge number of small ways, making a really big cumulative improvement.
I always felt that 2k3 was not really complete, just rough around the edges. 2k4 is a completion of it, and also an addition of several new game modes which are really good, especially Onslaught, IMO. It requires a pretty darn good computer, but p4's and Athlon XP's are pretty easy to come by these days. (P4's really do it best, although I am a definite AMD fan.) And UTK4 will turn that CPU into a space heater, it will keep it so busy. Another good thing is you don't need the $300+ graphic card, like you now do if you want to play Doom 3. A 128 MB AGP card will suffice quite adequately, and at least 512 mb ram on your board. A gig does quite well.
I am a severe gaming addict going on 25 years, and have followed the history and development of the classic fps ever since Space Invaders, because no other game satisfies me like a good fps. There are several good descendants that have evolved from Doom, and UTk4 is one of the best. For me, the best. For one thing, few others still keep up the pace.
I mean, face it. The FPS is all about raw brutal kill-or-be-killed instincts, being projected into that little box. That is the satisfaction, and the addictive element: to capture that animal lower brain and give it release. (Hey, some guys like football.) But most computer games don't move quickly and smoothly enough to allow that part of you to really get engaged. And most are also hampered by some clumsly effort at meshing a graphic-novel style plot with a game of virtual cops-and-robbers, or paintball. Not easy to do. UT and the other major "gamer's game," Quake Arena, (I should also mention Half-Life multiplayer) has always been largely aimed at just the bare basics of a brutal struggle to survive, and not too bogged down with plot. There has to be a way to incorporate a good story line into a real fps, but most fail, IMO.
I also think that it is sad that level design and character modeling and skinning have become such a professional endeavor, but that is just because the standards have become so high, and there are so many realy serious designers out there. The custom maps that keep coming out for free download are out of this world. The new official ones in the new patch and the Epic gamepack are really really good too. As far as leaving room for amateur designers and artists, I really miss the voice packs from UTGOTY, and am really glad to see that coming back now. It was largely absent during UTK3. (My favorite voicepacks are all by NYGrrrl. I hope she gets plenty of cartoon soundtrack work, cux she's got class. I wish there were more amateur modellers out there still, but there aren't too many. "Effigy" and "Magdelena" are really good examples of what is out there for free nowdays. Incredibly well done, must-have models.
I am really partial to the "Onslaught" game mode. It really rocks. It actually is a whole new game. It brings an element of strategy that works real well in UT. "Assault" doesn't appeal to me so much. I just wish there were more maps for Onslaught. And I think the vehicles in the new patch are great, but appeal to a larger game and more players than most of these maps really lend themselves to so far. But several of the maps that came with the game are awesome anyway.
So if you don't know, the real best way to play is in a LAN party with plenty of people, and good drinks. Second to that is online with broadband, or real single player, the "Instant Action," (not the "Single Player." mode.)The bots are really good too. Not very good team players, so that is a definite limitation when playing "Instant Action," some maps really can't be properly played without real live team-mates. Which is good, because it means that real strategy is involved.
I wasn't any big fan of shooters until I played UT2003, but now however... UT2004 could actually just have been an expansion for UT2003, but it IS way better than the previus version. Vehicles doesn't really suit in this game I think and most of the assault maps are rather boring. (AS-Convoy's pretty good though, but runs at 23 FPS on my machine. =/ )
It's simply a paradise for mappers and modders, check out this kick ass forum BTW! ---> www.unrealplayground.com There's a lot of great peepz over there and it's good for those wanting to start to map or make mods. People like myself! =)
compare from 2003 to 2004, this game has been improve much better. Keep up the good work Epic
holy shit this version of ut is soooo much beter than that crappy ass 2003 it's not even funny!
i love it....at last classic UT is back! now that i got a nice system to handle ut engine ima play this for some time now :D
My game manual is in Thai ot chineese or somthing I can do t oyder 1 in english"?Can you help?Thanks John.
I've got it, I ve played it for hours and I say it's bloody good