UNION is the sci-fi bridge sim you've been waiting for. Step into the uniform of a UNION or Centauri Alliance bridge officer, and take command of ships ranging from the elegant to the brutally practical. Each officer has their own responsibilities which are immediately accessible, with deep immersive gameplay mechanics waiting to be explored. Compete against teams of other human players, or test yourself and your crewmates against merciless AI ships. Your station awaits, officer.

The first war between UNION and the Centauri Alliance ended in stalemate, with diplomats from both sides claiming a moral victory. Those who could see past the pomp and posturing knew any peace was fleeting, and that diplomacy was a knife edge which could only be navigated for a time. Now the illusion of peace has passed, and the skies of the Centauri system are again alight with the fires of war. There is room on both sides for idealists, warmongers, tacticians and heroes - but none for cowards. Who will prevail in the war to come, and at what cost?





Positioning is everything in space - something that groundlings can never truly appreciate.There is no up, no down, no above or below. There is simply distance, direction and relative motion, and it is your job to interpret these variables, manipulate them as a musician does their instrument. Everything is rendered in detailed and beautiful 3D, from the deep blue of a polywell thruster to the slow pirouette of an asteroid or station, and your manoeuvres are brought to life perfectly, from stealthily approaching an enemy vessel to violating safe turning speed in an attempt to avoid inbound torpedos you were assured they didn't have in the first place. Helm is the most immediately rewarding position aboard a modern starship.


Helm may bring you to the enemy ship, may even evade their fire, but it's Tactical's job to do something about that enemy once you close with them. Directly control the punishing armament of a UNION or CA vessel, prioritising targets, crippling enemy systems, tearing through enemy shields and splitting open the armoured craft beneath, all the while balancing the heat and power loads directing such awesome energies places on your own ship. Or, you know, just let Engineering worry about that last part. Tactical is, without a doubt, the most rewarding position aboard a modern starship.


While Helm is busy flouncing about in space and tactical is engaged with shooting off their toys, it's down to the Science & Communications Officer to get the actual work done and figure out what it is the crew is dealing with. Sift through torrents of data to gather critical information on the enemy's ship and systems, balancing active and passive sensor systems to learn what you have to know without giving too much away about your own ships capabilities. Space in UNION isn't empty, and there are other factions out there willing to assist or hinder you - communicating with these groups is also your responsibility, as is spending the precious Renown your crew has gained through their actions in the Centauri system. Science/Comms is certainly the most varied and rewarding post in UNION.


The power core of a modern starship is not inherently unstable - you know this, in an academic, theoretical sort of way way. Cores are simply made unstable by the way the rest of the crew insists on abusing the poor things. Yes, combat is stressful, and the stakes are high - but surely the recommended power limits on a Calhoon coupling weren't put there just for a laugh? It's your job to mediate these demands, to balance the heat output that makes you light up on enemy ship scanners, the energy input that threatens to overload the shields, and the diminishing repair assets at your disposal, ultimately making sure everything stays in one piece. When you've done your job right, no one will know you've done anything at all. But that's okay, as Engineering is the most quietly rewarding position aboard a modern starship.


They may respect you, but they probably won't like you. That's okay - it's not your job to be liked. It's your job to make sure the other ship explodes before yours does. You can put a glossy coat on it, dress it up in words like honour and duty, but that's the heart of it. As Captain, you don't control the people beneath you - you direct them. There's no time to micromanage, because just as Helm's taking not-quite-the-path you would have, tactical is screaming that he can't maintain weapons lock and Science is saying you're being jammed and he needs Engineering to up power to the sensor array. Engineering says doing that will rupture the ship's power core, but sure, go ahead, what would she know, she's just a PHD in interstellar engineering. If sorting out the above doesn't seem like your cup of tea, maybe take another seat. If it does - great. Because when it all comes together being the Captain is, without a doubt, the most rewarding role on a modern starship.

