Reload. Rev up. Ride out. The ultimate sport of kill-or-be-killed is now an explosive new experience, with mind-blowing new ways to move like lightning and annihilate enemies.

For the first time, pilot a formidable force of battle vehicles that tear across land, skies and deep space. Load up pulverizing new weapons. Storm across 40 never-before-seen arena maps. Move faster, fly higher, shoot further.

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Blog RSS Feed Report abuse Latest News: Old Skool Monsta Toolz v1.53 Final Release

About Old Skool Monsta Toolz with 1 comment by SuperApe on Oct 30th, 2014

Old Skool Monsta Toolz v1.53 can be downloaded from ModDB here: LINK

Old Skool Monsta Toolz v1.53 Final Release

Highlights include:

  • Camera shakes from damage and blood splatters from melee damage in OSM Adventure
  • OSM Populate mutator populates any map with creatures, advanced options include settings for which creatures (even characters), and can end the map when creatures are all killed (Not for use with OSM maps; DM maps are great for this though)
  • Warlords can use tactical teleporting for hunting, evading, and even leaving the map altogether if defeated
  • ShieldGun, Translocator and Flashlight pickups
  • Vastly improved creature combat behavior and improved creature team behavior for higher intelligence creatures

This is the final version. There are a number of additions and fixes to this version, although be aware that some are included as-is, some in a working development state. That means some of the working features may not function under certain conditions, or they may actually be disabled. But, the 'done' and 'testing' items should be fully playable and functional.

Thank you to all who have supported this project over the years. The hope is that everyone can enjoy mapping, modding and playing UT2004 with puzzles, traps and monsters!

- SuperApe

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Old Skool Monsta Toolz v1.53 Final Release
Unreal Tournament 2004

Old Skool Monsta Toolz v1.53 Final Release

Oct 30, 2014 Old Skool Monsta Toolz Full Version 1 comment

This is the final release version of Old Skool Monsta Toolz (v1.53) Read the expanded description...

Vehicle DM/TDM GameType
Unreal Tournament 2004

Vehicle DM/TDM GameType

Sep 28, 2014 Unreal Tournament 2004 Full Version 0 comments

This is the Vehicle DeathMatch and Team DeathMatch for UT2004, the game modes uses standard onslaught maps and allows various customization tweaks and...

Ubersoldier Import Pack V1.0
Unreal Tournament 2004

Ubersoldier Import Pack V1.0

Sep 4, 2014 Ubersoldier Import Pack V1.0 Full Version 0 comments

Полностью готовая рабочая версия, для работы нужен Ballistic Weapon.

UT2341 Beta 2
Unreal Tournament 2004

UT2341 Beta 2

Aug 23, 2014 Unreal Tournament: 2341 Full Version 18 comments

The second Beta of UT2341, including instagib, pickups, and tailored for multiplay

UT 2341 Beta 1
Unreal Tournament 2004

UT 2341 Beta 1

Aug 18, 2014 Unreal Tournament: 2341 Full Version 14 comments

This is the first single player beta of our weapons pack. This is an unfinished product still. The mod contains all the weapons of UT99 and the new HUD...

Blender 2.49 Scripts for UT2004
Unreal Tournament 2004

Blender 2.49 Scripts for UT2004

Aug 1, 2014 Unreal Tournament 2004 Modelling Tool 0 comments

Scripts with all PSA / PSK converters available IQM converter for use with noesis ASE export And other useful stuff

Post comment Comments  (110 - 120 of 132)
CHIDUDE Apr 14 2005, 9:59am says:

it seems that mofohead only likes to diss other games, and seems he doesn't know any better, yeh maybe other ppl are right, he really can go **** himself

+1 vote     reply to comment
almighty Apr 8 2005, 6:19am says:

i personaly think that there should have been more levels with vehicles in such as, vehicle team deathmatch(hellbender fun? :D ) or possibly vehicle double dominiation or even vehicle ctf that bots can join in with cos their actualy is a vctf mod but its only playable online. you see my point. theres not that much point if you can only use vehicles in onslaught and some vauge excuses in assualt. I personally think that a 2 or 3 person raptor type thing would have been a hit but they only included a skimpy 7. and most of them are reeealy slow. however im straying from the point. NOT ENOUGH GODDAM VEHICLES!!!!! :flame:

+1 vote     reply to comment
Mofohead Feb 28 2005, 3:05am says:

Not a great game but still better then Hl2

+1 vote     reply to comment
herrfrog Jan 6 2005, 4:07pm says:

I just wanted to kick in with a positive review of 2K4, not that it needs one too badly. I totally disagree that UT2K4 is no improvement over UT2K3. It is better and the action is smoother. True, it is an improvement over 2k3 in only small ways, but a huge, huge number of small ways, making a really big cumulative improvement.

