Turbulence is developed by Brute Studios, independent developer. An exciting, fast paced sci-fi shooter/RPG with an atmospheric, art driven world. We are currently looking for help! 3D artists, UDK mappers, Unreal Script experienced programmer(s), and a few more concept artists. In particular we are looking for character, weapon, and prop model artist, texture artists, in that order. We require portfolio for all applications (videos of examples of what you've done in unreal for programming), if you perk our interest we'll get in touch. Skype: Spiffy10096 or PM me (Spiffy664 on modDB)

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2 comments by Spiffy664 on Nov 16th, 2010

Welcome to another update,

We're excited to bring you a huge amount of media and a simple video showing the first ever in game model. Its just a simple test but we soon will have major pieces of the map in game to show off. We're also fleshing out the character concepts and releasing concept art for the sniper and ghost, along with there respsective weapons. Concept art by Liam and May.

Turbulence Media Update Turbulence Media Update

We’ve rapidly expanded the past few days and kicked off a huge new chapter of development. I’d like to introduce you to the team working behind the scenes to make things happen. We’re working very hard to bring you the best content possible as quickly as possible. Aaron – 3D artist, David – Concept artist, Jeremy – 3D artist / UDK mapper, Josh – Concept artist, May – Character concept artist, and myself, Andrew – Creative Director / Project founder.

Aaron is our weapons modeler / 3D asset artist. He does all of the weapon modeling thus far, and has done an amazing job with them.

Turbulence Media Update Turbulence Media Update
Turbulence Media Update Turbulence Media Update

David is a concept artist responsible for the comm building / structure development. This concept shows one of the main structures of the 1st Alpha level, the communications building.

Comm building concept

Jeremy is a 3D artist / UDK mapper that runs the pipeline / asset management & does texturing


We have very new members michael (community relations) & Ramil, prop artist.

Thanks for joining us this time all, again we're looking for an animator(s) and a programmer (experienced in unreal script)

Post comment Comments  (0 - 10 of 13)
Sharpie Dec 12 2010, 3:42pm says:

Meh, we are on hold.

Some vital team members are working hard in school.

+1 vote     reply to comment
Yumchar100 Nov 22 2010, 1:58am says:

In this are you shooting enemys with guns or other things like zombies, monsters ect?

+1 vote     reply to comment
Yumchar100 Nov 17 2010, 3:29am says:

this indie looks so cool even tho I discovered it 5 mins ago

+5 votes     reply to comment
Xanthia Nov 17 2010, 4:06am replied:

Thank you!

+1 vote     reply to comment
cinco Nov 17 2010, 1:01am says:

cliched scifi ninja is cliched

-1 votes     reply to comment
Spiffy664 Creator
Spiffy664 Nov 17 2010, 8:18pm replied:

its not cliche, the motif this character represents has only been around for a few decades - not long enough to be a real obvious cliche - and hes our design, its what we want and we're not afraid of it.

+2 votes   reply to comment
Sharpie Nov 17 2010, 2:18am replied:

not really.

+2 votes     reply to comment
mklem3 Oct 28 2010, 6:02am says:

looking good guys, cant wait to see some Alpha Footage!

+3 votes     reply to comment
AJMaceika Oct 21 2010, 10:57am says:

Any time frame on demo? or if this is still in development?

+1 vote     reply to comment
Spiffy664 Creator
Spiffy664 Oct 21 2010, 3:40pm replied:

we're looking at a few months but we're still searching for that elusive programmer to help implement some of the core mechanics that will make the experience unique.

+1 vote   reply to comment
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Developer & Publisher
Brute Studios
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First Person Shooter
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4 years ago
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