Download, unzip and run Pok.exe. A tribal survival simulation/strategy game about a tribe of hunter-gatherers, known as Pokians, trying to eke out an...
In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. It's about a tribe of hunter-gatherers trying to eke out an existence in a savage environment.
You will make the important decisions such as where to gather resources, which animals to hunt and what items to craft while your tribe carries out their duties autonomously.
Sign up for the newsletter at Pokingwatergames.com to get updates on the game's release.
Simulated Natural Environment
The natural environment is heavily simulated. Water flow, ground saturation, evaporation, fertility, temperature and humidity all contribute to shaping world. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.
Day/Night and Seasonal cycle
Temperature and humidity are affected by the time of day and season. Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.
The Circle of Life
Plants and animals adhere to the circle of life. Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs. For predators, this means hunting other animals when hungry. For prey, this means running away from anything that wants to eat them.
Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.
Craft the Tools of Survival
Craft spears to defend against wildlife and other tribes. Axes to cut down trees and awls to make clothing. Some tools are even capable of performing several tasks. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.
Stop the Decay
Food left in the open decays very quickly. Build pits to slow down this process. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok.
Been working on battle reporting lately. When a Pokian swings an axe, throws a spear, causes damage or gets attacked the event is recorded. Information about each hit can be found by hovering over the actions in the query panel. Damage to weapons and clothing durability are also recorded.
To go with this, I made some combat mode improvements to how unit and target selection work. You can now also specify which Pokians you want to choose to move, even if there are multiple standing on the same tile. Right-click the name to de-select that Pokian.
Then when you click on a hex with possible targets, a pop up appears allowing you to select which animal to attack
It's also more obvious when you've entered Combat Mode now. Battle music will start playing and the UI changes colour. I've also made some menus and panels auto-close when switching between modes to keep things clean.
Some other improvements to combat:
Latest tweets from @parsleypwg
Fixed bows after they broke sometime in the past year - they come with arrows now, no more picking up individual shots
May 22 2015, 4:45am
Posted new blog entry about combat improvements T.co
May 19 2015, 8:53pm
Weekly update posted to the website T.co
May 17 2015, 9:05pm
Need to make combat selection more intuitive. It's quite a complex task, spent the last two days on it and still not done.
May 17 2015, 9:42am
Here's the first pass on battle reports so players know the types of damage being inflicted T.co
May 16 2015, 5:22am
Re-factoring of combat in the works. Non-bipedal animals will soon have individual body parts, defense types and more
May 14 2015, 9:27pm
May 11 2015, 11:17am
Weekly summary posted to the website T.co
May 11 2015, 3:02am
Working on clay deposits and clay objects today
May 9 2015, 5:32pm