In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. A tribe of hunter-gatherers attempts to eke out an existence in a savage environment. Help them become the most prosperous tribe in the area by constructing the great Megaliths of the Stone Age, building, crafting, hunting and gathering. As you become more prosperous, rival tribes will take notice, not all of which will be homo sapiens!

20160604 Tribe

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Simulated Natural Environment
The natural environment is heavily simulated. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.

Tree Growth

Day/Night and Seasonal cycle
Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.

The Circle of Life
Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs.

Buffalo migrating20151013MammothVJaguar

Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.


Craft the Tools of Survival
Craft spears to defend against wildlife, axes to cut down trees and awls to make clothing. Some tools are even multi-functional. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.

Crafting Panel

Stop the Decay
Build pits to slow down food decay. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok..


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Firstly, here's a short video demonstrating some of the new features in the game. If you prefer to read, the fuller description is below.

Some work has been done on improving the balance and functionality of the different biomes. In particular the beach biome, where I've made adjustments to the spawning parameters of crab holes along the beach. Crab holes now only spawn once the tide goes out, and are destroyed as the tide comes back in. So your best time to extract crabs will be at dusk or at dawn.

20160609 CrabHoles

There are quite a few new tribe options now, the main ones being hair colour selection and trait selection. Much like tribe colour, hair colour affects foreign tribe's relations towards your tribe. So you can have a foreign tribe that likes your tribe colour but dislikes your hair colour.

Traits give the player some customisation options if they prefer playing a certain way.

20160626 TribeOptionsSmall

As I approach the end of Alpha, I've added more visual effects to make identifying what's going on easier for the player. You will see decay lines coming out of items and carcasses on the ground that are losing durability.

20160604 FoodInWater2

When a Pokian is wet and thus more susceptible to hypothermia, you will also see water dripping from their body. Older Pokians and other humanoids have their hair turn grey and shrivel up slightly as they age. Below you can really see the effect when the ageing process is sped up.

20160517 OldAge

The probability of new Pokians arriving or being born is displayed on the tribe panel. Previously there was nothing to tell the player how likely they were to arrive, and you would get a surprise visit from new Pokians without having time to prepare clothing etc.

20160609 PokianProbability

The charting functions have also been improved quite a bit. You can see foreign tribe's prosperity over time on the statistics page once you have fully discovered the foreign tribe.

20160609 Chart

That's just a selection of the changes in this update. I did quite a bit of game balancing and bug fixes as well. Here's the full list below.


  • Selectable tribe hair colour
  • Hair colour turns grey as Pokians age
  • Pokians start shriveling as they approach old age
  • Added influence border selection for player
  • Added keyboard rebinding on Options page
  • Added options for Fahrenheit and imperial weights
  • Task panel and query panel now show name of object being crafted, harvested, extracted or stored
  • Added timeline events for main objective and tribe relation discoveries
  • Add probability of foreign raid in next 24 hours to diplomacy panel
  • Removed harvest growth speed option on world gen setup
  • Added craft panel categories for trinkets and components
  • Add option on world gen for number of neighbouring tribes and average prosperity
  • Add functionality for multiple datasets in one chart
  • Add foreign tribe prosperities on stats page
  • Add chart for tribe size on stats page
  • Add display for total play time to stats page
  • Added go to location buttons for failed tasks notifications
  • Added tutorial for object decay after main tutorial
  • Tribe panel prosperity breakdown includes trinkets as separate category
  • Added vfx to indicate items on ground decaying
  • Added vfx for wet humanoids
  • Crafting panel includes clothing needed by Pokians
  • Add probability of nomads and pregnancy in next 24 hours to prosperity panel
  • Added partner query item to query panel for humans
  • Added news item when a new family is formed
  • No food or no water flashes in panel summary

