A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

Post news Report article RSS Feed Ultima Ratio Regum's new, rather more realistic, worlds.

In which the old, weird world maps are destroyed, and something far better takes their place.

Posted by UltimaRatioRegum on Feb 3rd, 2012

Another quick weekend update, and the last on world generation for a long time. Having finished creating all the areas the player actually walks around - volcanoes, deserts, mountains, forests, whatever - I took another look at the world map, and realized that blob-continents like the one below aren't very exciting.

So, I've redone the algorithms for creating a world. I wanted something that gave continents, and varied ones, but could provide anything from large landmasses to small ones, everything in-between, and allow for oceans to play a more interesting role than just "the edge of the map". A few hours later, and a normal generated map looks like:

I'm still working on adding additional climate-area variation, and that should happen before the first alpha release in the middle of this year. In the mean time, however, all the maps generated look like the above; lots of land, some islands, some seas, some larger oceans, and they also provide much more interesting empires and civilizations when generated. Development is now switching to creatures and combat for the next little while, so I'll be putting up some updates about those in the near future. You can read more on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, and the Twitter/FB roughly daily. Plus, those who follow will get updates first, and will likely gain access to the alpha (or particular facets of the alpha) before the general public. Stay tuned, and let me know what you think!

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Renegade2 Feb 4 2012 says:

maybe have an option to switch between the blobby and the new design? :D

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AFellowStalker Feb 4 2012 says:

Underwater civilizations that come ashore to trade and can take you underwater to their city if you are in a ship. Or you can casts spells to teleport you there or to open a tunnel in the ocean or something. Would be quite amazing.

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UltimaRatioRegum Author
UltimaRatioRegum Feb 5 2012 says:

Hmm - hadn't considered that. I'm not yet sure what world generation parameters I'm going to let the player alter, but I might make that an option : )

Underwater civilizations... well, only time will tell. There are a few ocean-based creatures, and also one particularly interesting/unique undead unit related to the ocean...

+1 vote   reply to comment
AFellowStalker Feb 5 2012 replied:


+2 votes     reply to comment
hagamablabla Feb 6 2012 replied:

Lol carp. Good times with stupid dwarves.

+2 votes     reply to comment
UltimaRatioRegum Author
UltimaRatioRegum Feb 6 2012 replied:

I am pleased to report the world of URR is an officially carp-free zone.

+2 votes   reply to comment
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Ultima Ratio Regum
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