In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. It's about a tribe of hunter-gatherers trying to eke out an existence in a savage environment.

You will make the important decisions such as where to gather resources, which animals to hunt and what items to craft while your tribe carries out their duties autonomously.

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Simulated Natural Environment
The natural environment is heavily simulated. Water flow, ground saturation, evaporation, fertility, temperature and humidity all contribute to shaping world. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.

Day/Night and Seasonal cycle
Temperature and humidity are affected by the time of day and season. Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.

The Circle of Life
Plants and animals adhere to the circle of life. Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs. For predators, this means hunting other animals when hungry. For prey, this means running away from anything that wants to eat them.

Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.

Craft the Tools of Survival
Craft spears to defend against wildlife and other tribes. Axes to cut down trees and awls to make clothing. Some tools are even capable of performing several tasks. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.

Stop the Decay
Food left in the open decays very quickly. Build pits to slow down this process. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok.

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Blog RSS Feed Report abuse Latest News: Tribe Of Pok: Improvements made to the combat UI

0 comments by PokingWaterGames on May 19th, 2015

Been working on battle reporting lately. When a Pokian swings an axe, throws a spear, causes damage or gets attacked the event is recorded. Information about each hit can be found by hovering over the actions in the query panel. Damage to weapons and clothing durability are also recorded.

20150516 QueryCombat

To go with this, I made some combat mode improvements to how unit and target selection work. You can now also specify which Pokians you want to choose to move, even if there are multiple standing on the same tile. Right-click the name to de-select that Pokian.

20150520 CombatSelect

Then when you click on a hex with possible targets, a pop up appears allowing you to select which animal to attack

20150520 CombatTarget

It's also more obvious when you've entered Combat Mode now. Battle music will start playing and the UI changes colour. I've also made some menus and panels auto-close when switching between modes to keep things clean.

20150520 CombatUI.png

Some other improvements to combat:

  • AI improvements. When you select a target for your Pokians to attack, they will keep attacking it until they are too weak, even if you exit Combat Mode. Previously if you exited Combat Mode while they were still fighting, they would run away immediately.
  • All animals now have natural slash, blunt and pierce protections, so some weapons are more effective against certain animals
  • All animals now have a body, not just bipedal animals (means front paws can be damaged separately from the head for example)
  • Damage is not fixed anymore, instead it varies around a base level. This is to overcome the 20 pierce defense clothing providing immunity from the 20 pierce attack weapon problem

Follow me on Twitter: ParsleyPWG
Visit the game's website: pokingwatergames.com

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Tribe Of Pok Alpha 5 Demo

Tribe Of Pok Alpha 5 Demo

May 10, 2015 Demo 0 comments

Download, unzip and run Pok.exe. A tribal survival simulation/strategy game about a tribe of hunter-gatherers, known as Pokians, trying to eke out an...

Post comment Comments
Cruso
Cruso Jan 11 2015, 8:02am says:

Looks really interesting. I will follow you on twitter and try out the alpha as soon as it is aviable.

+2 votes     reply to comment
Guest
Guest Jan 10 2015, 10:48pm says:

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PokingWaterGames Creator
PokingWaterGames Jan 10 2015, 11:10pm replied:

Thanks! I've only recently started being more active in posting things, glad it's working well.

+1 vote   reply to comment
SniperCharlie
SniperCharlie Aug 13 2014, 6:38am says:

Looks interesting.Keeping an eye;)

+3 votes     reply to comment
Cristiano.b.
Cristiano.b. Apr 17 2014, 7:53am says:

The game is great but i think u nned to detail that tiles a bit more.

+3 votes     reply to comment
PokingWaterGames Creator
PokingWaterGames Apr 17 2014, 10:46pm replied:

Thanks for the feedback! Yes, art is definitely not my strong point. I have always made the sprites just "good enough" to show the idea so I can get back to coding, which is the fun part! But I'll work on improving the art now as well, stay tuned.

+3 votes   reply to comment
psychomantits
psychomantits Jun 21 2013, 4:37am says:

All professions look too similar to each other - maybe different outfit colors would help?

+4 votes     reply to comment
PokingWaterGames Creator
PokingWaterGames Jun 26 2013, 11:49am replied:

Hi, thanks for your comment - those images are actually for the male and female and not related to the role of the person. I briefly considered making the human sprites role-specific but put it on the backburner as a cosmetic change. Although I can see how that would make it easier for tribe management as it would be easier to tell at a glance who does what on the playing map, and will definitely put it in at some stage!

+4 votes   reply to comment
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Tribe of Pok
Platform
Windows
Developed By
PokingWaterGames
Engine
Custom Built
Contact
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Official Page
Pokingwatergames.com
Release Date
TBD
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Style
Genre
Real Time Strategy
Theme
Antiquity
Players
Single Player
Project
Indie
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Latest tweets from @parsleypwg

Fixed bows after they broke sometime in the past year - they come with arrows now, no more picking up individual shots

May 22 2015, 4:45am

Posted new blog entry about combat improvements T.co

May 19 2015, 8:53pm

Weekly update posted to the website T.co

May 17 2015, 9:05pm

Need to make combat selection more intuitive. It's quite a complex task, spent the last two days on it and still not done.

May 17 2015, 9:42am

Here's the first pass on battle reports so players know the types of damage being inflicted T.co

May 16 2015, 5:22am

Re-factoring of combat in the works. Non-bipedal animals will soon have individual body parts, defense types and more

May 14 2015, 9:27pm

Here's a randomly generated clay deposit with some ant hills #screenshotsaturday T.co

May 11 2015, 11:17am

Weekly summary posted to the website T.co

May 11 2015, 3:02am

Working on clay deposits and clay objects today

May 9 2015, 5:32pm

Tribe of Pok Demo and Alpha purchase now available on the website! #gamedev #indiedev

May 8 2015, 7:15pm

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Tribe of Pok
Tribe of Pok
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