40 miles under the Earth's surface a large research and refinery facility has faulted. Attempts to raise communication with the installment have failed. The status of all fifteen workers stationed within the facility is unknown and unstable readings were acquired before the facility went dark. Valvorta Industries' board of directors have elected to send an engineering specialist to assess the situation. The mission is simple: repair the output from the facility and rescue the distressed workers. Whether it's accomplishable is another matter, after all, how can you possibly hope to reach and hell and back?

Post news Report RSS March Tech Update 2

The second March tech update for CrackerJack Games upcoming title UnderEarth.

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Hello everyone! We have some fantastic news coming up this week regarding the UnderEarth demo so keep an eye out. Lets see what everyone has been working on.

Joe M. – Programmer

He rewrote some of the toolbox interface that was still having a few bugs. Helped build out the depot’s for the demo. Bug fixing with Joe W.

John – Senior 3D Artist

Has been really making things beautiful by finalizing textures. Here’s the blank pipe from last week with some of its new textures.

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Allison – Lead 3D Artist

Has designed and added new HUD features. Designed new props and indexed them to game. She will be walking around in game and placing them this coming week.

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Joe W. – Lead Designer

Has spent a lot of time teaming up with Joe M. and Kerrigan to finish some high priority bugs. Finished the PC and MAC demo’s.

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Kerrigan – Junior Level Designer

Half lift is now working with proper collisions. Air vents now bending properly when the crowbar is used to manipulate them. Bug fixing with Joe W.

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Hope you enjoyed this update and get ready to go UnderEarth!
-The UE Team

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