Transfusion aims to be a total remake of Monolith's Blood' We've had a lot of stuff going on over the past 2 years and we are proud to bring you Transfusion 1'01'
Our latest public build of Transfusion, based on DarkPlaces—Lord Havoc's Quake engine, is available for download from our Source Forge websight' Download, install and go paint the town RED!!!
Now that we've reached 1'0 we want to stretch our legs and break away from Quake compatibility and take full advantage of all the advancements Lord Havoc has poured his heart and soul into' This means we have lots of work for anyone that would like to help out'
Some things we want to focus on for the next planed version of Transfusion:
Artists and Modelers: The bulk of our models are being converted and updated to md3 format, and a whole new range of models are being created based off Blood's original artwork' With the new models, comes the need for new skins'
Mappers: With the availability of real time lighting, bump mapped textures, more Blood like game play and new md3 models, many of our old Quake1 maps will need to be updated'
Coders: Getting all this stuff together and implemented takes skill, and we know you have it! Come, lend your experience to bring Blood to modern computers' Weapons and FricBot-X still need some tuning' There are also some game play and physics that we would like to replicate and streamline for the SDK
Contact either iliveagain or cruaich for more info on how to get started'
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0 comments by Cruaich on Jan 6th, 2005 digg this super bookmark
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why not just fetch the latest DP binaries and see how they fare out online?
The screen shots are from Q1 yes. (Dark Places more specificly) We've been working on the mod for almost two years now. The Q1 part of the project was compleeted at the end of the year. It's basicly MultiPlayer with FricBotX added in for when you cant get a game online. Unfortunatly the network code is fairly rough under Quake and it's prity hard to get a connection with the version of DP that's included. That might chance in the future, but it's out of our hands as we don't have a hard core engine coder at our disposable, hence the request for help.
Graphicly, Q1 has moved ahead of Q2, but for game play Q2 is a bit closer to what we are looking for.
This looks alot like Quake 1 though... the HUD for instance...
We didn't take the Doom2 (Doomsday I assume) engine, simply because Blood took full advantage of the room over room as well as other tech that the Build engine had to offer. It was a seriouse consideration a while back tho. Even the Keven Build engine needs alot of programming to get it to where it would be feasable to redo Blood on.
Game mechanic wise Q2, is almost talor made for Blood. The only thing it really lacks is the use of an activat button for doors and switches.
Why didn't you guys took the Doom2 engine? :D Oh well, the Q2 engine also rocks, and runs on almost every system :)
Quake2!?
Nicely done. Your logo is now up and in rotation. The blood really does look good. I suppose my only gripe is the blue modDB text, maybe coulda changed that :D