Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CryEngine 3. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.
The following features will be included in the first release:
Last week as a change from our recent updates we invited our community to submit questions to the team to form part of this week's update. Thank you to everyone who participated. We couldn't possibly fit them all in so we've picked some of the more unusual as well as a couple of the most common questions submitted. This is only the first "Community Questions" update in a new series so it's not too late to submit new questions to the team.
We have no fixed number of chapters planned.
Each chapter of Traction Wars will build upon the last and bring fresh features to the game whether they be in the form of new gameplay, maps, nations, vehicles or even a whole theatre. At the moment we are focusing all our energy on the first chapter "OVERLORD" set in the British sector of Normandy following D-Day.
A teamwork orientated FPS wouldn't be complete without some form of command system.
Traction Wars is no different although ours is based on the real structure of the WW2 command systems. We've had to adapt them a bit for simplicity but you will notice the difference from games set in a contemporary setting. More details about how the system works will be released in the future.
Limited customisation of weapons will be available to players but only within the realms of historical accuracy. There will be no unlocks.
For example a rifleman will be able to fix his bayonet or a grenadier attach their grenade launcher to the end of their barrel. Scopes will not be detachable to dissuade players with scoped weapons from getting too close to the enemy instead of providing medium/long range support.
Absolutely yes. You may feel safe behind an old wooden fence but if you really want to be safe in cover you will need to find something with a lower penetration value such stone walls, sandbags, earth-works and the bodywork of vehicles.
We have started the development of our vehicles (as you may have seen in previous updates) but most likely you won't see any vehicles in OVERLORD. We are planning for them to follow in the so far unnamed Chapter Two.
We would love to make the game available to as many platforms as possible but sadly we are limited by CRYENGINE, the engine on which the game is being built. CRYENGINE supports Windows Vista/7/8 but support for other platforms hasn't been ruled out in the future.
Afraid the answer is (as always) "when it's ready". We are working hard on the game but it's a massive undertaking so please be patient.
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