In essence, Tribe of Pok is a tribal survival simulation/strategy game inspired by games such as Dwarf Fortress and the Cultures series. It's about a tribe of hunter-gatherers trying to eke out an existence in a savage environment.

You will make the important decisions such as where to gather resources, which animals to hunt and what items to craft while your tribe carries out their duties autonomously.

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Simulated Natural Environment
The natural environment is heavily simulated. Water flow, ground saturation, evaporation, fertility, temperature and humidity all contribute to shaping world. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.

Day/Night and Seasonal cycle
Temperature and humidity are affected by the time of day and season. Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia. Summers aren't much better, with the possibility of heatwaves causing strokes.

The Circle of Life
Plants and animals adhere to the circle of life. Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs. For predators, this means hunting other animals when hungry. For prey, this means running away from anything that wants to eat them.

Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.

Craft the Tools of Survival
Craft spears to defend against wildlife and other tribes. Axes to cut down trees and awls to make clothing. Some tools are even capable of performing several tasks. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.

Stop the Decay
Food left in the open decays very quickly. Build pits to slow down this process. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok.

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My First Hut Images Images
Blog RSS Feed Report abuse Latest News: Alpha 8 Update - Movement and Sprites

0 comments by PokingWaterGames on Aug 12th, 2015

The tough part in making smoother animal movements was in the way I was calculating movement. Previously if an animal decided to switch directions mid-movement, it could do that straight away. Now the animal needs to complete any movement it's already started before it can change directions.

20150724 SmoothMoves

All objects placed out in the open now show up on screen at the same time. This makes it easier to see objects at a glance.

20150812 Objects

You can now select from multiple images for a single building where available. For example, building walls you can choose the orientation of each piece. The behaviour and underlying properties of the wall pieces will be the same.

20150803 Walls

Finally I've implemented a new plant generation algorithm. For each hex there is a chance of a tree or bush growing, which is checked regularly. If the check passes, then an allowable plant grows on that hex. The probability is affected by factors like amount of soil, fertility and water saturation of each hex. I've found this creates an interesting dynamic where plants are much more likely to grow right after it rains, when the soil is most saturated.

20150808 PlantGeneration

New Features

  • Custom mouse icon with option to turn it off
  • Items on the ground are smaller sized and randomly placed
  • Animals now move smoothly instead of jumping from one cell to another
  • Added ability to select different sprites for building walls
  • Task panel shows object sprites instead of only names
  • Added tutorial for diplomacy panel and foreign tribes
  • Tribe panel scrolling support for lots of tribe members


  • Added more mini-objectives
  • Animals now must complete movement to hex before starting movement to next hex
  • Removed teleporting water which was too CPU-intensive
  • Constructing walls now properly pushes other objects out of hex
  • Rebalanced water evaporation/saturation so puddles stay longer
  • Humans will not procreate unless there is enough prosperity relative to tribe size
  • Turned tree and bush growth calculation into fixed probability
  • Ground water saturation has greater effect on plant growth, massive growth after it rains


  • Fixed bug with task progress not set properly when halfway through task
  • Fixed starting game clicks on something immediately
  • Improved layout of diplomacy panel
  • Fixed direction switches partway through movement
  • Doubled default framerate to 60FPS
  • Fixed animals with unassigned factions not attacking eachother
  • Fixed crashing from adding task with no available materials
  • Fixed trying to build when not enough materials and added tooltip
  • Fixed infinite loop when scout going off map
  • Fixed human not disappearing when going off map
  • Fixed failed build task message appearing when actually successful
  • Fixed buildings not orientated properly when game loaded
  • Major optimisation of water calculations
  • Fixed task building not unreserving materials when not all materials found

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Twitter - ParsleyPWG
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Tribe Of Pok Alpha 7 Demo

Tribe Of Pok Alpha 7 Demo

Jul 9, 2015 Demo 2 comments

Download, unzip and run Pok.exe. A tribal survival simulation/strategy game about a tribe of hunter-gatherers, known as Pokians, trying to eke out an...

Tribe Of Pok Alpha 5 Demo

Tribe Of Pok Alpha 5 Demo

May 10, 2015 Demo 0 comments

Download, unzip and run Pok.exe. A tribal survival simulation/strategy game about a tribe of hunter-gatherers, known as Pokians, trying to eke out an...

Post comment Comments
Cruso Jan 11 2015 says:

Looks really interesting. I will follow you on twitter and try out the alpha as soon as it is aviable.

+2 votes     reply to comment
Guest Jan 10 2015 says:

This comment is currently awaiting admin approval, join now to view.

PokingWaterGames Creator
PokingWaterGames Jan 10 2015 replied:

Thanks! I've only recently started being more active in posting things, glad it's working well.

+1 vote   reply to comment
SniperCharlie Aug 13 2014 says:

Looks interesting.Keeping an eye;)

+3 votes     reply to comment
Cristiano.b. Apr 17 2014 says:

The game is great but i think u nned to detail that tiles a bit more.

+3 votes     reply to comment
PokingWaterGames Creator
PokingWaterGames Apr 17 2014 replied:

Thanks for the feedback! Yes, art is definitely not my strong point. I have always made the sprites just "good enough" to show the idea so I can get back to coding, which is the fun part! But I'll work on improving the art now as well, stay tuned.

+3 votes   reply to comment
psychomantits Jun 21 2013 says:

All professions look too similar to each other - maybe different outfit colors would help?

+4 votes     reply to comment
PokingWaterGames Creator
PokingWaterGames Jun 26 2013 replied:

Hi, thanks for your comment - those images are actually for the male and female and not related to the role of the person. I briefly considered making the human sprites role-specific but put it on the backburner as a cosmetic change. Although I can see how that would make it easier for tribe management as it would be easier to tell at a glance who does what on the playing map, and will definitely put it in at some stage!

+4 votes   reply to comment
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Tribe of Pok
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Real Time Strategy
Single Player

Latest tweets from @parsleypwg

Trying to come up with a way to represent a "workshop" area without an actual building

Sep 1 2015

I wonder if I can implement clay tattoos painted on humans...

Aug 30 2015

Just fixed a bug with humans cooking meat on uncontrollable wildfires

Aug 27 2015

Adding News Items to inform the player when a Pokian is under attack, pregnant, off map, etc

Aug 25 2015

Weekly update posted

Aug 23 2015

Pokian's first home, a hut made of grass and wood #screenshotsaturday #gamedev

Aug 23 2015

New resource deposit generation, allowing for seams of resources instead of plots

Aug 17 2015

Weekly summary up on the website

Aug 16 2015

Monthly update posted to the website

Aug 12 2015

New probability-based plant generation algorithm implemented, this is the result #screenshotsaturday

Aug 8 2015

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Tribe of Pok
Tribe of Pok
Last Update
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