Underrail is an old school turn-based isometric indie role playing game that focuses on exploration and combat. It's inspired by western RPG classics such as Fallout, Arcanum, Neverwinter Nights and System Shock 2.

Posted | Game Title | Author
Dev Log #27: Version 0.1.10.0 released
Underrail

Dev Log #27: Version 0.1.10.0 released

Jan 21, 2014 Underrail 5 comments

Hey guys, the new version has been released. For a preview of what's new you can check out this and past four dev logs.

Dev Log #26: Alternative Experience System
Underrail

Dev Log #26: Alternative Experience System

Jan 12, 2014 Underrail 2 comments

The new version is complete and the build is running as I type this. Tomorrow we'll be starting the internal testing so you can expect the new patch to...

Dev Log #25: Game Economy Changes
Underrail

Dev Log #25: Game Economy Changes

Dec 24, 2013 Underrail 8 comments

Alongside working on the new content, I'm also doing major re-balancing of some game mechanics in order to improve the game economy, both in monetary...

Dev Log #24: Combat Initiative
Underrail

Dev Log #24: Combat Initiative

Dec 1, 2013 Underrail 4 comments

Hey, guys. We're still hard at work at producing new content for the next version. And while I'm not ready to show the new areas yet (except the attached...

Dev Log #23: Expanding the Business; Balance Changes
Underrail

Dev Log #23: Expanding the Business; Balance Changes

Oct 24, 2013 Underrail 8 comments

Hey guys, here's an update on what's been happening since the Steam release.

Dev Log #22: Steam Achievements
Underrail

Dev Log #22: Steam Achievements

Sep 14, 2013 Underrail 6 comments

In the last two weeks I've been working on Steam integration, primarily implementing the achievements.

Dev Log #21: Version 0.1.9.0 released; also Greenlit!
Underrail

Dev Log #21: Version 0.1.9.0 released; also Greenlit!

Aug 30, 2013 Underrail 11 comments

The long overdue update is finally ready. Also, in other news the game got greenlit for Steam distribution!

Dev Log #20: Combat Gloves
Underrail

Dev Log #20: Combat Gloves

Aug 10, 2013 Underrail 1 comment

As promised I've added a new combat option to the game for people who want to focus on brawling in form of combat gloves.

Dev Log #19: New Armor Type
Underrail

Dev Log #19: New Armor Type

Jul 14, 2013 Underrail 4 comments

To break the monotony of working on barren hostile areas all the time, I've added a new armor type.

Dev Log #18: Lower Underrail and Mad Hattering
Underrail

Dev Log #18: Lower Underrail and Mad Hattering

May 27, 2013 Underrail 4 comments

I'm currently in the process of building the Lower Underrail.

Dev Log #17: Version 0.1.8.0 released
Underrail

Dev Log #17: Version 0.1.8.0 released

May 7, 2013 Underrail 15 comments

The game is updated to version 0.1.8.0. You'll find all the new stuff listed here and in the previous dev log.

Dev Log #16: Pickpocketing and Feats Changes
Underrail

Dev Log #16: Pickpocketing and Feats Changes

Apr 17, 2013 Underrail 7 comments

I revamped the pickpocketing mechanics as I promised. Also did some changes to the feats.

Underrail Wiki
Underrail

Underrail Wiki

Mar 28, 2013 Underrail 0 comments

The official Underrail Wiki is up. Check it out and contribute if you have the time.

Dev Log #15: Version 0.1.7.0 released
Underrail

Dev Log #15: Version 0.1.7.0 released

Mar 22, 2013 Underrail 2 comments

The new patch is ready. As mentioned in previous dev logs, I focused on re-balancing the economy and area of effect attacks (primarily grenades). But...

New Trailer Video
Underrail

New Trailer Video

Mar 12, 2013 Underrail 15 comments

Finally got a proper trailer video for Underrail. Check it out.

Dev Log #14: Taking from the Rich
Underrail

Dev Log #14: Taking from the Rich

Feb 28, 2013 Underrail 4 comments

I'm still working on the new content for next release (v0.1.7.0), but I also took a break from that to address more balance issues.

Dev Log #13: Blood Sucking Frogs
Underrail

Dev Log #13: Blood Sucking Frogs

Feb 11, 2013 Underrail 4 comments

Right now I have 3 more creature models ready to be programmed into the game, but with everything else that needs to be done first they'll have to wait...

Dev Log #12: Grenade Changes and Item Durability
Underrail

Dev Log #12: Grenade Changes and Item Durability

Jan 25, 2013 Underrail 0 comments

Two important changes to game mechanics in this update - grenade throwing precision based on skill and distance and weapon/armor durability.

Dev Log #11: Version 0.1.6.0 released
Underrail

Dev Log #11: Version 0.1.6.0 released

Jan 13, 2013 Underrail 4 comments

The game is updated to version 0.1.6.0 on Desura, soon to be updated in other places as well (GamersGate and Groupees). You'll find all the new stuff...

Dev Log #10: Wrapping up the Crafting Stuff
Underrail

Dev Log #10: Wrapping up the Crafting Stuff

Dec 31, 2012 Underrail 2 comments

I've finished all the crafting updates for the next release.

Dev Log #9: Importing Characters and More Crafting
Underrail

Dev Log #9: Importing Characters and More Crafting

Dec 18, 2012 Underrail 10 comments

Alrighty, now that the stuff around alpha release finally settled down a bit I was able to get some real work done again.

Made it to second phase of Indie of the Year competition
Underrail

Made it to second phase of Indie of the Year competition

Dec 11, 2012 Underrail 3 comments

We made it to the second phase of IndieDB's Indie of the Year competition. Vote and help Underrail win in RPG category.

Underrail Released on Desura
Underrail

Underrail Released on Desura

Dec 5, 2012 Underrail 1 comment

An old school turn-based isometric indie role playing game that focuses on exploration and combat.

Underrail on Steam Greenlight
Underrail

Underrail on Steam Greenlight

Aug 31, 2012 Underrail 0 comments

The game is up on Steam Greenlight. If you enjoyed the demo, please take your time to up vote the game.

Underrail alpha demo is out
Underrail

Underrail alpha demo is out

Aug 23, 2012 Underrail 0 comments

Alpha demo is finally out so go grab it in the downloads section.