Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Lest We Forget Enfield SMLE No.1 MKIII Enfield SMLE No.1 MKIII
Blog RSS Feed Report abuse Latest News: News Update #52: Road to OVERLORD (Part 1/3)

4 comments by [TWDEV]_General_Naga on Aug 1st, 2015

Almost 6 years and 10 months have passed since News Update #1: Road to Berlin and since then the team have been making steady progress towards the release of Chapter One: OVERLORD. We've had our fair share of technical setbacks over the years which have slowed down our progress, but with these overcome the light is well and truly at the end of the tunnel.

In January we embarked on a major development push, fuelled by the community’s support, which has seen some major changes behind the scenes as well as some further changes based on your feedback.

Engine Upgrade

From a development standpoint the biggest change this year has been our migration onto CRYENGINE Engine-as-a-Service (EAAS) from CRYENGINE3 FreeSDK. This paid-for-service offers us the latest engine enhancements such as Procedural Based Rendering, Voxel-based Global Illumination and Volumetric Fog, OpenGL rendering, a new cross-platform build system and of course most importantly - regular updates and bug fixes from Crytek.

New Website

As you will no doubt have noticed the project now has a new website for the community and to help promote the game as we move forward. The new design offers full mobile and tablet support for the first time and we hope it is both a welcome refresh to the design whilst remaining familiar to the community.

Regular News

Whilst behind the scenes development has been leaping forwards, the unintended side effect was that our news to the community dried up. To solve this we have welcomed [TWDEV] MaverickFM onto the team back in May in the new role of Communications Officer. MaverickFM has since then been helping us keep up a more steady flow of news and updates which will be continuing on a regular basis from now on.

Release Timetable

You have been asking for (literally) years but we are now finally ready to answer. To date we have always said the game will be released “when it’s ready” but today that’s going to change.

We are now officially targeting for Chapter One: OVERLORD to be released in 18-24 months.

The Sun is Rising

Expanding Team

We have undergone a recruitment drive to recruit talented Artists, Animators, Programmers and Designers from all over the world to bring the number of developers working on the project up to 32 and drive the game forward so we can push our boundaries even further. If you are an experienced Animator, Programmer or Level Artist we would love to hear from you. Please do get in touch with us via our Recruitment page.

Coming Soon: Road to Overlord Parts 2 & 3

Feature creep is an ever present danger for a community led project and Traction Wars is no exception. In the next two parts of this series we will be looking at how we have decided what has made the cut and what features have had to be postponed in order to make our programme realistic and achievable.
That’s all for Part 1 of our “Road to Overlord” series. In our next update on 14th August we will be returning to Pegasus for the much anticipated Operation Deadstick: Part-3.

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Post comment Comments  (70 - 80 of 464)
Tufst1.1 Feb 11 2014, 11:43am says:

Quick question, this may sound dumb but is the game kinds like Planet Side but more WW2 based WW2?

+2 votes     reply to comment
Roughbeak Feb 14 2014, 12:34pm replied:

Many have said it will be similar to Battlefield 2 mod: Forgotten Hope 2, but even better realism and accuracy.

+4 votes     reply to comment
Wulfburk12 Feb 17 2014, 9:08pm replied:

Nice :) Forgotten hope 2 is my favorite game of all time, cant wait for this!

+2 votes     reply to comment
balck Apr 26 2014, 4:50am replied:

Can they make it more like Battlefield 1942, Fun? Instead of annoyingly frustrating in every way possible like Forgotten Hope 2?

+1 vote     reply to comment
Brainlaag May 11 2014, 6:41am replied:

I hope they don't go for either. Both are terrible generic games by now and I've been dying to have an historically accurate and somewhat realistic/tactical game for a loooonngg time.

+1 vote     reply to comment
Generalfeldmarchall May 29 2014, 11:37am replied:

i thought FH2 is pretty accurate at historical.

+2 votes     reply to comment
balck May 17 2014, 9:49am replied:

Red Orchestra 2 or 1 are the ones you're looking for.

+1 vote     reply to comment
Brainlaag May 19 2014, 11:05am replied:

Nope, while the RO has some realistic approaches (especially thanks to mods like Darkest Hour), RO2 failed miserable in that aspect and simply didn't incorporate proper tactical depth into the game (not to mention the historically inaccuracies). I was thinking more of something similar to OFP, Hostile Intent, SWAT or Raven Shield in terms of gamepace and team cohesion.

+2 votes     reply to comment
Generalfeldmarchall Jun 22 2014, 11:59pm replied:

oh you mean the tactical? i thought was like the history of the battle of Stalingrad its self.

+1 vote     reply to comment
cinco May 28 2014, 6:28pm replied:

then you're stupid, because ww2 tactics weren't like that at all.

-1 votes     reply to comment
Brainlaag Jun 6 2014, 5:59am replied:

Reading and comprehension isn't your strong point ey? I'll repeat it for you: "I was thinking more of something similar to OFP, Hostile Intent, SWAT or Raven Shield in terms of GAMEPACE and TEAM COHESION.

Now, off to middle school boy!

+1 vote     reply to comment
Wulfburk12 May 9 2014, 5:01pm replied:

guess you never played PR have you? If you got that idea from FH2, which is more of a compromise between arcadey and a simulator... (PR being the latter and BF1942 the former)

+1 vote     reply to comment
stephenmbanham Dec 18 2013, 5:07pm says:

Hey! We're doing an Indie Of The Year special series on the Top 100! And we featured your game!

Check it out?

Thank you so much in advance! and we hope you like the video!

Alot of team effort went into it! So if you could help us out and spread the word we'd be so grateful and thanks again for your amazing game!!!

+8 votes     reply to comment
Sgt_Prof Dec 23 2013, 8:18am replied:

Hooah ! This game already looks freakin ossum !

+4 votes     reply to comment
SirApple Dec 21 2013, 2:32am replied:

Much appreciated, thank you for the support! :)

+4 votes     reply to comment
Skr13 Dec 8 2013, 2:37pm says:

Awesome job devs, looking at the screens I feel nostalgic, and that is great :)
I would like to see objects like hay bales, broken trees, sandbags etc, across the open normandy fields to provide some kind of cover to the troops, and of course the popular hedgerows.
Thanks for for keeping the dream of many of us alive with this project.

+6 votes     reply to comment
Sulieman Nov 7 2013, 11:13am says:
Everyone register up so you will know all updates and stuff!

+5 votes     reply to comment
Sulieman Nov 6 2013, 3:48am says:

i cannot go in tw website why?

+3 votes     reply to comment
Sulieman Nov 6 2013, 8:46am replied:

nvm working now lol

+3 votes     reply to comment
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