Tremulous is a free, open source game that blends a team based FPS with elements of an RTS. Players can choose from 2 unique races, aliens and humans. Players on both teams are able to build working structures in-game like an RTS. These structures provide many functions, the most important being spawning. The designated builders must ensure there are spawn structures or other players will not be able to rejoin the game after death. The overall objective behind Tremulous is to eliminate the opposing team. This is achieved by not only killing the opposing players but also removing their ability to respawn by destroying their spawn structures.

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We're happy to announce that Tremulous has partnered with the Ministry Of Frag to sell various Tremulous-branded merchandise, the first item being this awesome t-shirt:


A portion of every sale goes directly to the Tremulous Developers, and the rest goes towards other open source type stuff and future merchandise. Check out the launch thread on the forums or head right over to the MoFrag website to get your shirts now while they last!

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Tremulous 1.1.0 Linux installer

Tremulous 1.1.0 Linux installer

Apr 01, 2006 Full Version 1 comment

Tremulous 1.1.0 Linux installer

Tremulous 1.1.0 Windows installer

Tremulous 1.1.0 Windows installer

Apr 01, 2006 Full Version 4 comments

Tremulous 1.1.0 Windows installer

Comments  (130 - 140 of 144)
ERR:OverFlow
ERR:OverFlow Jun 2 2004, 3:56pm says:

Having played both the Tremulous public beta extensively and Natural Selection for a week or so, I can say that they are different. The only reason for the maps looking the same (which I dont agree with at all) is that they share some of the same textures. And what do you mean by style? futuristic?

Personally, I think you should play the game before making judgments like that. The basic gameplay elements are similar, I agree, but to say that Tremulous will fail because Natural Selection is similar and has more players is just wrong.

Did games fail when they added deathmatch online play when quake1 was so popular? Were they called rip-offs?

Why did Natural Selection get so popular? They 'ripped-off' Gloom. Your list of similarities match that of Gloom, maybe not the maps, but again I'm really not seeing the maps as being the same anyways...

+2 votes     reply to comment
Baart
Baart Jun 2 2004, 2:21pm says:
Quote:Or Counterstrike even, which owes a great deal of inspiration to another Quake 2 mod, Action Quake.

and the quake 1 mod, navy seals (even by the same author, gooseman :O)

+2 votes     reply to comment
GUNrunNER
GUNrunNER Jun 1 2004, 7:17pm says:

I'm not offended. I really don't mean to flame your mod, I'm just trying to say that maybe changing things up a bit would help so that people don't look at it as a NS ripoff. I am impressed by your modding ability, and I think NS style gameplayis wonderful. But everything looks the same besides the models. Even the maps.

+2 votes     reply to comment
Timb0
Timb0 Jun 1 2004, 6:24pm says:

(I don't see how the relative retail performance of Q2 and HL is relevant here, needless to say I think your claim that "Quake 2 failed" is rather detached from reality). The idea is not an "improvement" on Natural Selection because it is not based upon Natural Selection in the first place. If you actually bothered to play Tremulous before you compare it to NS perhaps you would realise that.

It's funny you mention Gooseman developing ideas for CS in the days of Quake (lets see... when you were 7) because I started programming Tremulous before NS was announced, starting in 2000. I'm not offended that another mod uses a similar concept to that of others, why are you?

+2 votes     reply to comment
GUNrunNER
GUNrunNER Jun 1 2004, 6:15pm says:

Quake 2 failed because Halflife came out so shortly after. I don't like discouraging mods, especially this one because it looks like a great deal of effort was put into it. Its just the idea doesn't look so heavily improved. Just graphics and models. BTW, Gooseman had developed ideas for CS in the days of Q1.

+2 votes     reply to comment
Timb0
Timb0 Jun 1 2004, 6:02pm says:

So what you're saying is, once an idea is developed it should never ever be developed again? Why do people play Natural Selection then? Or Counterstrike even, which owes a great deal of inspiration to another Quake 2 mod, Action Quake.

I'm sorry, but I don't really see what you're getting at.

+2 votes     reply to comment
GUNrunNER
GUNrunNER Jun 1 2004, 5:35pm says:

So this is a ripoff of a ripoff then? Not to discouirage you, but tons of people play NS so this would be much like making a Counterstrike ripoff. Whereas, people would more prefer playing the original.

+2 votes     reply to comment
Timb0
Timb0 Jun 1 2004, 5:10pm says:

I suggest you take a look at a mod called Gloom for Quake 2, which not only incorporates the game play features you list, but also predates Natural Selection by a number of years. If you accuse this of being a rip off, it is none moreso than Natural Selection is of Gloom.

I also suggest you obtain a copy of GDM Feb 2001, where Charlie Cleveland (author of NS) cites Gloom as inspiration:

Gamasutra.com

+2 votes     reply to comment
GUNrunNER
GUNrunNER Jun 1 2004, 4:55pm says:

Though your models are nice, it is an exact duplicate of Natural Selection.

1.Humans vs. Aliens
2.Building structures llike spawning
3.Aliens killing humans to evolve.
4.Objective is destroying all players=structures.
5.Even the map are quite similar right down to style and textures.

Planethalflife.com

Nice try, but try being a little more creative.

+2 votes     reply to comment
Timb0
Timb0 Jun 1 2004, 3:36pm says:

Please explain to me why you think this is a "damn ripoff"?

+2 votes     reply to comment
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Tremulous
Platforms
PC, Linux, Mac
Engine
ioquake3
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Official Page
Tremulous.net
Release Date
Released Mar 31, 2006
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First Person Shooter
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Sci-Fi
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Multiplayer
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