Reload. Rev up. Ride out. The ultimate sport of kill-or-be-killed is now an explosive new experience, with mind-blowing new ways to move like lightning and annihilate enemies.

For the first time, pilot a formidable force of battle vehicles that tear across land, skies and deep space. Load up pulverizing new weapons. Storm across 40 never-before-seen arena maps. Move faster, fly higher, shoot further.

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Blog RSS Feed Report abuse Latest News: New Construction System

About D3nnisK's FORTS with 0 comments by D3nnisK on Feb 28th, 2014

Unlike the previous handheld-device-based construction system, you will now use construction vehicles and platforms to set up buildings almost anywhere you want on the map.

Construction vehicles (U.C.V.s) are spawned near each team's Power Core so you can easily start building the first buildings and defenses right from the start.


If you want to place additional buildings further away from your Power Core, you can take one of the initial U.C.V.s from your home base and drive it to the place you want to set up a structure.

If you want to place more than one building away from your home base, I recommend you to use the first U.C.V. to build a Logistics Uplink (Conglomerate) or a Base Hub (Anubian Alliance) which will allow you to build more U.C.V.s on site. Ordering a U.C.V. on battlefield costs quite a sum but is much more practical than driving these large, slow and unarmed vehicles around.

Construction Vehicle   Platforms 1

The Universal Construction Vehicle (U.C.V.) carries all the equipment needed to set up buildings on the battlefield. It can be driven to the future site of the building where the driver chooses the type of structure to be constructed from a list of all available buildings. The U.C.V. then deploys itself and starts the construction process.

Buildings which are deployed on slopes or rough terrain will be placed on platforms which will be erected by the construction vehicle automatically. This makes it possible to play FORTS on even more Onslaught- maps than before.

I replaced the mining vehicles and Harvester Bases by stationary mining assets and the new resource systems works quite well at the moment. Currently I am working on some 3D-Models for the "Extractor" as I call it temporarily and improvement of the multiplayer-code.

If the network-testing is successful, I am looking forward to release an update within the next weeks.

Stay tuned for more infos.
Dennis

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Post comment Comments  (100 - 110 of 124)
PasidonOfShadow
PasidonOfShadow May 5 2005, 8:44pm says:

it seems that mofohead only likes to diss other games, and seems he doesn't know any better, yeh maybe other ppl are right, he really can go **** himself


ve-hicles
By almighty | Fri 8th, Apr 2005 @ 5:19:07am
i personaly think that there should have been more levels with vehicles in such as, vehicle team deathmatch(hellbender fun? ) or possibly vehicle double dominiation or even vehicle ctf that bots can join in with cos their actualy is a vctf mod but its only playable online. you see my point. theres not that much point if you can only use vehicles in onslaught and some vauge excuses in assualt. I personally think that a 2 or 3 person raptor type thing would have been a hit but they only included a skimpy 7. and most of them are reeealy slow. however im straying from the point. NOT ENOUGH GODDAM VEHICLES!!!!!


-
By -Mofohead | Mon 28th, Feb 2005 @ 2:05:03am
Not a great game but still better then Hl2


Better than 2k3, and very fast paced
By herrfrog | Thu 6th, Jan 2005 @ 3:07:55pm
I just wanted to kick in with a positive review of 2K4, not that it needs one too badly. I totally disagree that UT2K4 is no improvement over UT2K3. It is better and the action is smoother. True, it is an improvement over 2k3 in only small ways, but a huge, huge number of small ways, making a really big cumulative improvement.

I always felt that 2k3 was not really complete, just rough around the edges. 2k4 is a completion of it, and also an addition of several new game modes which are really good, especially Onslaught, IMO. It requires a pretty darn good computer, but p4's and Athlon XP's are pretty easy to come by these days. (P4's really do it best, although I am a definite AMD fan.) And UTK4 will turn that CPU into a space heater, it will keep it so busy. Another good thing is you don't need the $300+ graphic card, like you now do if you want to play Doom 3. A 128 MB AGP card will suffice quite adequately, and at least 512 mb ram on your board. A gig does quite well.

