In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. A tribe of hunter-gatherers attempts to eke out an existence in a savage environment. Help them become the most prosperous tribe in the area by constructing the great Megaliths of the Stone Age, building, crafting, hunting and gathering. As you become more prosperous, rival tribes will take notice, not all of which will be homo sapiens!
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Simulated Natural Environment
The natural environment is heavily simulated. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.
Day/Night and Seasonal cycle
Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.
The Circle of Life
Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs.
Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.
Craft the Tools of Survival
Craft spears to defend against wildlife, axes to cut down trees and awls to make clothing. Some tools are even multi-functional. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.
Stop the Decay
Build pits to slow down food decay. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok..
Support development and play the alpha:
Firstly, here's a short video demonstrating some of the new features in the game. If you prefer to read, the fuller description is below.
Some work has been done on improving the balance and functionality of the different biomes. In particular the beach biome, where I've made adjustments to the spawning parameters of crab holes along the beach. Crab holes now only spawn once the tide goes out, and are destroyed as the tide comes back in. So your best time to extract crabs will be at dusk or at dawn.
There are quite a few new tribe options now, the main ones being hair colour selection and trait selection. Much like tribe colour, hair colour affects foreign tribe's relations towards your tribe. So you can have a foreign tribe that likes your tribe colour but dislikes your hair colour.
Traits give the player some customisation options if they prefer playing a certain way.
As I approach the end of Alpha, I've added more visual effects to make identifying what's going on easier for the player. You will see decay lines coming out of items and carcasses on the ground that are losing durability.
When a Pokian is wet and thus more susceptible to hypothermia, you will also see water dripping from their body. Older Pokians and other humanoids have their hair turn grey and shrivel up slightly as they age. Below you can really see the effect when the ageing process is sped up.
The probability of new Pokians arriving or being born is displayed on the tribe panel. Previously there was nothing to tell the player how likely they were to arrive, and you would get a surprise visit from new Pokians without having time to prepare clothing etc.
The charting functions have also been improved quite a bit. You can see foreign tribe's prosperity over time on the statistics page once you have fully discovered the foreign tribe.
That's just a selection of the changes in this update. I did quite a bit of game balancing and bug fixes as well. Here's the full list below.
Major changes to world generation this update means you can now dig into the ground for resources!
In this update we have lots of changes, including graphics replacements, more visual effects, a new tribe name generator, user experience improvements...
Along with this month's update, we are also launching onto Steam Greenlight and would appreciate votes!
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