Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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1 comment by [TWDEV]_General_Naga on Dec 25th, 2014

Twas the night before Christmas...

Christmas is a time where we like to have a bit of fun, and we've taken a few hours out of serious development to add some Christmas cheer to our Merville Battery map that we previewed earlier this year. [TWDEV] Maniche and [TWDEV] calgoblin have put Merville to a very festive use with this short holiday video...

We hope you all enjoyed our little piece of fun. From everyone on the Traction Wars Team we hope you all have a very Happy Christmas.

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Post comment Comments  (30 - 40 of 449)
Wookienator Jun 8 2014, 5:40am says:

Will there be a class system like in red orchestra, where some classes limited to one?

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga Jun 8 2014, 7:06am replied:

Our class system does limit the number of kits issued of each type to ensure that teams are well-balanced (and not all snipers for example). Balancing isn't finished yet but we will if necessary limit some kits to just one per team.

In short: Maybe yes

+3 votes   reply to comment
Wookienator Jun 8 2014, 7:25am replied:

I am glad to hear that ;)

+2 votes     reply to comment
Guest Jun 7 2014, 8:24pm says:

Are there going to be bots? I love bots.

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga Jun 8 2014, 7:07am replied:

OVERLORD won't feature bots as good and realistic AI is a massive job. Maybe in the future.

+2 votes   reply to comment
ganja_rage97 May 29 2014, 1:04pm says:

how much do we need to wait for a release?

(sorry for bad english im italian)

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga May 30 2014, 7:33pm replied:

Sorry but there's only one answer to that..

"As long as it takes". We're working hard on the game and making good progress but it's massive job. It will be finished and released though - just not quite yet.

+4 votes   reply to comment
Generalfeldmarchall May 25 2014, 7:08am says:

hey dev, how many maps it will have at launch? and how many weapon?

+2 votes     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga May 26 2014, 3:53pm replied:

We're still announcing new weapons so we aren't ready to confirm the final number but so far I think we've shown more than 10 and we aren't finished yet ;)

We'll include as many polished maps as we can in OVERLORD but we'd rather hold one back which isn't quite right than release it unbalanced.

+3 votes   reply to comment
BrimM91 May 11 2014, 6:07pm says:

This game looks like it will be absolutely amazing. I've been waiting for something like this for a long time.

+2 votes     reply to comment
Crayator May 11 2014, 7:22am says:

I like that there is actually more than 10 guns in this title, it may just be myself but I've noticed a lot of games recently not adding many weapons. I think this type of game appeals to a lot of gamers including myself, I hope the development works out well.

+1 vote     reply to comment
[TWDEV]_General_Naga Creator
[TWDEV]_General_Naga May 11 2014, 2:10pm replied:

We want the game to be as realistic as possible and that means a true variety of weapons rather than the 8-10 we all know well. Takes longer of course but we think it's worth the effort :)

Thanks for noticing!

+3 votes   reply to comment
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