I am a severe gaming addict going on 25 years, and have followed the history and development of the classic fps ever since Space Invaders, because no other game satisfies me like a good fps. There are several good descendants that have evolved from Doom, and UTk4 is one of the best. For me, the best. For one thing, few others still keep up the pace.

I mean, face it. The FPS is all about raw brutal kill-or-be-killed instincts, being projected into that little box. That is the satisfaction, and the addictive element: to capture that animal lower brain and give it release. (Hey, some guys like football.) But most computer games don't move quickly and smoothly enough to allow that part of you to really get engaged. And most are also hampered by some clumsly effort at meshing a graphic-novel style plot with a game of virtual cops-and-robbers, or paintball. Not easy to do. UT and the other major "gamer's game," Quake Arena, (I should also mention Half-Life multiplayer) has always been largely aimed at just the bare basics of a brutal struggle to survive, and not too bogged down with plot. There has to be a way to incorporate a good story line into a real fps, but most fail, IMO.

I also think that it is sad that level design and character modeling and skinning have become such a professional endeavor, but that is just because the standards have become so high, and there are so many realy serious designers out there. The custom maps that keep coming out for free download are out of this world. The new official ones in the new patch and the Epic gamepack are really really good too. As far as leaving room for amateur designers and artists, I really miss the voice packs from UTGOTY, and am really glad to see that coming back now. It was largely absent during UTK3. (My favorite voicepacks are all by NYGrrrl. I hope she gets plenty of cartoon soundtrack work, cux she's got class. I wish there were more amateur modellers out there still, but there aren't too many. "Effigy" and "Magdelena" are really good examples of what is out there for free nowdays. Incredibly well done, must-have models.

I am really partial to the "Onslaught" game mode. It really rocks. It actually is a whole new game. It brings an element of strategy that works real well in UT. "Assault" doesn't appeal to me so much. I just wish there were more maps for Onslaught. And I think the vehicles in the new patch are great, but appeal to a larger game and more players than most of these maps really lend themselves to so far. But several of the maps that came with the game are awesome anyway.

So if you don't know, the real best way to play is in a LAN party with plenty of people, and good drinks. Second to that is online with broadband, or real single player, the "Instant Action," (not the "Single Player." mode.)The bots are really good too. Not very good team players, so that is a definite limitation when playing "Instant Action," some maps really can't be properly played without real live team-mates. Which is good, because it means that real strategy is involved.


W00t?
By Meany | Thu 6th, Jan 2005 @ 1:14:40pm
I wasn't any big fan of shooters until I played UT2003, but now however... UT2004 could actually just have been an expansion for UT2003, but it IS way better than the previus version. Vehicles doesn't really suit in this game I think and most of the assault maps are rather boring. (AS-Convoy's pretty good though, but runs at 23 FPS on my machine. =/ )

It's simply a paradise for mappers and modders, check out this kick *** forum BTW! ---> www.unrealplayground.com There's a lot of great peepz over there and it's good for those wanting to start to map or make mods. People like myself! =)


-
By MetaMod | Fri 31st, Dec 2004 @ 12:43:53am
compare from 2003 to 2004, this game has been improve much better. Keep up the good work Epic


-
By ×LOC | Sat 11th, Sep 2004 @ 12:01:13am
holy **** this version of ut is soooo much beter than that crappy *** 2003 it's not even funny!
i love it....at last classic UT is back! now that i got a nice system to handle ut engine ima play this for some time now


I just bought this game...
By jblc63347 | Sun 11th, Jul 2004 @ 7:57:44am
My game manual is in Thai ot chineese or somthing I can do t oyder 1 in english"?Can you help?Thanks John.


-
By -Shadowfox | Tue 8th, Jun 2004 @ 12:30:39am
I've got it, I ve played it for hours and I say it's bloody good


-
By .:ShortCutMan | Sun 6th, Jun 2004 @ 7:13:23am
If you want single player, play the original Unreal which started it all.