  • Command a spaceship with up to four other people in different roles (Captain, Helm, Tactical, Engineering and Science/Comms).
  • Singleplayer/AI crew members: Want to play alone or with a small crew? No problem, recruit AI crew members to fill empty roles.
  • Deep emergent gameplay; each role on the ship is designed to be easy to pick up but also provide a lot of depth for repeated play.
  • Fully simulated; all systems, from physics to power and heat, are simulated in an integrated environment.
  • Fully realised 3D space with physics (velocity and momentum).
  • Cooperative (player ships vs AI ships) and adversarial (player ships vs player ships) missions.
  • Optimised networking designed to be played over the internet.
  • A focus on mod-ability, opening up as much as possible to customisation. This includes creating your own spaceships, weapons and missions.
These are features which we intend to add to UNION post launch (for free).
  • Dynamic campaign; a large cooperative campaign map where missions are generated dynamically while you play.


At present we plan to have UNION in English, French, German, Polish, and Russian. If your language is not listed please leave a comment requesting that it be included. We will support as many languages as we possibly can.
We want to help create a great community around UNION and would love to hear your comments and suggestions. We really can't wait to share UNION with you.
UNION has a rich narrative, but we haven't really touched upon it yet. We wanted to give you a taste of what's in store so our writer, Padraig, put together a short piece set in UNION 'verse. Everything in the story below is based on the gameplay mechanics of UNION.

A Game of Chance
'Captain, they're closing!' Helm Marriat was unable to keep the slight note of panic from her voice. She was new, only three weeks aboard A Game of Chance, the UNION cruiser I captained. I let the panic rise in her, did nothing to dissuade it. She was trained, talented - now was the time for her to prove herself, not be coddled by her commander. Coddling new officers was not my job.

'Their engine is running hot' said Kalt, my Science Officer. Panic, and indeed any other emotion, was entirely absent from his voice. 'They are apparently using one of our salvaged polywell drives, sir, but without the expertise or shielding to do so safely.'


Click here to continue reading A Game of Chance
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Hey all,

Padraig and I have recorded the second in a bi-weekly series of video DevLogs. These DevLogs will hopefully give you a deeper insight into what UNION is and where it is going.

This week we demonstrate the Engineering Power Wheel Presets, which allow the Engineer to create their own power connection presets (and switch between them at will).

If you have any feedback or suggestions, we'd love to hear them!

Thanks!

Mark


Video DevLog #1 and the launch of our forums

Video DevLog #1 and the launch of our forums

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Our first in a bi-weekly series of video DevLogs. These DevLogs will hopefully give you a deeper insight into what UNION is and where it is going. This...

November Update: A Million Ways to Die in Space

November Update: A Million Ways to Die in Space

News 0 comments

Where we talk about a little about simulating a spaceship, and our helm view.

OCTOBER 2015 UPDATE (INCLUDING MODDING DETAILS)

OCTOBER 2015 UPDATE (INCLUDING MODDING DETAILS)

News 4 comments

Where we talk a little about our UI and how you will able to mod UNION.

New UNION Pre-Alpha Trailer

New UNION Pre-Alpha Trailer

News 2 comments

A new trailer showing pre-alpha combat in UNION Spaceship Command.

Comments  (0 - 10 of 119)
Guest
Guest

can you be first person and walk around the ship..or, well, the bridge at least? like.. immersion into being a spaceship captain? i don't much care for the 3rd person view, but if there was a bridge with consoles and a window... take my money.

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Faerdan Creator
Faerdan

Hi there!

UNION is played with your computer screen(s) used for the console(s) on the bridge of the ship. There are exterior views of the ship, but they are all from cameras which are fixed to the hull and turrets.

On a basic level we are creating a submarine sim, like the Silent Hunter games (see this video for an example of that Youtu.be).

We would love to, and are fully capable of, add a 3D bridge which you and the other players can share. However we can also do that if we secure enough funding.

Thanks for your interest!

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Guest
Guest

CANT WAIT TO PLAY AAHAHA so cool
Is there a way to Support you?
Is there sill a way to sign up for Alpha ?

