Just a few notes. Kazashi has made a few improvements to the current beta (legal docs, map updates, new engine build, etc.) The patch can be found here...
Transfusion aims to be a total remake of Monolith's Blood' We've had a lot of stuff going on over the past 2 years and we are proud to bring you Transfusion 1'01'
Our latest public build of Transfusion, based on DarkPlaces—Lord Havoc's Quake engine, is available for download from our Source Forge websight' Download, install and go paint the town RED!!!
Now that we've reached 1'0 we want to stretch our legs and break away from Quake compatibility and take full advantage of all the advancements Lord Havoc has poured his heart and soul into' This means we have lots of work for anyone that would like to help out'
Some things we want to focus on for the next planed version of Transfusion:
Artists and Modelers: The bulk of our models are being converted and updated to md3 format, and a whole new range of models are being created based off Blood's original artwork' With the new models, comes the need for new skins'
Mappers: With the availability of real time lighting, bump mapped textures, more Blood like game play and new md3 models, many of our old Quake1 maps will need to be updated'
Coders: Getting all this stuff together and implemented takes skill, and we know you have it! Come, lend your experience to bring Blood to modern computers' Weapons and FricBot-X still need some tuning' There are also some game play and physics that we would like to replicate and streamline for the SDK
Due to a very generous contribution by our DeathMask host, we now have our own top-level domain. Joy!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.
No downloads were found matching the criteria specified. We suggest you try the download list with no filter applied, to browse all available.Join now to share your own content, and encourage our community to get involved and engaged.