A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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Ultima Ratio Regum full-time development begins!
Ultima Ratio Regum

Ultima Ratio Regum full-time development begins!

Dec 20, 2014 Ultima Ratio Regum 0 comments

A year of full-time development on the game begins! Building interiors, NPCs, strategy, coinage, combat...

Ultima Ratio Regum 0.6 released!
Ultima Ratio Regum

Ultima Ratio Regum 0.6 released!

Dec 13, 2014 Ultima Ratio Regum 12 comments

After seven months of dev, URR 0.6 is out - a vast procedurally-generated world of cities, farms, towns, slums, graveyards, encampments, fortresses, and...

A full URR city, procedurally generated, population ~300,000
Ultima Ratio Regum

A full URR city, procedurally generated, population ~300,000

Dec 4, 2014 Ultima Ratio Regum 5 comments

Info on the upcoming URR cities and what other updates and releases are approaching in the next month!

A sample bugfix
Ultima Ratio Regum

A sample bugfix

Nov 29, 2014 Ultima Ratio Regum 1 comment

A set date for 0.6 release (finally!) and a glimpse into bugfixing practice...

Markets redone, 0.6 release coming!
Ultima Ratio Regum

Markets redone, 0.6 release coming!

Nov 15, 2014 Ultima Ratio Regum 5 comments

An update on URR's year of *full-time development* starting soon, 0.6's release, and some other goodness.

Streaming a live talk about URR's development!
Ultima Ratio Regum

Streaming a live talk about URR's development!

Nov 7, 2014 Ultima Ratio Regum 0 comments

I'm part of the "ProcJam" starting today (Saturday 8th), and you can watch from home...

Procedural graphics: doors
Ultima Ratio Regum

Procedural graphics: doors

Nov 2, 2014 Ultima Ratio Regum 7 comments

Generated all the door textures, fixed a load of bugs, and an estimated date for (finally!) 0.6's release.

City Centers - a drastic improvement
Ultima Ratio Regum

City Centers - a drastic improvement

Oct 26, 2014 Ultima Ratio Regum 4 comments

City Centers are now looking great, and filled with embassies, courts, guilds, gardens, slave markets, parliaments, mints, cathedrals...

Military Districts
Ultima Ratio Regum

Military Districts

Oct 12, 2014 Ultima Ratio Regum 6 comments

AT LAST: Military Districts. Stables, barracks, officer quarters, siege weapons, archery ranges, armouries, military hospitals, and more.

Religions and cities and currencies
Ultima Ratio Regum

Religions and cities and currencies

Oct 4, 2014 Ultima Ratio Regum 10 comments

Much more detail to generated religions, player movement around cities, and the first introduction of generated currencies.

The Thousand Religions of URR, Part 2
Ultima Ratio Regum

The Thousand Religions of URR, Part 2

Sep 28, 2014 Ultima Ratio Regum 2 comments

Different religious policies, spawning religious buildings in towns and city districts, and a swamp.

The Thousand Religions of URR
Ultima Ratio Regum

The Thousand Religions of URR

Sep 20, 2014 Ultima Ratio Regum 0 comments

Finally, an URRpdate on generating religious buildings, naming them, and placing them in cities.

Fortresses finished!
Ultima Ratio Regum

Fortresses finished!

Sep 1, 2014 Ultima Ratio Regum 2 comments

All the fortress generation algorithms are finished, and looking rather snazzy.

Fortresses and Frigates
Ultima Ratio Regum

Fortresses and Frigates

Aug 10, 2014 Ultima Ratio Regum 0 comments

A very brief interim URR update with fortesses, various types of ship, and finishing off upper-class housing districts.

Early August URRpdate
Ultima Ratio Regum

Early August URRpdate

Aug 2, 2014 Ultima Ratio Regum 5 comments

Nomadic desert fortresses, hunter-gatherers, and mysterious standing stones...

Announcing one year of *full-time development!*
Ultima Ratio Regum

Announcing one year of *full-time development!*

Jul 5, 2014 Ultima Ratio Regum 9 comments

It's happening. The hype is real. A year of full-time URR development!

Fortresses!
Ultima Ratio Regum

Fortresses!

Jun 28, 2014 Ultima Ratio Regum 8 comments

The name says it all, really. First glance at nomadic fortresses.

Upper-Class Housing, Banks, and the Panopticon
Ultima Ratio Regum

Upper-Class Housing, Banks, and the Panopticon

Jun 22, 2014 Ultima Ratio Regum 4 comments

Manors and mansions, banks and currencies, and the dreaded Panopticon...

Markets, Farms, Settlements, Towns
Ultima Ratio Regum

Markets, Farms, Settlements, Towns

Jun 15, 2014 Ultima Ratio Regum 2 comments

Procedural generation of market districts, farms are finished, settlement progress, and towns almost complete!

Settlements, Crops and Prisons
Ultima Ratio Regum

Settlements, Crops and Prisons

Jun 8, 2014 Ultima Ratio Regum 2 comments

Some special buildings for city districts, early settlement layout, and some more procedural graphics.

Shops, Housing and Special Buildings
Ultima Ratio Regum

Shops, Housing and Special Buildings

Jun 2, 2014 Ultima Ratio Regum 7 comments

Some more district goodness, some shop signs, lots of screenshots and my conference presentation, for those of you interested!

First look at City Districts
Ultima Ratio Regum

First look at City Districts

May 17, 2014 Ultima Ratio Regum 10 comments

The procedural generation of Ultima Ratio Regum's city districts, starting with lower-class housing.

Keys and Slums
Ultima Ratio Regum

Keys and Slums

May 8, 2014 Ultima Ratio Regum 2 comments

Starting the procedural generation of slums, and generating graphics for keys.

Graveyards and grave generation
Ultima Ratio Regum

Graveyards and grave generation

May 3, 2014 Ultima Ratio Regum 4 comments

The procedural generation of graveyards, and their population with historical figures!

First look at version 0.6
Ultima Ratio Regum

First look at version 0.6

Apr 18, 2014 Ultima Ratio Regum 8 comments

The beginnings of human settlements, starting with farms and feudal towns...

Ultima Ratio Regum v0.5 released!
Ultima Ratio Regum

Ultima Ratio Regum v0.5 released!

Apr 12, 2014 Ultima Ratio Regum 6 comments

Cities, civilizations, histories, settlements, fortresses, noble houses and more!

One week to 0.5 release!
Ultima Ratio Regum

One week to 0.5 release!

Apr 6, 2014 Ultima Ratio Regum 3 comments

Cities, fortresses, settlements, roads, histories, the encyclopedia, noble houses, family trees, and other such goodness.

Procedural History Generation
Ultima Ratio Regum

Procedural History Generation

Mar 30, 2014 Ultima Ratio Regum 4 comments

Generating in-game histories: leaders, settlements, discoveries, disasters, colonies, conflicts and more!

Religions and cults
Ultima Ratio Regum

Religions and cults

Mar 22, 2014 Ultima Ratio Regum 1 comment

Finished 99% of the work on generating in-game religions, and a first look at a cult...

Civilizations, noble houses, and an early 0.5 release?
Ultima Ratio Regum

Civilizations, noble houses, and an early 0.5 release?

Mar 16, 2014 Ultima Ratio Regum 8 comments

In which I generate family trees, finish off details about civilizations, and find myself moving rapidly towards release!

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Ultima Ratio Regum
Platform
Windows
Developed By
UltimaRatioRegum
Engine
Custom Built
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Official Page
Ultimaratioregum.co.uk
Release Date
TBD
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