-
By -Gfunk | Sat 22nd, May 2004 @ 9:05:27am
Well... UT2K4 isn't about singleplayer is you haven't noticed, mp5. This game was always about its multiplayer.


hmm
By -Alwin | Sun 16th, May 2004 @ 1:16:00am
hmmm well i got ut , ut2k3 and now i got 2k4 as well i dont dislike it but i thought ut2k3 was better .... cause 2k4 is just 2k3 + maps + cars ...


-
By mp5h4x | Mon 3rd, May 2004 @ 12:50:15pm
Ut2k4 basically sucks. It has no redeeming plot, its SP is just SP with Botmatch (just like Q3 was, and people bitched about that to no end), and this latest incarnation is just tribes/halo features thrown in, along with a bunch of useless ****, and tons of maps to make it look all big and new. Theres no graphical improvements, its ut2k3 with bloat.


-
By ×LOC | Fri 26th, Mar 2004 @ 11:44:07pm
yup,listen to shorty -he know what he be sayin


-
By .:ShortCutMan | Thu 11th, Mar 2004 @ 1:50:29pm
www.nalicity.com

^Better from finding maps. Its the no1 Unreal map site on the net.


Helping links
By .:BlueWolf72 | Fri 5th, Mar 2004 @ 2:27:06pm
List of Known UT2k4 mods
Ina-community.com

Best Tutorial website

www.3dbuzz.com

useful links...

Planetquake.com

and

Planetunreal.com

and

www.polycount.com (also a good spot to pick up modelers for any major engine)

best place to find maps

www.ut2003files.com (most of the time)

Major news pages

www.planetunreal.com
www.beyondunreal.com


GREAT
By -TAKAVAR | Thu 4th, Mar 2004 @ 11:35:02pm
This is the total ownage in online game play, the demo only worth as a regular game ....


-
By -Darkness | Thu 4th, Mar 2004 @ 6:37:55pm
Look! It's Ut2003 with vehicles!


-
By -juliusbk | Thu 4th, Mar 2004 @ 1:58:38pm
w000000000000000000t!!!

WoW, this game looks so cool, gotta go buy it!!!!


-
By .:ShortCutMan | Tue 2nd, Mar 2004 @ 4:19:56pm
hell yeh

The game is ok.


+1 vote     reply to comment
TheMasu
TheMasu Feb 12 2006, 6:48am says:

this game is very good, but very gory;)

+1 vote     reply to comment
CHIDUDE
CHIDUDE Apr 14 2005, 9:59am says:

it seems that mofohead only likes to diss other games, and seems he doesn't know any better, yeh maybe other ppl are right, he really can go **** himself

+1 vote     reply to comment
almighty
almighty Apr 8 2005, 6:19am says:

i personaly think that there should have been more levels with vehicles in such as, vehicle team deathmatch(hellbender fun? :D ) or possibly vehicle double dominiation or even vehicle ctf that bots can join in with cos their actualy is a vctf mod but its only playable online. you see my point. theres not that much point if you can only use vehicles in onslaught and some vauge excuses in assualt. I personally think that a 2 or 3 person raptor type thing would have been a hit but they only included a skimpy 7. and most of them are reeealy slow. however im straying from the point. NOT ENOUGH GODDAM VEHICLES!!!!! :flame:

+1 vote     reply to comment
Mofohead
Mofohead Feb 28 2005, 3:05am says:

Not a great game but still better then Hl2

+1 vote     reply to comment
herrfrog
herrfrog Jan 6 2005, 4:07pm says:

I just wanted to kick in with a positive review of 2K4, not that it needs one too badly. I totally disagree that UT2K4 is no improvement over UT2K3. It is better and the action is smoother. True, it is an improvement over 2k3 in only small ways, but a huge, huge number of small ways, making a really big cumulative improvement.

I always felt that 2k3 was not really complete, just rough around the edges. 2k4 is a completion of it, and also an addition of several new game modes which are really good, especially Onslaught, IMO. It requires a pretty darn good computer, but p4's and Athlon XP's are pretty easy to come by these days. (P4's really do it best, although I am a definite AMD fan.) And UTK4 will turn that CPU into a space heater, it will keep it so busy. Another good thing is you don't need the $300+ graphic card, like you now do if you want to play Doom 3. A 128 MB AGP card will suffice quite adequately, and at least 512 mb ram on your board. A gig does quite well.

