Tiberian Sun Reborn is a standalone game that aims to recreate the atmosphere and combat of Tiberian Sun in a FPS. The original effort was started in 2004 by a small group of dedicated modders, leading to its first official release in 2008 as C&C Reborn.

As of November 2011, TSR has been entirely reimagined and redesigned to stick closer to its Tiberian Sun roots while allowing you to benefit from what we've learned from playing the original Reborn and our work on the other Bluehell Productions projects, with room left for imagination and exploration of the Tiberian Sun atmosphere. We invite you to visit our website for more information.

Be sure to check out our forums for the latest news and discussion, plus our semi-regular development blogs!

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Blog RSS Feed Post news Report abuse Latest News: TSR Update 2015/09/01: R-Day

1 comment by GeneralCamo on Sep 1st, 2015

Hello, and welcome to the update. It's been a while since we've had an update. We have a multitude of reasons for this, but also some exciting news, so read on!

TSR 1.5.0.0

1.5.0.0 has gone gold and is available for download! We have a host of changes for this patch, which unfortunately cannot be appreciated as I lost my entire changelog during the move to my new apartment (fun!). But I can at least give some information about the major changes:


Enforcer

As the Second Tiberium War started to come to a close, GDI realized that even if they could somehow manage to contain the Tiberium infestation, they would have no way to make any incursions into hostile Tiberium infested territory. As a result, High Command started development on a trooper that could survive in such an environment, codenamed "Enforcer." Using an improved version of the Power Suit that Dr. Ignatio Mobius and Dr. Sydney Mobius developed in the post-war crisis of the last Tiberium War, these soldiers were initially to be equipped with high power railguns. With the high cost of these weapons however, the decision was made to instead equip these soldiers with the Portable Ion Cannon Mk. II, used by the elite Drop Troopers during the war.


The Enforcer is equipped with an improved version of the Portable Ion Cannon, experimented upon by Dr. Sydney Mobius at the close of the First Tiberium War. It is highly effective against Vehicles and Cyborgs, but is not very effective against most structures. This weapon, while hit-scan, fires slowly, so each shot needs to count. It also walks slower than most GDI Infantry due to the use of an experimental protective suit. These suits are also equipped with a temporary JetPack that allows for temporary flight. However, due to the high cost of these modules, these are only given to the most elite troopers using these power suits.


Note: The model and texture are placeholders, and will be replaced as soon as we have a replacement.


Disk Thrower

The Disk Thrower had many changes. This was done as a result of player and tester feedback that the unit was not as useful as it could be.


The first major change is that disk throwers throw their disks faster now. This allows them to hit targets easier at range. You will also notice that Primary Fire no longer has a minimum range, which should remove a lot of the frustration.


Alternate Fire was re-done. While still faster than the Primary Fire, it now has a very large minimum range which should discourage its use at close range. It is also not accurate at all, which means that Primary Fire is still useful compared to this. On the plus side, the disk now travels further, which is useful for long-range engagements. Just don't expect to hit anything very easily.


Officers

It has come to my attention that the officers badly needed a re-balance. Elite cadres were just too powerful, while GDI officers were nearly useless. Initially, this was thought to be the result of a change to their DPS that made the elite cadre more powerful than the GDI officer. Testing however, revealed that it was actually due to the result of the Elite Cadre being way too accurate, in addition to his absurd grenades.


To balance this out, Elite Cadres now have inaccuracy. This isn't as much as the GDI officer, but it still is enough to balance him. In addition, he now only carries 15 grenades at a time. These can be replenished by refilling, but this should force Elite Cadres to think about exactly where they are planting these grenades.


These changes are still awaiting some feedback, so please let us know your thoughts in the coming days.


Smaller Changes

  • Rocket Soldiers were nerfed against infantry. In exchange, he has a pistol now.
  • Devil's Tongues now have a clip that needs to be reloaded above ground
  • Mobile Stealth Generators now have a limit of 5 (from 3) and are faster now
  • Building Interiors were updated to include ambient sounds now


Map Changes

It has come to my attention that a few maps are unbalanced and disliked. Here are the relevant changes:

TS_Shallows

This map is awaiting a full remake, or failing that, it will be removed due to the low quality of the map itself and terrible gameplay state at the moment.


TS_Field

This map has had an extensive change. Tester and player feedback has led to this map being completely replaced with the old Field_2 map.


TS_Desert_River

This map is the old Field under a new name. Not too many changes here.


Infantry-Only maps

TS_Frostbite is still off the server. TS_Drought however is back on rotation.


Other maps

Some of you might remember other maps during testing. TS_Kombat has been cut completely until it can be completely redone. TS_Storm is cut until it gets its textures redone. TS_Pipeline has been cut until CTF can be implemented properly.


The Future

The next major version should be 2.0. We will be doing a near-full rebalance of the entire game, so do expect some major changes here. We will also be adding vehicle veterancy to this patch, which has honestly been delayed for far too long already. This will take at least 4 months to do however, so we are branching our development paths to continue to bring you balance changes to 1.5.x as needed. Don't expect too many new features, but at least game-breaking bugs and balance issues will be fixed.


That's it for this update. Expect more updates on the road to 2.0, along with some patch release notes as we get them out.

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A teaser voideo made from the latest internal alpha!

Post comment Comments  (4340 - 4350 of 4,402)
OrcaPilot26
OrcaPilot26 Sep 13 2003 says:

the mod's obviously not at 80%

+1 vote     reply to comment
Technical
Technical Sep 7 2003 says:

NO PUBLIC BETA VIRSON AT 80%?!?!?!??!?!?!?!??!?!??! USALLY AT 80% IT'S RELEASED!!!!!!!!!

+1 vote     reply to comment
assualtman
assualtman Sep 5 2003 says:

look at the old news of reborn. somewhere it says beta closed.

+1 vote     reply to comment
Technical
Technical Aug 30 2003 says:

i herd the aplha virson was releasd but...........the site does not provide a download link for this......

+1 vote     reply to comment
OrcaPilot26
OrcaPilot26 Aug 30 2003 says:

hmmmm, the textures of the vehicles need some work

+1 vote     reply to comment
Steven_Chapman_Rocks
Steven_Chapman_Rocks Aug 29 2003 says:

ooooone coolness rockingness
:rambo:ness

+1 vote     reply to comment
deathwing6
deathwing6 Aug 25 2003 says:

ok:confused:

+1 vote     reply to comment
Cncvirus.com
Cncvirus.com Aug 24 2003 says:

hey I'm on renegade and lots of ppl have the 9.7 beta and I want it plz give me link or something or we can talk about me hostig it on my site when its finished plz.. email me at cncvirus@cncvirus.com with something ty

+1 vote     reply to comment
assualtman
assualtman Aug 22 2003 says:

why don't you go to google and seach skin maker!

+1 vote     reply to comment
deathwing6
deathwing6 Aug 22 2003 says:

skin maker plz

tell me im kane:beard:

plz tell me:cry:

+1 vote     reply to comment
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Tiberian Sun Reborn
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Released May 30, 2013
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