Ultima Ratio Regum is a middle-ground between roguelikes, RPGs and strategy games. It has no fantasy elements and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. Combat is rare and deadly - whilst these mechanics are modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.

Posted | Game Title | Author
Ziggurats, Skulls and Puzzles
Ultima Ratio Regum

Ziggurats, Skulls and Puzzles

Mar 5, 2013 Ultima Ratio Regum 0 comments

An update on what exactly 0.3 will include, another procedural graphic, and some information on puzzles.

Generated Artwork and Myth inside Ziggurats
Ultima Ratio Regum

Generated Artwork and Myth inside Ziggurats

Feb 19, 2013 Ultima Ratio Regum 3 comments

A first look at some of the artwork in ziggurats, and a procedurally generated creation myth!

Gameplay Locations: Ziggurats
Ultima Ratio Regum

Gameplay Locations: Ziggurats

Feb 5, 2013 Ultima Ratio Regum 0 comments

In which Ultima Ratio Regum finally starts working on some actual gameplay, beginning with overgrown tropical ziggurats...

Religious Icon Generation
Ultima Ratio Regum

Religious Icon Generation

Jan 7, 2013 Ultima Ratio Regum 7 comments

Details of the religious icon generation system in Ultima Ratio Regum, and some info about future updates.

Ultima Ratio Regum territory generation!
Ultima Ratio Regum

Ultima Ratio Regum territory generation!

Dec 22, 2012 Ultima Ratio Regum 3 comments

A demonstration of the territory generation, and what world maps look like at the start of the game.

Procedurally generated flags
Ultima Ratio Regum

Procedurally generated flags

Dec 10, 2012 Ultima Ratio Regum 4 comments

The first progress update towards 0.3.x, and some procedural flags.

Ultima Ratio Regum v0.2.1 released!
Ultima Ratio Regum

Ultima Ratio Regum v0.2.1 released!

Dec 3, 2012 Ultima Ratio Regum 0 comments

Bugfixes, resources map, exporting to .png, and a bunch of other smaller additions.

Development Goals 0.2.1 onwards
Ultima Ratio Regum

Development Goals 0.2.1 onwards

Dec 1, 2012 Ultima Ratio Regum 0 comments

After last Monday's 0.2.0 release, a look at the future of Ultima Ratio Regum.

Ultima Ratio Regum v0.2 released!
Ultima Ratio Regum

Ultima Ratio Regum v0.2 released!

Nov 26, 2012 Ultima Ratio Regum 8 comments

After four months of hard work, I bring you a new version, complete with two colossal secrets.

Ultima Ratio Regum's guidebook and 0.2 release date
Ultima Ratio Regum

Ultima Ratio Regum's guidebook and 0.2 release date

Nov 24, 2012 Ultima Ratio Regum 4 comments

A screenshot of the new in-game guidebook, and a release date in the very near future!

New trees, season changes and day/night changes.
Ultima Ratio Regum

New trees, season changes and day/night changes.

Nov 10, 2012 Ultima Ratio Regum 8 comments

Trees are redone to take up multiple squares, and trees and land are shaded according to season and time of day.

Recolored and shaded world maps.
Ultima Ratio Regum

Recolored and shaded world maps.

Nov 2, 2012 Ultima Ratio Regum 0 comments

In which Ultima Ratio Regum's maps undergo a much needed overhaul, and vast amounts of work are done towards the next release.

Medieval-era skill trees 2/3
Ultima Ratio Regum

Medieval-era skill trees 2/3

Sep 28, 2012 Ultima Ratio Regum 0 comments

Four more of the twelve medieval skill trees - Archery, Stealth, Armor and Survival.

Skill Trees and Progress to 0.2.0
Ultima Ratio Regum

Skill Trees and Progress to 0.2.0

Sep 21, 2012 Ultima Ratio Regum 0 comments

Skill tree mechanics, Medieval-era progress, and a general update.

Ultima Ratio Regum 0.1.0 released
Ultima Ratio Regum

Ultima Ratio Regum 0.1.0 released

Jul 9, 2012 Ultima Ratio Regum 4 comments

After 15 months of one-man development, Ultima Ratio Regum's first alpha is live!

Major worldgen improvements (two days to release!)
Ultima Ratio Regum

Major worldgen improvements (two days to release!)