I always felt that 2k3 was not really complete, just rough around the edges. 2k4 is a completion of it, and also an addition of several new game modes which are really good, especially Onslaught, IMO. It requires a pretty darn good computer, but p4's and Athlon XP's are pretty easy to come by these days. (P4's really do it best, although I am a definite AMD fan.) And UTK4 will turn that CPU into a space heater, it will keep it so busy. Another good thing is you don't need the $300+ graphic card, like you now do if you want to play Doom 3. A 128 MB AGP card will suffice quite adequately, and at least 512 mb ram on your board. A gig does quite well.

I am a severe gaming addict going on 25 years, and have followed the history and development of the classic fps ever since Space Invaders, because no other game satisfies me like a good fps. There are several good descendants that have evolved from Doom, and UTk4 is one of the best. For me, the best. For one thing, few others still keep up the pace.

I mean, face it. The FPS is all about raw brutal kill-or-be-killed instincts, being projected into that little box. That is the satisfaction, and the addictive element: to capture that animal lower brain and give it release. (Hey, some guys like football.) But most computer games don't move quickly and smoothly enough to allow that part of you to really get engaged. And most are also hampered by some clumsly effort at meshing a graphic-novel style plot with a game of virtual cops-and-robbers, or paintball. Not easy to do. UT and the other major "gamer's game," Quake Arena, (I should also mention Half-Life multiplayer) has always been largely aimed at just the bare basics of a brutal struggle to survive, and not too bogged down with plot. There has to be a way to incorporate a good story line into a real fps, but most fail, IMO.

I also think that it is sad that level design and character modeling and skinning have become such a professional endeavor, but that is just because the standards have become so high, and there are so many realy serious designers out there. The custom maps that keep coming out for free download are out of this world. The new official ones in the new patch and the Epic gamepack are really really good too. As far as leaving room for amateur designers and artists, I really miss the voice packs from UTGOTY, and am really glad to see that coming back now. It was largely absent during UTK3. (My favorite voicepacks are all by NYGrrrl. I hope she gets plenty of cartoon soundtrack work, cux she's got class. I wish there were more amateur modellers out there still, but there aren't too many. "Effigy" and "Magdelena" are really good examples of what is out there for free nowdays. Incredibly well done, must-have models.

I am really partial to the "Onslaught" game mode. It really rocks. It actually is a whole new game. It brings an element of strategy that works real well in UT. "Assault" doesn't appeal to me so much. I just wish there were more maps for Onslaught. And I think the vehicles in the new patch are great, but appeal to a larger game and more players than most of these maps really lend themselves to so far. But several of the maps that came with the game are awesome anyway.

So if you don't know, the real best way to play is in a LAN party with plenty of people, and good drinks. Second to that is online with broadband, or real single player, the "Instant Action," (not the "Single Player." mode.)The bots are really good too. Not very good team players, so that is a definite limitation when playing "Instant Action," some maps really can't be properly played without real live team-mates. Which is good, because it means that real strategy is involved.

+1 vote     reply to comment
Meany Jan 6 2005, 2:14pm says:

I wasn't any big fan of shooters until I played UT2003, but now however... UT2004 could actually just have been an expansion for UT2003, but it IS way better than the previus version. Vehicles doesn't really suit in this game I think and most of the assault maps are rather boring. (AS-Convoy's pretty good though, but runs at 23 FPS on my machine. =/ )

It's simply a paradise for mappers and modders, check out this kick *** forum BTW! ---> There's a lot of great peepz over there and it's good for those wanting to start to map or make mods. People like myself! =)

+1 vote     reply to comment
MetaMod Dec 31 2004, 1:43am says:

compare from 2003 to 2004, this game has been improve much better. Keep up the good work Epic

+1 vote     reply to comment
LOC Sep 11 2004, 1:01am says:

holy **** this version of ut is soooo much beter than that crappy *** 2003 it's not even funny!
i love last classic UT is back! now that i got a nice system to handle ut engine ima play this for some time now :D

+1 vote     reply to comment
jblc63347 Jul 11 2004, 8:57am says:

My game manual is in Thai ot chineese or somthing I can do t oyder 1 in english"?Can you help?Thanks John.

+1 vote     reply to comment
Shadowfox Jun 8 2004, 1:30am says:

I've got it, I ve played it for hours and I say it's bloody good

+1 vote     reply to comment
ShortCutMan Jun 6 2004, 8:13am says:

If you want single player, play the original Unreal which started it all.

+1 vote     reply to comment
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Unreal Tournament 2004
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Released Mar 15, 2004
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Highest Rated (6 agree) 10/10

Purely epic game. Hours wasted, especially with all of the mods.

Mar 18 2011, 8:17pm by zwedizhfizh

First Person Shooter
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Unreal Tournament 3, Released Nov 18, 2007
Unreal Tournament 2004, Released Mar 15, 2004
Unreal II, Released Feb 1, 2003
Unreal Tournament 2003, Released Sep 24, 2002
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