In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. A tribe of hunter-gatherers attempts to eke out an existence in a savage environment. Help them become the most prosperous tribe in the area by constructing the great Megaliths of the Stone Age, building, crafting, hunting and gathering. As you become more prosperous, rival tribes will take notice, not all of which will be homo sapiens!
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Simulated Natural Environment
The natural environment is heavily simulated. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.
Day/Night and Seasonal cycle
Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.
The Circle of Life
Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs.
Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.
Craft the Tools of Survival
Craft spears to defend against wildlife, axes to cut down trees and awls to make clothing. Some tools are even multi-functional. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.
Stop the Decay
Build pits to slow down food decay. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok..
Buy the game:
Tribe Of Pok Release version 1.00 is out on Steam (and itch.io)!
What a journey to get to this point! When I started working on Tribe Of Pok in 2012, I never anticipated the game would evolve into what it is today.
I will probably put out a few more updates to the game as I see how players interact with it. Almost certainly I will see things I never expected. The great thing about having all the different systems interacting like evaporation, fertility, temperature and humidity, day/night and seasonal cycles, food decay and diseases is the emergent gameplay that appears!
Remember, we have our Wiki hosted by Gamepedia which has some interesting details on the game mechanics.
If you have any questions, we also have our forums.
And once again here are our launch trailers:
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