In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. It's about a tribe of hunter-gatherers trying to eke out an existence in a savage environment.

You will make the important decisions such as where to gather resources, which animals to hunt and what items to craft while your tribe carries out their duties autonomously.

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Simulated Natural Environment
The natural environment is heavily simulated. Water flow, ground saturation, evaporation, fertility, temperature and humidity all contribute to shaping world. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.

Day/Night and Seasonal cycle
Temperature and humidity are affected by the time of day and season. Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.

The Circle of Life
Plants and animals adhere to the circle of life. Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs. For predators, this means hunting other animals when hungry. For prey, this means running away from anything that wants to eat them.

Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.

Craft the Tools of Survival
Craft spears to defend against wildlife and other tribes. Axes to cut down trees and awls to make clothing. Some tools are even capable of performing several tasks. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.

Stop the Decay
Food left in the open decays very quickly. Build pits to slow down this process. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok.

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Tribe Of Pok (December 2014) DevUpdateWinter DevUpdate20140515Image3
Blog RSS Feed Report abuse Latest News: Tribe Of Pok: Using the UI to improve feedback

0 comments by PokingWaterGames on Dec 11th, 2014

This update will be about ways I've been improving the UI for a better player experience. Below you can see the new look for the UI.

DevUpdate20141211

Alerts system - to give a bit more direction to the player, I have added an alerts system. It's similar to the one used in the Europa Universalis series, and a great way to inform the player about issues that need attention. When a certain trigger is activated, a little popup will appear at the top of the screen with some information. Examples of issues that will trigger an alert include lack of available food and water, being under attack and lack of a camp fire. Once these needs are taken care of, the alert should disappear. Hovering over the image also gives a description of the problem.

DevUpdate20141211ga

More immediate feedback - the player will receive immediate feedback when trying to perform an illegal action. I noticed players tended to start clicking random buttons and hexes when nothing in the game was reacting to them, so now a tool tip immediately pops up informing the player what went wrong. This should lead to less frustration.

DevUpdate20141211gb

Minimap - The minimap is more useful after some improvements. It now shows buildings, people and animals wandering around. You can also click on it to zoom the view to that location.

DevUpdate20141211gc

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Post comment Comments
SniperCharlie
SniperCharlie Aug 13 2014, 6:38am says:

Looks interesting.Keeping an eye;)

+3 votes     reply to comment
Cristiano.b.
Cristiano.b. Apr 17 2014, 7:53am says:

The game is great but i think u nned to detail that tiles a bit more.

+3 votes     reply to comment
PokingWaterGames Creator
PokingWaterGames Apr 17 2014, 10:46pm replied:

Thanks for the feedback! Yes, art is definitely not my strong point. I have always made the sprites just "good enough" to show the idea so I can get back to coding, which is the fun part! But I'll work on improving the art now as well, stay tuned.

+3 votes   reply to comment
psychomantits
psychomantits Jun 21 2013, 4:37am says:

All professions look too similar to each other - maybe different outfit colors would help?

+4 votes     reply to comment
PokingWaterGames Creator
PokingWaterGames Jun 26 2013, 11:49am replied:

Hi, thanks for your comment - those images are actually for the male and female and not related to the role of the person. I briefly considered making the human sprites role-specific but put it on the backburner as a cosmetic change. Although I can see how that would make it easier for tribe management as it would be easier to tell at a glance who does what on the playing map, and will definitely put it in at some stage!

+4 votes   reply to comment
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Tribe of Pok
Platform
Windows
Developed By
PokingWaterGames
Engine
Custom Built
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Official Page
Pokingwatergames.com
Release Date
TBD
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Style
Genre
Real Time Strategy
Theme
Antiquity
Players
Single Player
Project
Indie
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Tribe of Pok
Tribe of Pok
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