Jul 7, 2012 Ultima Ratio Regum 4 comments

On the addition of a host of new options to Ultima Ratio Regum world generation, and impending release!

Stealth, roguelikes and facing directions!
Ultima Ratio Regum

Stealth, roguelikes and facing directions!

Jun 2, 2012 Ultima Ratio Regum 0 comments

Two new features in Ultima Ratio Regum - stealth, and 'view types' to see friends/foes, directions, species, etc. Read on!

Fonts, resolutions, Dvorak and fullscreens.
Ultima Ratio Regum

Fonts, resolutions, Dvorak and fullscreens.

May 25, 2012 Ultima Ratio Regum 3 comments

On the technical options in Ultima Ratio Regum, and accommodation for different computer setups.

Large roguelike creatures and animated world generation
Ultima Ratio Regum

Large roguelike creatures and animated world generation

May 11, 2012 Ultima Ratio Regum 5 comments

A shot of a new kind of creature, and an animation displaying every stage of world generation!

Major Ultima Ratio Regum update - screenshots!
Ultima Ratio Regum

Major Ultima Ratio Regum update - screenshots!

Apr 13, 2012 Ultima Ratio Regum 4 comments

New screenshots of many new features, improvements of old ones, and a general look at the game's development.

Ultima Ratio Regum's new, rather more realistic, worlds.
Ultima Ratio Regum

Ultima Ratio Regum's new, rather more realistic, worlds.

Feb 3, 2012 Ultima Ratio Regum 6 comments

In which the old, weird world maps are destroyed, and something far better takes their place.

Oases, mountains and volcanoes!
Ultima Ratio Regum

Oases, mountains and volcanoes!

Jan 20, 2012 Ultima Ratio Regum 15 comments

A look at the snazzy new procedurally-generated terrain features in Ultima Ratio Regum.

Ultima Ratio Regum finally gains a sidebar, and some UI!
Ultima Ratio Regum

Ultima Ratio Regum finally gains a sidebar, and some UI!

Jan 9, 2012 Ultima Ratio Regum 2 comments

Addition of a sidebar to Ultima Ratio Regum; displaying your location, nearby territory, troop force, mercenaries, and other useful stuff...

Falling through ice and freezing to death in Ultima Ratio Regum!
Ultima Ratio Regum

Falling through ice and freezing to death in Ultima Ratio Regum!

Dec 10, 2011 Ultima Ratio Regum 2 comments

'Strategy roguelike' Ultima Ratio Regum now comes with polar regions, and all the threats that lurk within...

Ultima Ratio Regum: now with z axis!
Ultima Ratio Regum

Ultima Ratio Regum: now with z axis!

Dec 3, 2011 Ultima Ratio Regum 2 comments

The introduction of the z axis, and the new importance of height, hills, cliffs, and falling to your death.

World map generation finished!
Ultima Ratio Regum

World map generation finished!

Nov 18, 2011 Ultima Ratio Regum 0 comments

A look at a generated Ultima Ratio Regum worldmap; a bit about how it's made; and what comes next.

World generation, new map size, and over a billion squares...
Ultima Ratio Regum

World generation, new map size, and over a billion squares...

Nov 4, 2011 Ultima Ratio Regum 4 comments

An overview of the recent changes to Ultima Ratio Regum's worldmap - a massive increase in size, complexity, and variety.

Ultima Ratio Regum and the 'Great Alpha Consultation'
Ultima Ratio Regum

Ultima Ratio Regum and the 'Great Alpha Consultation'

Oct 10, 2011 Ultima Ratio Regum 4 comments

New screenshots, and the ability to have your say on the central focus the alpha will have.

Ultima Ratio Regum combat update!
Ultima Ratio Regum

Ultima Ratio Regum combat update!

Sep 30, 2011 Ultima Ratio Regum 0 comments

How to gouge a Cyclops's eye; chop off a Hydra's third head; or take off all of a Giant Spider's legs.

Ultima Ratio Regum Overworld generation!
Ultima Ratio Regum

Ultima Ratio Regum Overworld generation!

Sep 23, 2011 Ultima Ratio Regum 0 comments

Overworld generation - grassland, desert, ruins, camps, swamps, and lurking Hydra...