20160609 Dyes


  • Removed ability requirement for building monuments
  • Moved tendons into fibre category and changed crafting requirements
  • Hair colour has relations effect with other tribes
  • Modified animal kills relation so only accounts for kills in past year
  • Reduced chance of catching disease by 75%
  • Reduced magnitude of colour different effect on foreign relations
  • Implemented traits for player tribe that affect various aspects of gameplay
  • Every time foreign tribe attacks, reduces hatred by 20
  • Probability of a foreign raid is proportional to relations, with 100% chance of attack at -200
  • Limited maximum positive relationship to 200
  • Necklaces require any fibre for crafting
  • Added totem pole building
  • Added charcoal formation as fires burn
  • Removed weakness disease effect
  • Increased tendon output from butchering carcass
  • Re-enabled prosperity changes for foreign tribes
  • Change rain to snow if rain starts falling and temperature goes below 0 degrees
  • Decreased chance of getting hypothermia/hyperthermia when too hot or cold
  • Tribe possible requests stay up for 3 days instead of 1
  • Improved foreign tribe prosperity fluctuations to be more natural
  • Extracting herbs provides guaranteed herbs compared to harvesting
  • Increased maximum number of members per family to 8
  • Made monuments passable but with high move cost and low speed
  • Halved animal spawn rate in Tundra and Semi-arid biomes
  • Increased cactus fruit yield to 2
  • Changed maximum age of starting tribe from 40 to 26
  • Resources now take 3 days to regenerate instead of regenerating straight away
  • Added requirement for minimum water present for crab holes to spawn
  • Reduced rate of sea shell spawns
  • Reduced impact of night time on desire to sleep so tasks more likely to be completed
  • Rebalanced regeneration rate of all resources
  • Allow animals to sleep under bushes or on ground



  • Fixed duplicate first names for bipedals
  • Removed some stats from win page and added others
  • Fixed large object images being unintentionally shrunk slightly
  • Fixed rare river generation crashing bug
  • Weight query displays in kilograms
  • Fixed dodge chance too high
  • Fixed Pokian names not assigned properly
  • Changed object collection tutorial to require object in influence area instead of in Pokian hands
  • Reduced variation in animal base weight to avoid extreme anorexia
  • Added info in tutorial about finding fibres for clothing
  • Snow shows on minimap now
  • Fixed query panel not remembering last selected tabs correctly
  • Fixed bleeding effect stopped showing
  • Fixed rare plant loading game crashing bug
  • Fixed chart mega slowdowns when played for a long time and lots of points
  • Fixed ambient sound volumes not affected by options when game already started
  • Fixed constant timeline printout of main objective
  • Fixed object stretching in hands from height differences
  • Fixed shaman making rain call lots of times
  • Fixed foreign tribe raids only spawning males
  • Fixed monument relations influencer counting large monuments 7x
  • Fixed Tundra biome can't extract ground
  • Fixed new adult bringing spouse into existing family instead of creating a new family
  • Fixed children sprite not properly changing to adult sprite
  • Added check for potential spouse being an adult
  • Switched two starting tutorial notifications so they make more sense
  • Added check for processing designate tool tip only when mouse not over UI
  • Fixed horse carcass image is human carcass
  • Fixed crafting panel filter not recognising "any" name for materials requirement

Twitter - ParsleyPWG
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Digging Around, Coastlines and New Crafting in Alpha 16

Digging Around, Coastlines and New Crafting in Alpha 16

News 0 comments

Major changes to world generation this update means you can now dig into the ground for resources!

Graphical Improvements and New Resources in Alpha 15

Graphical Improvements and New Resources in Alpha 15

News 0 comments

In this update we have lots of changes, including graphics replacements, more visual effects, a new tribe name generator, user experience improvements...

Tribe Of Pok on Steam Greenlight and Alpha 14 Update!

Tribe Of Pok on Steam Greenlight and Alpha 14 Update!

News 0 comments

Along with this month's update, we are also launching onto Steam Greenlight and would appreciate votes!

