Left 4 Quake Demo v0.8
Oct 31, 2011 Demo 56 commentsThis is a single player, one map demo. Which means no coop, no multiplayer, no bots, the currently memory hogging player models are to blame. The map...
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40 comments by Ghost_Fang on Aug 1st, 2011
Left 4 Quake isn't really dying, we are making slow progress, but you see we have this very large, very heavy anchor attached to us: The lack of a mapper. It doesn't matter how many weapons we have, no matter how smart the zombies are if theres no place to play. If theres no place to put them in.
So I have a proposition. A bargain.
I would like someone or someones from our community, from our followers, who are skilled at mapping and are familiar with quake to step forward and map for us. As for the rest of our loyal followers I would like you to seek out quake mappers.
In return for this large favor, I have a big surprise for the entire community. Its not necessarily a release, more like an announcement a very big and important one, but one everyone will love. But no hints or answered questions until we get a mapper.
Thanks in advance.
Ghost Fang / (Diabolickal)
This is a single player, one map demo. Which means no coop, no multiplayer, no bots, the currently memory hogging player models are to blame. The map...
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do you guys have anyone that can Compile for PSP since you are releasing it to that market as well?
i hope you wont leave out a linux compile ;D
what do you mean?
we arnt selling it...
its free
are you guys sure that you can make the game by the 31st without a coder?
we found a coder, we will see how it goes...
We have a coder, Necrod hasn't updated the page yet though. I will get him on it.
actully we have 2
plus another animator
i doubt it but we are trying to get it close to that date as possible.
maybe a week late but idk.
sorry about this
our last coder trashed our site
and now is on solitude...hahaha
i hope u can get it in time.
Imagine if this was more like Quake than Left 4 Dead: More Shotguns, more huge monsters, less reloading, less falling down/downed...****, I'm turning this into a zombie movie.
we are just using the quake engine
but we are taking away stuff like
faster loading,no falling down
no slowing down when hurt
and you dont stop moving when being attacked.
That's awesome. :D