A semi-roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls.URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

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0 comments by UltimaRatioRegum on Aug 10th, 2014

Sunday has crept up upon me with alarming speed, so here is a very short and screenshot-heavy update for this week with a couple of things I’ve thrown together. Firstly, I’ve done a bunch more on fortresses – they’re about 50% done now, six of the twelve planned archetypes have their appropriate generation algorithms and interact in various interesting ways with rivers, on the off-chance that a river goes across them. Here’s a triangular fortress:

NewS

I also on a whim threw together some graphics for a future release, 2 or 3 down the line, once I start putting together ships and trade routes. These are just stylized graphics to denote the different classes of ship, military and transport, when you look them up in the Encyclopedia. Alongside them you’ll see information like the ship’s schedule, its armaments, what it trades in, its captain, etc etc.

URR ships

Also did a little bit of work on making Upper Class Housing districts just that little bit snazzier (as ever, this graphic is generated, there’s over a hundred possible variations):

TerrainTest

Until next time you can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Saturdays (or sometimes Sundays), Facebook a few times a week, and the Twitter roughly daily. Stay tuned... 

Post comment Comments  (80 - 90 of 109)
bloodyraoul
bloodyraoul Jan 3 2012, 11:36am says:

do you plan to make a graphical version of the game ?

0 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Jan 4 2012, 5:42am replied:

This IS the graphical version : )
Basically, no, I intend to stick with ASCII. I find graphical tilesets for games like this really diminish from the gameplay, and simply don't look as good. I'm sure I'll put in the option for adding one, but I don't plan to make one.

+3 votes     reply to comment
Glarg
Glarg Jun 3 2012, 6:00am replied:

I would suggest you to look at Dungeon Crawl: Stone Soup's recent poll regarding the graphical version. Many people feel differently than you. I would encourage you not to deliberately cripple your game with an interface that only a small group appreciate.

+1 vote     reply to comment
Glarg
Glarg Jun 3 2012, 5:58am replied:

What a shame you feel that way. I hate looking at ascii, makes me feel blind.

It was fine for games like ZZT, but the games people are making nowdays just have too much information to present to be adequately represented by a wall of abstract symbols.

+3 votes     reply to comment
CumQuaT
CumQuaT Jan 21 2012, 3:51am replied:

I'm glad to see you're sticking traditional! Not enough people develop proper roguelikes these days!

+4 votes     reply to comment
gauge632
gauge632 Apr 14 2012, 3:56pm replied:

too right :D

+2 votes     reply to comment
AFellowStalker
AFellowStalker Nov 15 2011, 5:45pm says:

Probably missed something, but how modable will this be? Will it be easy to mod?

I really want to make an Avatar: The last airbender mod for some reason.

+1 vote     reply to comment
UltimaRatioRegum
UltimaRatioRegum Nov 16 2011, 5:20pm replied:

Not sure yet. Probably not going to be easy; it's a very, very low priority for me. We'll see, though :)

+2 votes     reply to comment
AFellowStalker
AFellowStalker Nov 16 2011, 5:42pm replied:

You have to remember for when you start letting people play, mods can easily raise the life of a game to years ahead, even decades.

0 votes     reply to comment
UltimaRatioRegum
UltimaRatioRegum Nov 26 2011, 7:58pm replied:

Mmm, true. But you imply I'm not going to be working on it that long myself! :)

+2 votes     reply to comment
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Ultima Ratio Regum
Platform
Windows
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UltimaRatioRegum
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