Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Focused on realism and historical integrity, constructing audio for Traction Wars does create some problems. Each gun must sound accurate and be as immersive as possible all on a zero budget.

When the game moved to Cryengine EaaS, it created an opportunity to completely rework the audio implementation. Starting our new project in Wwise opened up many new pathways, from enhanced distance-based real-time effects, improved resource management, and many other important (albeit relatively boring) back end processes. One of the pathways it opened up to us was a third-party plugin called 3Dception, developed by Two Big Ears. 3Dception works as a extension of the default audio positioning in Wwise. By affecting all audio events that pass through it, the plugin adds advanced spatialisation to positional audio in the game.

Instead of the standard left-right audio setup that the majority of games use, 3Dception enables us to create a complete 360-degree audio field. The traditional left-right field only allows players to accurately determine the direction of a sound coming from either left or right of them; only knowing if something is coming from behind based on whether or not you can see it on screen. In Traction Wars, with the help of 3Dception, it will be possible to detect the direction of gunfire from above, behind, below or to either side of you.


3D Audio Demo by Two Big Ears

How does it work?

The binaural effects created by 3Dception in real-time are based on Head Related Transfer Functions, or HRTF, which reveal how the human ear picks up sound differently based on location. It is something humans learn naturally through growth, and allow us to accurately determine the direction of a sound whether we are aware of it or not. (You can tell a car is passing you on the street, or locate some nearby drilling, even if your eyes are closed.) It is when this ability is taken out of the natural location that we really notice it. Listening to binaural audio on the internet (or playing Traction Wars with 3Dception enabled!) enhances the immersion. All of a sudden because of the audio we are in that location.

3D audio has been available through proprietary technology for many years, through dedicated sound cards and audio interfaces. However very few games have (yet, at least) had full 3D binaural audio implemented directly, allowing greater control of directional cues and enhancing the immersion. Traction Wars will launch with support of 3Dception, meaning all you need to enjoy the immersive audio is a pair of headphones.




3Dception will enable Traction Wars to provide a richer and more dynamic interactive audio mix that is accessible to anyone with a pair of headphones. It will be possible to pinpoint the location of your enemy through their gunfire and movement. Shots and explosions will ring out across the terrain and bullets will whiz and ricochet past you. We have been blown away by the immersion which 3Dception has added to our audio in recent testing and we are therefore delighted to announce today that we have been sponsored a full 3Dception license by the team who have created this incredible technology, Two Big Ears.

Keep an eye out for future videos and updates utilising 3Dception in Traction Wars and in the meantime you can find us on social media from the links below!

We will be back in two weeks time with another update but in the meantime you can find us on social media from the links below!






Dev Blog #27: Developer Interview - Maniche

Dev Blog #27: Developer Interview - Maniche

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This week we are continuing our series of developer interviews; this week its the turn of our Lead Level Designer, Maniche!

News Update #57: State of the Game

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Post comment Comments  (50 - 60 of 473)
ZYQUIST
ZYQUIST

Hi Traction Wars Team,

i like to watch your beautiful screenshots. Please finish your game in a realistic way! Please don't add "recognition for hitting (hitblib)" the enemy like in Call of Duty 2, 4, +++games.

Thank you.

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Argeomer
Argeomer

so this game is all multiplayer right?how many players will be able to play at the same time?other thing, what are going to be the multiplayer mods, it will be team deathmatch,conquest the flag, free-for-all, etc. ?

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[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga

Multiplayer only correct. At the moment we're saying 32 but we're aiming for more - large scale testing and optimisation needs to take place before we can confirm that though.

The game is tactics and teamwork based so you can expect team-orientated gameplay with objectives for teams to focus on. The "standard" gamemode isn't Battlefield conquest but along similar lines.

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Argeomer
Argeomer

Cool :D ...well great work and continue

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Argeomer
Argeomer

Im already tracking :D

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Nomada_Firefox
Nomada_Firefox

Be careful when you speak at a private message with Wookienator, he usually writes at public the information taken from private messages. Words which you supposed as private, he will make public.

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Serathis
Serathis

This looks like a great contender to Festung Europa. And you guys actualyl do updates! May the best game be the best.

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Wookienator
Wookienator

Will there be a class system like in red orchestra, where some classes limited to one?

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[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga

Our class system does limit the number of kits issued of each type to ensure that teams are well-balanced (and not all snipers for example). Balancing isn't finished yet but we will if necessary limit some kits to just one per team.

In short: Maybe yes

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Wookienator
Wookienator

I am glad to hear that ;)

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Traction Wars
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