Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Blog RSS Feed Report abuse Latest News: News Update #53: Operation Deadstick (Part 3/3)

1 comment by [TWDEV]_General_Naga on Aug 16th, 2015

Following the announcement of Traction Wars's release target in Road to Overlord Part 1 we return to the final part in our series about one of key maps to be released in Chapter One of the game; Pegasus Bridge.

Comparison of a post-battle aerial photo-reconnaissance and the map in Editor

Comparison photo looking along the bridge

That’s all for our “Operation Deadstick” series. Our next update will be on 28th August, until then you can follow the project on the social networks below for the latest news and features.

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Post comment Comments  (50 - 60 of 466)
Wookienator Jun 8 2014 says:

Will there be a class system like in red orchestra, where some classes limited to one?

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga Jun 8 2014 replied:

Our class system does limit the number of kits issued of each type to ensure that teams are well-balanced (and not all snipers for example). Balancing isn't finished yet but we will if necessary limit some kits to just one per team.

In short: Maybe yes

+3 votes   reply to comment
Wookienator Jun 8 2014 replied:

I am glad to hear that ;)

+2 votes     reply to comment
Guest Jun 7 2014 says:

Are there going to be bots? I love bots.

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga Jun 8 2014 replied:

OVERLORD won't feature bots as good and realistic AI is a massive job. Maybe in the future.

+2 votes   reply to comment
ganja_rage97 May 29 2014 says:

how much do we need to wait for a release?

(sorry for bad english im italian)

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga May 30 2014 replied:

Sorry but there's only one answer to that..

"As long as it takes". We're working hard on the game and making good progress but it's massive job. It will be finished and released though - just not quite yet.

+4 votes   reply to comment
Generalfeldmarchall May 25 2014 says:

hey dev, how many maps it will have at launch? and how many weapon?

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga May 26 2014 replied:

We're still announcing new weapons so we aren't ready to confirm the final number but so far I think we've shown more than 10 and we aren't finished yet ;)

We'll include as many polished maps as we can in OVERLORD but we'd rather hold one back which isn't quite right than release it unbalanced.

+3 votes   reply to comment
BrimM91 May 11 2014 says:

This game looks like it will be absolutely amazing. I've been waiting for something like this for a long time.

+2 votes     reply to comment
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Traction Wars
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