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Faerdan Creator
Faerdan

Hey! Thanks for the kind words. :)

We're not signing up anyone else for the closed alpha at the moment, we'll post info on our plans closer to the time.

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Guest
Guest

Looks like Guns of Icarus, but in space.

...I've been waiting for exactly that.

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Faerdan Creator
Faerdan

Yeah, it's not a million miles off GoI. :D

Thanks!

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bloodaxe95
bloodaxe95

Hey, Bloodaxe here!

I was wondering about the Captain position, and the Science/Comms position.

Does a captain work in the same way as a captain in Artemis? Like, he doesn't use a computer himself, but he sits in a chair and watches the big screen, whilst he tells others to manage what information to display there at any given time? And then based upon the information he gets from the big screen, and his crew, he gives orders and makes tactical decisions?

And the Science/Comms, how does communication work between player space ships? Would it be possible to do it a bit star-trek style? Like, if you have a camera plugged in, your comms could choose to display the captain and his crew to the enemy/friend on their big-screen if the accept a comms invite? Or will the chatting between ships be purely text-based?

Thanks in advance ^^

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Faerdan Creator
Faerdan

Hey bloodaxe95,

Sorry for the delay in responding, we've been very busy lately and are just catching up.

Yeah the Captain is a hands off role in UNION. It can be shared with any of the other roles too though (you could be the Helm officer and Captain, for example).

Getting VoIP (voice) chat working well is a big challenge, and one which I do not believe we will be able to take on before release. I would love to do it at some stage though.

So for now, communication will happen via text and menus.

Thanks!

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Toshiro1966
Toshiro1966

Love the concept. Like what I see so far. Definitely will get this when it's ready. Too bad I have to wait till next year.
Love to participate in an alpha. But I am sure you have filled out your testers. If you need perspective from a middle aged gamer let me know. Lol. Also voted on steam.

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Faerdan Creator
Faerdan

Thanks for checking in, it's great to hear from people who are interested in UNION. The support we've received is pretty amazing too.

We have already about 300 people signed up for the alpha, these are mostly people who were early supporters here on IndieDB. We may include others in the alpha, but we are not sure how that would be arranged. We will post details closer to the alpha release date, later this year.

In the mean time we will be sharing the development process with everyone here.

Thanks!

- Mark / Faerdan

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UNION Spaceship Command
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Wired Games
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Latest tweets from @wiredmark

We're using @noesisengine #GUI in UNION to create our #moddable vector UIs using a WPF/XAML subset. Excellent software and support! #gamedev

Apr 16 2016

RT @noesisengine: NoesisGUI in UNION Spaceship Command by @WiredMark #screenshotsaturday #gamedev T.co

Apr 16 2016

Continued progress on the #UNION Power Wheel, I've added flashing colours to valid connection nodes #game #gamedev T.co

Feb 14 2016

Working on animations for #UNION's Power Wheel, and added the ability to kill all power to a node #gamedev #game T.co

Feb 13 2016

Here's the first dev progress report on our UNION forum, talking a little about Power Wheel animations: Wiredgames.eu #gamedev

Feb 13 2016

Our first #video #devlog for #UNION #Spaceship #Command Youtube.com #game #gamedev We cover some history and the Power Wheel.

Feb 9 2016

First look at the #UNION "Power Wheel" UI in-game. It's fully functional, I'm building the rest around it #gamedev T.co

Feb 4 2016

Here is our new Wired Games #website, it is mostly dedicated our #game, #UNION #Spaceship #Command. Feedback wanted! Wiredgames.eu

Jul 31 2015

New #screenshot from #UNION #Spaceship #Command #sim showing a Kite class frigate docked at a repair station #gamedev T.co

Jul 20 2015

RT @gambrinous: Guys there's no need to keep emailing me with threats. We changed our store page description to say the game runs at 30 FPS. #FPSgate

Jul 18 2015

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