Transfusion aims to be a total remake of Monolith's Blood' We've had a lot of stuff going on over the past 2 years and we are proud to bring you Transfusion 1'01'

Our latest public build of Transfusion, based on DarkPlaces—Lord Havoc's Quake engine, is available for download from our Source Forge websight' Download, install and go paint the town RED!!!

Now that we've reached 1'0 we want to stretch our legs and break away from Quake compatibility and take full advantage of all the advancements Lord Havoc has poured his heart and soul into' This means we have lots of work for anyone that would like to help out'

Some things we want to focus on for the next planed version of Transfusion:

  • All episode 1 maps finished (sans Monsters)
  • Update all models to md3 and generate models for all the items in Blood'
  • Update map with new items and architecture (swinging doors, crouch space etc')
  • New multi-player features: Multiple player models, viewable weapons'
  • Refine Blood like weapons damages'
  • Code for Blood like physics'
  • Update Frikbot-X scripts''

Artists and Modelers: The bulk of our models are being converted and updated to md3 format, and a whole new range of models are being created based off Blood's original artwork' With the new models, comes the need for new skins'

Mappers: With the availability of real time lighting, bump mapped textures, more Blood like game play and new md3 models, many of our old Quake1 maps will need to be updated'

Coders: Getting all this stuff together and implemented takes skill, and we know you have it! Come, lend your experience to bring Blood to modern computers' Weapons and FricBot-X still need some tuning' There are also some game play and physics that we would like to replicate and streamline for the SDK

Contact either iliveagain or cruaich for more info on how to get started'

Image RSS Feed Latest Screens
New md3 Zombie Screen from 1.1 Public Beta3 Screen from 1.1 Public Beta3
Blog RSS Feed Report abuse Latest News: New Domain Name

0 comments by Cruaich on Jan 6th, 2005

Due to a very generous contribution by our DeathMask host, we now have our own top-level domain. Joy!

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Transfusion 1.05 Beta 2

Transfusion 1.05 Beta 2

May 26, 2010 Demo 8 comments

There have been quite a few changes since Transfusion 1.01. Although Transfusion 1.05 Beta 2 is still in the rough, there are many game play and internet...

Post comment Comments  (30 - 40 of 60)
Cruaich Sep 4 2004, 12:09am says:

No, we arn't dead yet. We have been proceeding at a snails pace, however things have been picking up again. We are getting close to releaseing a new beta so there may be some news in the near future.

+1 vote     reply to comment
BloodShed Jul 6 2004, 7:57am says:

Very good remake
seems dead ATM

+1 vote     reply to comment
-Crimson- May 23 2004, 4:09pm says:

strange moD

+1 vote     reply to comment
hammy-bob Sep 18 2003, 11:55pm says:

;) wow this mod is awesome, loved being able to play blood on q1 :D!!!!!!!

+1 vote     reply to comment
iliveagain Creator
iliveagain Jul 30 2003, 12:32am says:

The latest Darkplaces release cuts down load times greatly.

+1 vote   reply to comment
leilei Jul 26 2003, 1:12pm says:

I take it is the wierd network interpreter or something. Darkplaces also loads around 30 seconds on my p100.

Then 3 seconds into the game, it craashes (glide problem)

+1 vote     reply to comment
Cruaich Jun 28 2003, 11:41am says:

DarkPlaces' load time does seem a bit excessive, 33 seconds on my Duron 700, though it takes just about that long to load the UT2K3 demo on my box as well. We just don't have anything entertaining to look at in the between time...

If you really want to cut your load time, open up the pak0.pak file and delete out the demo1.dem and demo2.dem files. That will cut your wait time to something much closer to instantaneous. Though bare in mind that it will still take it's time when loading a map in game.

+1 vote     reply to comment
leilei Jun 27 2003, 3:28pm says:

Hours long?

It took only 23 seconds on a k6 266MHz.

+1 vote     reply to comment
Sajt Jun 12 2003, 9:38pm says:

Uh, I'm rather uninformed around here about this project (I have played it though -- :wub:!) but excellent work anyhow. Wish Darkplaces' loading times weren't hours long...

+1 vote     reply to comment
leilei Apr 30 2003, 2:48pm says:

Oh, and as for the sound precaching thing, you don't need to precache all of the Caleb lines.

"Play it safe, go stuffcmd play"

+1 vote     reply to comment
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Quake Engine
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Released Jul 2005
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