Trollskog is a desktop city-builder strategy game for Windows due to be released in 2018. The world of Trollskog is a dark forest, teeming with mythical creatures: some friendly, others not. Settle your towns, develop your empire, and explore deep into the heart of the forest.
Generating terrain for a strategy game is a fascinating topic to me, because it challenges the developer to describe the ideal map in mathematical terms...
generating the maps of trollskog
An issue that has come up repeatedly during Trollskog’s playtests is the question of settling multiple smaller cities versus growing one massive city...
villages or megalopolis?
Dev update: I've been tying together loose ends, collecting yarn, leaving a trail of breadcrumbs, and avoiding minotaurs.
news from the forest
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