In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. A tribe of hunter-gatherers attempts to eke out an existence in a savage environment. Help them become the most prosperous tribe in the area by constructing the great Megaliths of the Stone Age, building, crafting, hunting and gathering. As you become more prosperous, rival tribes will take notice, not all of which will be homo sapiens!
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Simulated Natural Environment
The natural environment is heavily simulated. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.
Day/Night and Seasonal cycle
Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.
The Circle of Life
Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs.
Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.
Craft the Tools of Survival
Craft spears to defend against wildlife, axes to cut down trees and awls to make clothing. Some tools are even multi-functional. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.
Stop the Decay
Build pits to slow down food decay. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok..
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An update has been released with a new Soil Mound building and various other improvements. Here is an example of a way you can use the new Soil Mound to dam a river:
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