Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Blog RSS Feed Report abuse Latest News: Community Questions #4

4 comments by [TWDEV]_General_Naga on Dec 21st, 2014

It’s been a while since we last did a community questions update so we felt it was high time we put that right. Once again we’ve trawled through the many questions we receive from the community and penned answers to some of our favourites.

Will you release a dedicated server to the community?
Of course! We will be releasing a dedicated server pack on Windows for community admins which, like the game, will be free. If we can bring support for other operating systems in the future we will.


Will there be tank interiors?
Realistically, we don't expect to have tank interiors when armour is added. It would be great but at the moment it would take more time to implement than the feature is worth. Maybe in the future however.


Will soft material be penetrable or destroyed (wood & thin metals for example)?
Of course! Realistic bullet penetration is an important realism feature. Hiding behind a wooden fence isn't as effective as a steel door in the real-world and it shouldn't be in the game. A wooden fence might still be good at hiding you from the enemy but a piece of wood won’t save you from a bullet.


What’s your stance about a HUD in a realism game?
The HUD is a vital way of giving the player important information about themselves and their surroundings most of which in real-life they would know by instinct. Even a minimal amount of information overlaid over the game screen however is quite distracting. This dilemma of immersion vs. information is one all realism games face.

Our solution is the HUD by default is hidden unless you press the HUD key on the keyboard. Individual elements of the HUD show themselves when they might be needed (e.g. number of magazines left after reloading) but most of the time the HUD is hidden - unless you want to see it. You can read more about it in our last HUD dev blog.


What does it take to become a TWDEV?
In simple terms you need to be skilled, dedicated and as enthusiastic about the project as we are. We have no specific requirement for how much time you can put into development each week but we expect team members to be active participants in the process.

We genuinely interested to hear from developers who are interested in joining the family so if you are interested please take a look at our recruitment page to find out a bit more about who we are looking for and what might be involved.


Will there be an open-alpha/beta?
At this point it looks unlikely there will be an open pre-release version of the game.
The game is divided into different chapters which will build upon each other, “OVERLORD” the first chapter of the game is just the first step. You could imagine the chapters each as a well-polished beta of the final game rather than a DLC add-on to the game.

If/when we are looking for people to join the closed testing programme we will be sure to let everyone know. In the meantime however applications to be a Traction Wars Tester are closed.


Will there be a way to balance the way a map is rendered on low and high settings?
Ensuring the game is fair for all players is clearly an important aspect in any multiplayer game.

When optimising the game for lower-spec machines we need to minimise the load on the machine whilst at the same time ensuring that no-one is left peeking out between the leaves of a hedge that only they can see. Similarly no-one wants to find themselves being shot at by a player who can see a greater distance than they can themselves.



That’s all we have for this time but should you have any questions of our own we're always watching the thread for new questions to feature so ask away!


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Post comment Comments  (40 - 50 of 449)
Crayator
Crayator May 11 2014, 7:22am says:

I like that there is actually more than 10 guns in this title, it may just be myself but I've noticed a lot of games recently not adding many weapons. I think this type of game appeals to a lot of gamers including myself, I hope the development works out well.

+1 vote     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga May 11 2014, 2:10pm replied:

We want the game to be as realistic as possible and that means a true variety of weapons rather than the 8-10 we all know well. Takes longer of course but we think it's worth the effort :)

Thanks for noticing!

+3 votes   reply to comment
Gangsta-Piggy
Gangsta-Piggy May 3 2014, 11:20am says:

How bout a small update? :D

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga May 9 2014, 1:32pm replied:

Updates are on the way don't worry. We're still hard at work on the game.

+2 votes   reply to comment
Tufst1.1
Tufst1.1 Feb 11 2014, 11:43am says:

Quick question, this may sound dumb but is the game kinds like Planet Side but more WW2 based WW2?

+2 votes     reply to comment
Roughbeak
Roughbeak Feb 14 2014, 12:34pm replied:

Many have said it will be similar to Battlefield 2 mod: Forgotten Hope 2, but even better realism and accuracy.

+4 votes     reply to comment
Wulfburk12
Wulfburk12 Feb 17 2014, 9:08pm replied:

Nice :) Forgotten hope 2 is my favorite game of all time, cant wait for this!

+2 votes     reply to comment
balck
balck Apr 26 2014, 4:50am replied:

Can they make it more like Battlefield 1942, Fun? Instead of annoyingly frustrating in every way possible like Forgotten Hope 2?

+1 vote     reply to comment
Brainlaag
Brainlaag May 11 2014, 6:41am replied:

I hope they don't go for either. Both are terrible generic games by now and I've been dying to have an historically accurate and somewhat realistic/tactical game for a loooonngg time.

+1 vote     reply to comment
Generalfeldmarchall
Generalfeldmarchall May 29 2014, 11:37am replied:

i thought FH2 is pretty accurate at historical.

+2 votes     reply to comment
balck
balck May 17 2014, 9:49am replied:

Red Orchestra 2 or 1 are the ones you're looking for.

+1 vote     reply to comment
Brainlaag
Brainlaag May 19 2014, 11:05am replied:

Nope, while the RO has some realistic approaches (especially thanks to mods like Darkest Hour), RO2 failed miserable in that aspect and simply didn't incorporate proper tactical depth into the game (not to mention the historically inaccuracies). I was thinking more of something similar to OFP, Hostile Intent, SWAT or Raven Shield in terms of gamepace and team cohesion.

+2 votes     reply to comment
Generalfeldmarchall
Generalfeldmarchall Jun 22 2014, 11:59pm replied:

oh you mean the tactical? i thought was like the history of the battle of Stalingrad its self.

+1 vote     reply to comment
cinco
cinco May 28 2014, 6:28pm replied:

then you're stupid, because ww2 tactics weren't like that at all.

-1 votes     reply to comment
Brainlaag
Brainlaag Jun 6 2014, 5:59am replied:

Reading and comprehension isn't your strong point ey? I'll repeat it for you: "I was thinking more of something similar to OFP, Hostile Intent, SWAT or Raven Shield in terms of GAMEPACE and TEAM COHESION.

Now, off to middle school boy!

+1 vote     reply to comment
Wulfburk12
Wulfburk12 May 9 2014, 5:01pm replied:

guess you never played PR have you? If you got that idea from FH2, which is more of a compromise between arcadey and a simulator... (PR being the latter and BF1942 the former)

+1 vote     reply to comment
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Traction Wars
Platform
Windows
Developer & Publisher
Traction Wars Team
Engine
CryENGINE 4
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