In essence, Tribe of Pok is a paleolithic-to-neolithic tribal survival simulation game. It's about a tribe of hunter-gatherers trying to eke out an existence in a savage environment. Tribe members will be fairly autonomous in satisfying basic needs, with the player giving instructions that members will carry out.

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Blog RSS Feed Report abuse Latest News: Tribe Of Pok: First Alpha Version and Profession Update

2 comments by PokingWaterGames on Apr 17th, 2014

The past few weeks have been spent working on getting an Alpha version up and running. It's easy to gloss over the little things when all you want to do is add new features! The main menu has been cleaned up, UI positioning fixed, hard-coded values moved to XML files and dozens of other uninteresting things. 

The main change to gameplay is the removal of woodcutter and gatherer professions, leaving only the hunter profession. A tribe member's ability to perform a certain task is no longer based on what profession you assign them. Instead it's based on the tools they have available on their body. For example, let's say you designate some trees to be cut down. Anyone who is currently carrying an axe can cut down those trees, regardless of their profession. As long as you have allowed that tribe member to carry an axe and he/she can find one, they can do any axe-related activities.

The tribe management screen

The reason I have left hunters as a profession is so the player can control which tribe members to put into harm's way. A non-hunter will flee from an approaching lion, while a hunter will stand their ground and fight back. You can even use the tool assigning system to choose the weapons the hunter is allowed to carry, and they will decide themselves which is the best to use. This tool-based system makes sense in terms of setting as well, since people tended to be jack-of-all-trades instead of specialists in the Stone Age.

If you're interested in trying out the first Alpha version, please register at


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Cristiano.b. Apr 17 2014, 7:53am says:

The game is great but i think u nned to detail that tiles a bit more.

+2 votes     reply to comment
PokingWaterGames Apr 17 2014, 10:46pm replied:

Thanks for the feedback! Yes, art is definitely not my strong point. I have always made the sprites just "good enough" to show the idea so I can get back to coding, which is the fun part! But I'll work on improving the art now as well, stay tuned.

+1 vote     reply to comment
psychomantits Jun 21 2013, 4:37am says:

All professions look too similar to each other - maybe different outfit colors would help?

+3 votes     reply to comment
PokingWaterGames Jun 26 2013, 11:49am replied:

Hi, thanks for your comment - those images are actually for the male and female and not related to the role of the person. I briefly considered making the human sprites role-specific but put it on the backburner as a cosmetic change. Although I can see how that would make it easier for tribe management as it would be easier to tell at a glance who does what on the playing map, and will definitely put it in at some stage!

+3 votes     reply to comment
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Tribe of Pok
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Tribe of Pok
Tribe of Pok
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