Download, unzip and run Pok.exe. A tribal survival simulation/strategy game about a tribe of hunter-gatherers, known as Pokians, trying to eke out an...
In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. It's about a tribe of hunter-gatherers trying to eke out an existence in a savage environment.
You will make the important decisions such as where to gather resources, which animals to hunt and what items to craft while your tribe carries out their duties autonomously.
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Simulated Natural Environment
The natural environment is heavily simulated. Water flow, ground saturation, evaporation, fertility, temperature and humidity all contribute to shaping world. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.
Day/Night and Seasonal cycle
Temperature and humidity are affected by the time of day and season. Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.
The Circle of Life
Plants and animals adhere to the circle of life. Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs. For predators, this means hunting other animals when hungry. For prey, this means running away from anything that wants to eat them.
Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.
Craft the Tools of Survival
Craft spears to defend against wildlife and other tribes. Axes to cut down trees and awls to make clothing. Some tools are even capable of performing several tasks. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.
Stop the Decay
Food left in the open decays very quickly. Build pits to slow down this process. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok.
The tough part in making smoother animal movements was in the way I was calculating movement. Previously if an animal decided to switch directions mid-movement, it could do that straight away. Now the animal needs to complete any movement it's already started before it can change directions.
All objects placed out in the open now show up on screen at the same time. This makes it easier to see objects at a glance.
You can now select from multiple images for a single building where available. For example, building walls you can choose the orientation of each piece. The behaviour and underlying properties of the wall pieces will be the same.
Finally I've implemented a new plant generation algorithm. For each hex there is a chance of a tree or bush growing, which is checked regularly. If the check passes, then an allowable plant grows on that hex. The probability is affected by factors like amount of soil, fertility and water saturation of each hex. I've found this creates an interesting dynamic where plants are much more likely to grow right after it rains, when the soil is most saturated.
Latest tweets from @parsleypwg
Trying to come up with a way to represent a "workshop" area without an actual building
Sep 1 2015
I wonder if I can implement clay tattoos painted on humans...
Aug 30 2015
Just fixed a bug with humans cooking meat on uncontrollable wildfires
Aug 27 2015
Adding News Items to inform the player when a Pokian is under attack, pregnant, off map, etc
Aug 25 2015
Weekly update posted T.co
Aug 23 2015
New resource deposit generation, allowing for seams of resources instead of plots T.co
Aug 17 2015
Weekly summary up on the website T.co
Aug 16 2015
Monthly update posted to the website T.co
Aug 12 2015