Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Focused on realism and historical integrity, constructing audio for Traction Wars does create some problems. Each gun must sound accurate and be as immersive as possible all on a zero budget.

When the game moved to Cryengine EaaS, it created an opportunity to completely rework the audio implementation. Starting our new project in Wwise opened up many new pathways, from enhanced distance-based real-time effects, improved resource management, and many other important (albeit relatively boring) back end processes. One of the pathways it opened up to us was a third-party plugin called 3Dception, developed by Two Big Ears. 3Dception works as a extension of the default audio positioning in Wwise. By affecting all audio events that pass through it, the plugin adds advanced spatialisation to positional audio in the game.

Instead of the standard left-right audio setup that the majority of games use, 3Dception enables us to create a complete 360-degree audio field. The traditional left-right field only allows players to accurately determine the direction of a sound coming from either left or right of them; only knowing if something is coming from behind based on whether or not you can see it on screen. In Traction Wars, with the help of 3Dception, it will be possible to detect the direction of gunfire from above, behind, below or to either side of you.


3D Audio Demo by Two Big Ears

How does it work?

The binaural effects created by 3Dception in real-time are based on Head Related Transfer Functions, or HRTF, which reveal how the human ear picks up sound differently based on location. It is something humans learn naturally through growth, and allow us to accurately determine the direction of a sound whether we are aware of it or not. (You can tell a car is passing you on the street, or locate some nearby drilling, even if your eyes are closed.) It is when this ability is taken out of the natural location that we really notice it. Listening to binaural audio on the internet (or playing Traction Wars with 3Dception enabled!) enhances the immersion. All of a sudden because of the audio we are in that location.

3D audio has been available through proprietary technology for many years, through dedicated sound cards and audio interfaces. However very few games have (yet, at least) had full 3D binaural audio implemented directly, allowing greater control of directional cues and enhancing the immersion. Traction Wars will launch with support of 3Dception, meaning all you need to enjoy the immersive audio is a pair of headphones.




3Dception will enable Traction Wars to provide a richer and more dynamic interactive audio mix that is accessible to anyone with a pair of headphones. It will be possible to pinpoint the location of your enemy through their gunfire and movement. Shots and explosions will ring out across the terrain and bullets will whiz and ricochet past you. We have been blown away by the immersion which 3Dception has added to our audio in recent testing and we are therefore delighted to announce today that we have been sponsored a full 3Dception license by the team who have created this incredible technology, Two Big Ears.

Keep an eye out for future videos and updates utilising 3Dception in Traction Wars and in the meantime you can find us on social media from the links below!

We will be back in two weeks time with another update but in the meantime you can find us on social media from the links below!






Dev Blog #27: Developer Interview - Maniche

Dev Blog #27: Developer Interview - Maniche

News 2 comments

This week we are continuing our series of developer interviews; this week its the turn of our Lead Level Designer, Maniche!

News Update #57: State of the Game

News Update #57: State of the Game

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Over the last six months, we’ve been working hard to implement as many of the core gameplay features as we can into the internal build. We are building...

Community Newsletter #6: Merry Christmas

Community Newsletter #6: Merry Christmas

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Well, we said that the 3,000 community member update would be the last of 2015 but we couldn't resist giving you all a little Christmas present... Since...

News Update #55: Old Rivals

News Update #55: Old Rivals

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As promised by General Naga in his interview last update, this time we turn our attention to the first of the updated Wehrmacht weaponry along with its...

Post comment Comments  (70 - 80 of 473)
Gangsta-Piggy
Gangsta-Piggy

How bout a small update? :D

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[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga

Updates are on the way don't worry. We're still hard at work on the game.

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Tufst1.1
Tufst1.1

Quick question, this may sound dumb but is the game kinds like Planet Side but more WW2 based WW2?

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Roughbeak
Roughbeak

Many have said it will be similar to Battlefield 2 mod: Forgotten Hope 2, but even better realism and accuracy.

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Wulfburk12
Wulfburk12

Nice :) Forgotten hope 2 is my favorite game of all time, cant wait for this!

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balck
balck

Can they make it more like Battlefield 1942, Fun? Instead of annoyingly frustrating in every way possible like Forgotten Hope 2?

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Brainlaag
Brainlaag

I hope they don't go for either. Both are terrible generic games by now and I've been dying to have an historically accurate and somewhat realistic/tactical game for a loooonngg time.

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Generalfeldmarchall
Generalfeldmarchall

i thought FH2 is pretty accurate at historical.

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balck
balck

Red Orchestra 2 or 1 are the ones you're looking for.

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Brainlaag
Brainlaag

Nope, while the RO has some realistic approaches (especially thanks to mods like Darkest Hour), RO2 failed miserable in that aspect and simply didn't incorporate proper tactical depth into the game (not to mention the historically inaccuracies). I was thinking more of something similar to OFP, Hostile Intent, SWAT or Raven Shield in terms of gamepace and team cohesion.

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Generalfeldmarchall
Generalfeldmarchall

oh you mean the tactical? i thought was like the history of the battle of Stalingrad its self.

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cinco
cinco

then you're stupid, because ww2 tactics weren't like that at all.

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Brainlaag
Brainlaag

Reading and comprehension isn't your strong point ey? I'll repeat it for you: "I was thinking more of something similar to OFP, Hostile Intent, SWAT or Raven Shield in terms of GAMEPACE and TEAM COHESION.

Now, off to middle school boy!

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Wulfburk12
Wulfburk12

guess you never played PR have you? If you got that idea from FH2, which is more of a compromise between arcadey and a simulator... (PR being the latter and BF1942 the former)

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Traction Wars
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