'Strategy roguelike' Ultima Ratio Regum is inching closer to an alpha release, and now has a proper UI implemented. Previously, messages displayed at the bottom of the screen, and everything else was for displaying the map and the creatures on it.
Now, however, there is an actual sidebar! The top three sections display the area of the world map you are in; they show the surrounding terrain, the surrounding territory (colored according to the faction who owns it, dark grey if neutral) and the heightmap of the surrounding area.
Below that are counters for two kinds of units. The first shows how many units of humans/dwarves/elves you have in your army, and what they wield. Those listed are those with Slashing weapons, Heavy weapons, Long weapons, Short weapons; Mounted units; Archers; Siege weapons; and Warlocks.
Below that are the lists of mercenary creatures you have under your command – Cyclopes, Fiends (demonic creatures), Lizardmen, Minotaurs, Nagas, Ogres, Orcs, and Undead. If any of these are there, the ’000′ will be replaced by a white number. Otherwise, it is left in dark grey.
Message still display at the bottom of the screen; the sidebar updates regularly; and a more detailed 'status' page is being worked on to display the health (or otherwise) of you, and other creatures!
You can read more on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, and the Twitter/FB roughly daily. Plus, those who follow will get updates first, and may gain access to the alpha (or particular facets of the alpha) before the general public. Stay tuned, and let me know what you think!
Just saw this game, this looks a lot like Dwarf Fortress.
In eventual scale, definitely; but this has none of the sim/construction elements of DF, but instead focuses on grand strategy and military elements which DF has none of. DF is obviously an inspiration in terms of scale, world-scale, lack of clear 'plot', etc, but not in terms of objectives or gameplay : ) (or, for that matter, aesthetically, since I aim to look very different) - you also remain as a distinct player, no matter how large your army, rather than an omniscient overseer, which is a very important difference and factor in URR.