Take on the role of Trigger Saint, mystic, hero, savior, legend, and wielder of the mighty Kuna Musket. The chaos portal has again been opened and evil entities roam free across the sky platforms. Avenge your slain brothers and restore balance to the floating city of Pithia in this Si-Fi/Fantasy like, Isometric like, Adventure/Shooter like RPG. Coming to Steam May 1st!
Listen close child for this story tells of your destiny,
Many years ago, the magical floating city of Pithia drifted high above the clouds. A peaceful city, filled with thousands of magical beings known as the "Pithians." We built wondrous floating machines and were the greatest of inventors.
The city and our people were protected by a group of wise mystics who trained in the art of inner spirit and wielded ancient weapons known as Kuna Muskets. The mystics lived on the edge of the city on platforms we called the "Sky Ways". Thought to be built from magic these platforms kept balance and if were ever lost the city would fall into eternal darkness.
They caught us off guard... floating demons inhabiting bodies of metal stormed the city under the light of the two crescent moons. We fought long and hard but their numbers were many, we could not hold them. They made their way into the city killing any in sight, thousands of Pithians slain within hours. I watched helplessly as my own mystic brothers were cast down in blood.
Luckily I was able to make it to the docks... me, your pregnant mother and and a couple hundred badly wounded Pithians escaped via airship. We would fly east to the floating mountains of Kiatu were we would remain in hiding for many years.
We now live in seclusion here on Kiatu, waiting for the day when the prophecy would be fulfilled. It is foretold that one day a young mystic would travel back to Pithia and reclaim it for his people, avenging his ancestors and ridding the city of evil. He would light the ancient beacon and signal the great exodus back to our home.
"Dada?"
"Yes Son?"
"This is only a story right? Things like that don't really exist."
"That is for you to decide Khonsu, maybe one day you will find out..."
FEATURES:
CONTROLS:
CREDITS:Artwork/Design/Programming-Aaron ArcandMusic- Stellardrone
Funding: Trigger saint does not have a kickstarter and probably never will, it will be finished regardless of funding recieved but if you are Interested in backing Trigger Saint you can become a monthly patron by following the link here. Patreon.com
-As requested I have added an AZERTY control scheme option in the options menu.
-Added three more inventory slots, this should make for better play style and customization.
-Item slots will no longer disappear or turn black when an item is used.
-Options like azerty/qwerty and windowed/full screen will now save on game exit and will load on game start.
-Windowed mode is now set to 1600x900, this will change soon when i add more resolution choices.
-Increased starting spirit to 100.
-Primary attack now costs three spirit.
-Fixed problems with health potions not adding health and staying in inventory.
-Player can no longer open in-game menu screen while running.
-Player can no longer avoid enemies while standing on floor mats.
-Fixed bug where saint would shoot to the right if hit by an enemy.
-Fixed sprite directional problems with bosses.
-Bullets that are targeted now light up your cross-hair and flash when shot.
-Fixed bug where two items would be transmuted when trying to transmute an item.
-Section 2 boss fight has been finished.
-Buttons in options menu now glow when selected.
-Re-did floating in-game text.
Enjoy!
Artwork updates,enemy changes, chests and items in this new 1.13 patch, enjoy!
Big changes to Kuna Modules and a complete make-over for Saint in this 1.11 patch.