We are going to go ahead and label this a fan made game and develop it as far as possible adding a few things here and there but keeping the core game intact most of the changes we will be making will only be additions to make it more fun(as if that's possible). details with in.

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0 comments by Orindoomhammer on Mar 5th, 2015

Hey I said id still update here, I know its been a while, but hey join me on twitch, donate to help keep me and my little family stay alive while i work on this and if i can secure enough donations i will look at actually hiring people to help so we can push this big boy along.

In other news! the game is coming along nicely, I have switched to using UE4 I have a weapon system and are looking into setting up some other things, i was working on the campaigner sargent last night and you will be able to see that when i get a screenshot of him up. he looks really good, now that i own zbrush and have gotten some practice with it i really enjoy it.

So please stop by twitch TV hang out with me while i build the game, if you really enjoy my direction please by all means donate.

Twitch.tv

If you simply wish to donate you can do so here, I am looking at getting a kickstarter campaign going but till then this should work.

Streamtip.com

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Post comment Comments  (0 - 10 of 97)
WaynoProductions
WaynoProductions Apr 20 2015, 3:41am says:

Gameplay is looking good, so keen to see what assets you've got in mind (:

+1 vote     reply to comment
DAFFYDAFFY
DAFFYDAFFY Mar 21 2015, 7:55pm says:

I really hope this game is optimized properly before release.
There are so many badly optimized unity games out there.
It's just not funny anymore,I'm so sick of unity :(

0 votes     reply to comment
Guest
Guest Apr 9 2015, 3:30pm replied:

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Guest
Guest Mar 29 2015, 3:31am replied:

Pretty sure he's using Unreal Engine dude

+2 votes     reply to comment
boredgunner
boredgunner Mar 6 2015, 8:29pm says:

Good luck with the kickstarter when it happens.

+2 votes     reply to comment
Indurok
Indurok Dec 12 2014, 5:37pm says:

I am looking forward to this, but I could never progress in the original N64 game. I kept having to triple-check levels 4 and 5. But nothing.

0 votes     reply to comment
DAFFYDAFFY
DAFFYDAFFY Dec 8 2014, 3:23pm says:

0ooooEEEEEE!!!!!
This could be a good one :)

+1 vote     reply to comment
Guest
Guest Oct 3 2014, 4:07am says:

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DarkHammerStudio
DarkHammerStudio Sep 3 2014, 9:32am says:

The Turok project is coming along great.. the UI system is coming together as are the game mechanics. We are using Unreal Engine 4 and it has caused some hang ups as we are without net but to the prevail we have overcome many hurdles to learn to use the engine with some decent efficiency. We have come across small animation bugs while learning but they are now resolved. We are moving forward as fast as we can.. and at times with little sleep being up all night resolving bugs that occur. So in the near future we should be able to put up some nice screenshots on the internet and you can tell us what you think of the game thus far. Also a small demo will be coming as soon as we can get it all setup and ready.. so please be patient as we code and design Turok. You will see the progress soon. PS. This is the new programmer for the Turok Project, nice to meet you followers and kudos.

+5 votes     reply to comment
Tur0k
Tur0k Oct 6 2014, 12:13pm replied:

Interesting. So since there is a new unreal engine you decide to use that one. Good decision. I'm not a huge unreal engine 3 fan anyways. since that's what Turok 08 used and a bunch of other games use. I feel Unreal 3 is an unoptimized engine for pc. Hopefully unreal 4 is a better more optimized engine for pc gamers. Plus I guess I couldn't see Turok on any other engine since Rage wars did come out around the same time as Quake 3 and Unreal. Only engine I can see it using is id tech. other than that hopefully unreal 4 can be a good engine for Turok. I personally believe that even though Rage wars was a console game. I believe it competed very well against Quake 3 and unreal. Haven't seen a game since that uses Turok's weapon interface making it easy to use over 18 weapons just by the click of a button. Hopefully you guys implement that into Turok 1 since it was only in Turok 2 and Rage wars. But other than that I hope you guys can finish this and get as far into remaking Turok as you possibly can. It's been almost a year since anything new has been posted. And this post is reassuring. Good Luck!

+1 vote     reply to comment
Guest
Guest Sep 21 2014, 10:20am replied:

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boredgunner
boredgunner Sep 16 2014, 12:24am replied:

Great news! Do you guys need any help with anything? Not sure if I can help personally, though I'm a long time fan of the franchise.

+2 votes     reply to comment
VGames
VGames Dec 11 2014, 11:42am replied:

LOL
COCAINUM

+1 vote     reply to comment
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Turok: Dinosaur Hunter
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Orindoomhammer
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