In the post-apocalyptic zombified world of "Unliving", you can choose from a number of scenarios to start the game in. From there, you must survive, fight, learn and adapt to the new world, making allies and enemies out of any other survivors. Brutalise and Bully, or clear out sections of the world and defend them, offering a save haven to those who would seek it. The game itself is a user-interface based Rogue game with graphic overhauls to be introduced later on.

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Unliving DevBlog #3

Unliving DevBlog #3

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Happy New Year! An update on my latest progress with Unliving. I've made a detour from my original development plan and have instead focused on the player's...

Unliving DevBlog #2

Unliving DevBlog #2

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Quickly going over the Combat Minigame and its future version plans and what's next on the road for Unliving!

Unliving DevBlog #1

Unliving DevBlog #1

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I have the following modules currently completed: Simple character creation, world generation, horde drift, inventory (partially), exploration, Time...