I am a severe gaming addict going on 25 years, and have followed the history and development of the classic fps ever since Space Invaders, because no other game satisfies me like a good fps. There are several good descendants that have evolved from Doom, and UTk4 is one of the best. For me, the best. For one thing, few others still keep up the pace.

I mean, face it. The FPS is all about raw brutal kill-or-be-killed instincts, being projected into that little box. That is the satisfaction, and the addictive element: to capture that animal lower brain and give it release. (Hey, some guys like football.) But most computer games don't move quickly and smoothly enough to allow that part of you to really get engaged. And most are also hampered by some clumsly effort at meshing a graphic-novel style plot with a game of virtual cops-and-robbers, or paintball. Not easy to do. UT and the other major "gamer's game," Quake Arena, (I should also mention Half-Life multiplayer) has always been largely aimed at just the bare basics of a brutal struggle to survive, and not too bogged down with plot. There has to be a way to incorporate a good story line into a real fps, but most fail, IMO.

I also think that it is sad that level design and character modeling and skinning have become such a professional endeavor, but that is just because the standards have become so high, and there are so many realy serious designers out there. The custom maps that keep coming out for free download are out of this world. The new official ones in the new patch and the Epic gamepack are really really good too. As far as leaving room for amateur designers and artists, I really miss the voice packs from UTGOTY, and am really glad to see that coming back now. It was largely absent during UTK3. (My favorite voicepacks are all by NYGrrrl. I hope she gets plenty of cartoon soundtrack work, cux she's got class. I wish there were more amateur modellers out there still, but there aren't too many. "Effigy" and "Magdelena" are really good examples of what is out there for free nowdays. Incredibly well done, must-have models.

I am really partial to the "Onslaught" game mode. It really rocks. It actually is a whole new game. It brings an element of strategy that works real well in UT. "Assault" doesn't appeal to me so much. I just wish there were more maps for Onslaught. And I think the vehicles in the new patch are great, but appeal to a larger game and more players than most of these maps really lend themselves to so far. But several of the maps that came with the game are awesome anyway.

So if you don't know, the real best way to play is in a LAN party with plenty of people, and good drinks. Second to that is online with broadband, or real single player, the "Instant Action," (not the "Single Player." mode.)The bots are really good too. Not very good team players, so that is a definite limitation when playing "Instant Action," some maps really can't be properly played without real live team-mates. Which is good, because it means that real strategy is involved.

+1 vote     reply to comment
Meany
Meany Jan 6 2005, 2:14pm says:

I wasn't any big fan of shooters until I played UT2003, but now however... UT2004 could actually just have been an expansion for UT2003, but it IS way better than the previus version. Vehicles doesn't really suit in this game I think and most of the assault maps are rather boring. (AS-Convoy's pretty good though, but runs at 23 FPS on my machine. =/ )

It's simply a paradise for mappers and modders, check out this kick *** forum BTW! ---> www.unrealplayground.com There's a lot of great peepz over there and it's good for those wanting to start to map or make mods. People like myself! =)

+1 vote     reply to comment
MetaMod
MetaMod Dec 31 2004, 1:43am says:

compare from 2003 to 2004, this game has been improve much better. Keep up the good work Epic

+1 vote     reply to comment
LOC
LOC Sep 11 2004, 1:01am says:

holy **** this version of ut is soooo much beter than that crappy *** 2003 it's not even funny!
i love it....at last classic UT is back! now that i got a nice system to handle ut engine ima play this for some time now :D

+1 vote     reply to comment
jblc63347
jblc63347 Jul 11 2004, 8:57am says:

My game manual is in Thai ot chineese or somthing I can do t oyder 1 in english"?Can you help?Thanks John.

+1 vote     reply to comment
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Unreal Tournament 2004
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Epic Games
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Released Mar 15, 2004
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Highest Rated (5 agree) 10/10

Purely epic game. Hours wasted, especially with all of the mods.

Mar 18 2011, 8:17pm by zwedizhfizh

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