A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.
Addition of a sidebar to Ultima Ratio Regum; displaying your location, nearby territory, troop force, mercenaries, and other useful stuff...
Posted by UltimaRatioRegum on Jan 9th, 2012
'Strategy roguelike' Ultima Ratio Regum is inching closer to an alpha release, and now has a proper UI implemented. Previously, messages displayed at the bottom of the screen, and everything else was for displaying the map and the creatures on it.
Now, however, there is an actual sidebar! The top three sections display the area of the world map you are in; they show the surrounding terrain, the surrounding territory (colored according to the faction who owns it, dark grey if neutral) and the heightmap of the surrounding area.
Below that are counters for two kinds of units. The first shows how many units of humans/dwarves/elves you have in your army, and what they wield. Those listed are those with Slashing weapons, Heavy weapons, Long weapons, Short weapons; Mounted units; Archers; Siege weapons; and Warlocks.
Below that are the lists of mercenary creatures you have under your command – Cyclopes, Fiends (demonic creatures), Lizardmen, Minotaurs, Nagas, Ogres, Orcs, and Undead. If any of these are there, the ’000′ will be replaced by a white number. Otherwise, it is left in dark grey.
Message still display at the bottom of the screen; the sidebar updates regularly; and a more detailed 'status' page is being worked on to display the health (or otherwise) of you, and other creatures!
You can read more on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, and the Twitter/FB roughly daily. Plus, those who follow will get updates first, and may gain access to the alpha (or particular facets of the alpha) before the general public. Stay tuned, and let me know what you think!