Our major update that shows where we have been. Hope you enjoy reading it :D.
Starcraft 1998-2009 Blizzard Entertainment. All rights reserved. StarCraft, Brood War and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment in the U.S. and/or other countries. all rights for this mod a fully given to Blizzard Entertainment.
This project is a non-profit, fan-made project.
Starcraft: Source is now UnrealStarcraft. We are still very ambitious and are still motivated into making this a reality for everyone. We hope you will enjoy what we have to show you since a lot of work goes into every piece of the game.
The UnrealStarcraft Development Team:
Necromunger - Lead Developer.
Icedecknight - Assistant Developer .
Muffin - Modeler - Advice.
Korporal - Music Composer.
Grant McHaffie - Writer.
Ian Owen - Mapper.
If you are interested into joining please email Necromunger at firstname.lastname@example.org or PM him with contact information and the field in which you wish to join with some reference work to show experience.
Thank you to all trackers and people interested in the mod, your continued support keeps the mod going, so thanks again the UnrealStarcraft Team.
I will try to keep this short and simple...
We are deeply sorry to say the game has been put on hold from lack of support. Over the last couple months the development for the game has slowed down so much that it's almost frozen. Most of the team members don't have the time as of right now to work on it with us. I'm posting this because our other team members have been hard at work including Grant (Writer) and Jon (Music), and it's not exactly fair for them to work on a game where there is no progress.
We are calling out for support with modeling, programming, textures, and concept art. So if you have any of these skills PM me.
Here is the work we've been working on, including Music, Assets, Storyline, Doodads, and more.
Simple but cool work by Ian Owen.
Music by Jon
Hope you guys like the update, but from now on things will be very slow, and we don't know when we will be back on track. Thanks for the support, we'll see you next time.
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