Transfusion aims to be a total remake of Monolith's Blood' We've had a lot of stuff going on over the past 2 years and we are proud to bring you Transfusion 1'01'
Our latest public build of Transfusion, based on DarkPlaces—Lord Havoc's Quake engine, is available for download from our Source Forge websight' Download, install and go paint the town RED!!!
Now that we've reached 1'0 we want to stretch our legs and break away from Quake compatibility and take full advantage of all the advancements Lord Havoc has poured his heart and soul into' This means we have lots of work for anyone that would like to help out'
Some things we want to focus on for the next planed version of Transfusion:
Artists and Modelers: The bulk of our models are being converted and updated to md3 format, and a whole new range of models are being created based off Blood's original artwork' With the new models, comes the need for new skins'
Mappers: With the availability of real time lighting, bump mapped textures, more Blood like game play and new md3 models, many of our old Quake1 maps will need to be updated'
Coders: Getting all this stuff together and implemented takes skill, and we know you have it! Come, lend your experience to bring Blood to modern computers' Weapons and FricBot-X still need some tuning' There are also some game play and physics that we would like to replicate and streamline for the SDK
Contact either iliveagain or cruaich for more info on how to get started'
0 comments by Cruaich on Jan 6th, 2005 digg this super bookmark
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;) wow this mod is awesome, loved being able to play blood on q1 :D!!!!!!!
The latest Darkplaces release cuts down load times greatly.
I take it is the wierd network interpreter or something. Darkplaces also loads around 30 seconds on my p100.
Then 3 seconds into the game, it craashes (glide problem)
DarkPlaces' load time does seem a bit excessive, 33 seconds on my Duron 700, though it takes just about that long to load the UT2K3 demo on my box as well. We just don't have anything entertaining to look at in the between time...
If you really want to cut your load time, open up the pak0.pak file and delete out the demo1.dem and demo2.dem files. That will cut your wait time to something much closer to instantaneous. Though bare in mind that it will still take it's time when loading a map in game.
Hours long?
It took only 23 seconds on a k6 266MHz.
Uh, I'm rather uninformed around here about this project (I have played it though -- :wub:!) but excellent work anyhow. Wish Darkplaces' loading times weren't hours long...
Oh, and as for the sound precaching thing, you don't need to precache all of the Caleb lines.
"Play it safe, go stuffcmd play"
I still think Q2 would be better.
and back to q1 it goes... yaay :D
:dance:
:garg:
telejano support mod_hdigits to show more than 3 digits.