Single Player First Person Shooter
Type 3 is an FPS RPG with a psycho-mystery thriller storyline, and is set in an open-world/level-based hybrid sci-fi universe. The game will bring up and tackle sensitive issues affecting modern society and try to take the first steps towards making video games art. You are Keith Raven, an ex-soldier who's mental and emotional scars led him to spend 20 years in a psychiatric hospital. Shortly after release, his brother, a high ranking official in the United Republic of Species, commits suicide. After receiving a secret postmortem message from his dead brother, Keith reveals the racism, hate, and corruption reaching to the highest tiers of the Estari government, while fighting the intense psychosis destroying his sanity and perception of reality.
Here is a nice and beautiful update for all of you watchers. This update includes critical images that the public will love to see and drool over.
Posted by token12 on Jan 18th, 2009 digg this super bookmark
New Members
Concept artists
Alex Chinyu Chu: Lead
Concept Artist
--Portfolio--
--Past Work--
Worked for Crystal Dynamics, has done Concept Art for Tomb
Raider: Anniversary and Tomb Raider: Underworld
Crystal Dynamics is an American video game developer based
in the San Francisco Bay Area. It was acquired by Eidos Interactive, a British
video game publisher, in 1998, and is still part of the Eidos group. Eidos
Interactive has been subsequently acquired by British entertainment company SCi
in 2005.
chalk9: Concept Artist
--Portfolio--
Jen: Concept Artist
--Portfolio--
--Past Work /
Current Work--
Jen has done some fantastic Concept Art for the indie
puzzle game 'Lux', in which players wield 'Tulip' a light-manipulation device
(which is effectively a ‘light gun’). This can reflect, absorb, mix and emit
light with a varying degree of focus. This gameplay mechanic is used to solve
puzzles that increase in difficulty as the game goes on.
Check out Lux here: Moddb.com
Red_Pilgrim / Lance Red:
Concept Artist
--Portfolio--
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Sound Path: Concept Artist
Egonaut / Jose : 3D Character Modeler/Rigger/Texture Artist
--Portfolio--
S!R: 3D Modeler, Concept Art
--Portfolio--
Avenger:3D Modeler/Texture Artist
Brian Barsda: Lead Sound Designer
--Portfolio--
--Past Work--
Brian created
the sound effects for the Armored Core 4 trailer, the Aeon Flux CG animated
film, and has worked in documentaries as well as other professional and
commercial work.
Anthony/SwordSaintSlater:
Sound Designer/Composer
Blablah: 2D Graphic Design
Token / Jeremy: Public
Relations
Icerage / David: Public
Relations
We would also like to congratulate our Lead Animator Matthew Lee on his new job as Junior Animator at Crytek! We are honored to continue working with him on Type 3.
Concept Art
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for being a custom built engine and an indie game as well, this is fucking fantastic work in terms of coding an engine, i'm watching this.
Wow, really nice engine you've got there. Started from scratch?
Also wachting!
Deeply impressed!
Thanks guys. Yep; the engine has been in progress for over a year by one programmer, then things happened, that same programmer joined forces with some people, we joined them and scrapped an old modding project, and here we hare. I think we have about... 30 people in our team for Type 3 right now.
Now that there is more than one programmer working on the engine, it has been flying with progress, and I hear one of the other programmers will begin work on the scripting aspects and gameplay aspects of the engine and editor.
We have another update for Type 3 AND the engine for tomorrow, so stay tuned!
love the videos.... found some aspects that are really similar to the cryengine 2
this engine is really great :)