The near future: Trains are no longer controlled by humans. Instead, artificial intelligence is used to handle traffic. Program the best AI, beat challenges on various maps and watch it fight other AIs in live, online matches!

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The code-base has been updated to work with multiple languages... now all I need is some translators!

Posted by Germanunkol on Apr 16th, 2013

Translation

Hey, anyone willing to do translations for the game? It's now as easy as editing one .lua file with all the texts in it.
Translating the main part of the game should not take more than 30 minutes.

Of course, if you could take the time to translate the tutorials, that would be fantastic!

So far, I only have:

  • English + all tutorials
  • Italian (on the way)
  • French (on the way)
  • Russian (on the way)
  • German + tutorial 1 only - anyone willing to do the other 3?

Details on how to translate are over on GitHub.

Any takers?

Progress Update

There have been lots of bug fixes, as soon as some of the translations are done, there will be a new version for download.
In the meantime, the game has been featured on indiegames.com!
Since then, there has been a huge amount of gamers coming and going. Check out the new highscores here!

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Guest Apr 18 2013, 4:46am says:

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Germanunkol
Germanunkol Apr 18 2013, 12:41pm replied:

Vielen Dank! :)

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TrAInsported
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Windows, Mac, Linux
Developed By
Germanunkol
Engine
LÖVE
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Release Date
Released Mar 31, 2013
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