Colours and Tattoos in Alpha 13

Colours and Tattoos in Alpha 13

News 1 comment

This update is mainly about adding tribe colours and tattoos.

RSS feed Downloads
Tribe Of Pok Alpha 9 Demo

Tribe Of Pok Alpha 9 Demo

Demo 0 comments

Download, unzip and run Pok.exe. A tribal survival simulation/strategy game where you guide a tribe to prosperity through building, crafting, hunting...

Tribe Of Pok Alpha 7 Demo

Tribe Of Pok Alpha 7 Demo

Demo 2 comments

Download, unzip and run Pok.exe. A tribal survival simulation/strategy game about a tribe of hunter-gatherers, known as Pokians, trying to eke out an...

Tribe Of Pok Alpha 5 Demo

Tribe Of Pok Alpha 5 Demo

Demo 0 comments

Download, unzip and run Pok.exe. A tribal survival simulation/strategy game about a tribe of hunter-gatherers, known as Pokians, trying to eke out an...


Hello we will be able to level up civilization? going through the ages change is inevitable. if you do it, its very imporant the mastery of metals that allow the development of superior structures and tools, and allows for a change in the ways society works and its bound. ( ex: the metals allow for greaterer production and dominion of the land, thus making humans more sedentary) Plz make the game more in the lines of Dwarf Fortress the story telling is amazing, but i donĀ“t understant nothing how to play hehe xP. Good Luck friend

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PokingWaterGames Creator

Hi Drokan, there won't be leveling up of the civilization, it will be only in the Stone Age. The main aim of the game is to increase your prosperity by growing your tribe.

This game is actually inspired by Dwarf Fortress, which is why I have such a heavy focus on simulating the world. I tried to create a world where things can happen e.g rivers can flood in Spring and ruin your food stockpiles if they are in the wrong place. Or freeze in Winter and allow animals to walk across them. It helps to build a story of what your tribe has been through to survive.

Reply Good karma+2 votes

Looks really interesting. I will follow you on twitter and try out the alpha as soon as it is aviable.

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Love how active you are at updating this!

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PokingWaterGames Creator

Thanks! I've only recently started being more active in posting things, glad it's working well.

Reply Good karma+1 vote

Looks interesting.Keeping an eye;)

Reply Good karma Bad karma+3 votes

The game is great but i think u nned to detail that tiles a bit more.

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PokingWaterGames Creator

Thanks for the feedback! Yes, art is definitely not my strong point. I have always made the sprites just "good enough" to show the idea so I can get back to coding, which is the fun part! But I'll work on improving the art now as well, stay tuned.

Reply Good karma+4 votes

All professions look too similar to each other - maybe different outfit colors would help?

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PokingWaterGames Creator

Hi, thanks for your comment - those images are actually for the male and female and not related to the role of the person. I briefly considered making the human sprites role-specific but put it on the backburner as a cosmetic change. Although I can see how that would make it easier for tribe management as it would be easier to tell at a glance who does what on the playing map, and will definitely put it in at some stage!

Reply Good karma+4 votes
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Latest tweets from @parsleypwg

New butchering animation, carcass disappears and animal parts appear #screenshotsaturday #gamedev #indiedev

Jun 25 2016

Testing the new lightning strike! #screenshotsaturday #indiedev #gamedev

Jun 24 2016

RT @itchio: Sales can go either way on, make your game more expensive! #gamedev

Jun 24 2016

Going to claw my way through #SteamGreenlight, one vote at a time...

Jun 20 2016

Made an album explaining some of the more unique concepts in Tribe Of Pok #indiedev #indiegame

Jun 12 2016

Alpha 17 is out

Jun 8 2016

Started a wildfire while trying to melt ice, now no one wants to go near it #indiedev #gamedev #screenshotsaturday

Jun 3 2016

If you leave food in a river it starts decaying #indiedev #gamedev

May 31 2016

Love programming in the middle of the night, no distractions. Just me, some music and the code.

May 29 2016

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