Tunnels of Despair is an atmospheric game with horror and survival elements, in which you are to explore the tunnels of an abandoned subway system, find a way out and escape the underground.

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Hi! There was a long informational absence regarding our project, but I assure you, development is not stopped and we will be releasing our game, just later than we previously expected. I wont try to make any promises, yet, because I usually do not want to brag if I'm not 100%, but I will try to update the development cycles and tell what is happening with our project to keep in touch with you, guys.

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Hi! There was a long informational absence regarding our project, but I assure you, development is not stopped and we will be releasing our game, just later than we previously expected.
I wont try to make any promises, yet, because I usually do not want to brag if I'm not 100%, but I will try to update the development cycles and tell what is happening with our project to keep in touch with you, guys.

What is happening now: we are close to playable alpha right now, basic features implemented, and 90% of the map completed.
What is our first priority at the moment: playable alpha

State of the game:
Not currently playable. Menu and game start done along with some storytelling, but gameplay lacking depth. The victory case currently not fully implemented. Ai currently working adequate, but also has some issues, making experience not so smooth. Balance now floating from too easy to very hard.

Changelist from the start of greenlight:
Well lets say its tough one. We will mark this version as v0.1 and make our steps from it.
Also I want to say that I do not want to dive deep into details, because it can affect your perception when a game finally done.

Changelist v0.1:

  • AI_1 massively improved, animation corrected for AI_1, total ~65% done
  • AI_2 initial approach, detection at 60% done, logic is 10%
  • Map size increase ~300%
  • New models: doors, pipes, various machinery
  • New inventory system
  • New system for storytelling
  • Game menu improvement
  • Button bindings improved
  • Ai vs player balance initial approach
  • Various bugfixes
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