Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Blog RSS Feed Report abuse Latest News: Community Questions #3

5 comments by [TWDEV]_General_Naga on Feb 17th, 2014

Continuing on from the success of first & second in the new series of Community Questions we have picked some more questions from the community.

Will both side fighting be players. And no AI.? (Viking)

Both teams are made up of real players. We have no plans for a Co-op mode or singleplayer campaign but we may bring limited AI into the game to make some events more realistic and less prescriptive.

What effect will suppression have on the player? (Duke)

Players will experience a variety of effects when projectiles pass close-by or explosions detonate in the vicinity. A player's vision will become blurred, their reload time extended and their aim made more difficult. Getting the exact combination right is a difficult balance and will enviably be adjusted as testing goes on.

Will the game have bullet penetration (Duke)

Yes. Different materials throughout the whole environment have realistic penetration so for example a wooden fence will only be effect as visual cover and won't provide protection from projectiles.

Will you be using the slide feature we usually see with CryEngine 3 FPS games? (ShakeNbake)

No. You won't see soldier power-sliding around the map firing their weapons. Whilst arguably realistic it encourages exactly the opposite type of behavior that we are trying to encourage whilst providing only minimal benefit to the realism of the game.

Why are you making a game for free?

Not everything boils down to money. Some team members are here to gain valuable experience before entering the industry whilst others have their own unrelated professions and are here just for the love of working on the project. I suspect if you asked most the developers they’d say we’re a family who all share the same passion for the game.

Why is it taking so long?

We don't have the advantage of a large budget nor can we work on the game during working hours as we all do this in our free time. We're making great progress but I'm afraid you'll just have to wait a bit longer before you can join us and play the game.

Will sounds vary depending on the circumstance e.g. inside and outside? (sherman229)

Yes. Some of our videos don't show it but the sound effects do vary depending on the environment the player is in.

What type of maps will OVERLORD feature?

Overlord will feature a variety of maps all focused around tactical infantry combat rather than open world combined operations. As OVERLORD doesn't include tanks or many vehicles the maps are naturally smaller and more compact than you will find in future chapters.

How can I get involved?

We aren't current signing up testers but you can join our community forum to make suggestions and participate in discuss with the developers or if you have skills related to game development you can find out more here.

I have a question I want to ask!

We're always enjoy reading your questions. In particular we watch this thread for new questions to feature.

For the very latest media and updates follow us on the social networks below, as well as our community forum and our media gallery.

Interested in joining the team?
The team is currently looking for 3D Artists and Particle artists who have experience in CRYENGINE3. If you have the experience and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.

For the very latest media and updates follow us on the social networks below, as well as our community forum and our media gallery.

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Post comment Comments  (30 - 40 of 424)
FritzOfTheSS Oct 15 2013, 4:16pm says:

I got a question. Is it gonna be fully licensed and on Steam? I'll buy it.

+1 vote     reply to comment
Roughbeak Oct 15 2013, 7:57pm replied:

This game will totally be free to play.

+5 votes     reply to comment
hannibaldinski Oct 15 2013, 4:25pm replied:

Steam is something we're looking in to.

On a side note, Taction Wars will be totally free :)

+6 votes     reply to comment
AtlasTasume Oct 19 2013, 12:42pm replied:

Will it also come DRM-free? As in, so I can run it without having to run silly background programs such as Steam.

0 votes     reply to comment
Chyro Oct 15 2013, 10:25am says:

This game has nothing be honest all it looks like is great graphics. I just hope they come up with some unique idea for the gameplay...after all

-4 votes     reply to comment
VonMudra Oct 16 2013, 11:17am replied:

Better call all members of historical academia then, to inform them that it's all been written about before and they should stop.

But seriously, all games have new interpretations and styles, just as actual historians do. How else can the French Revolution or such still be such a critical area of history that is constantly written, rewritten, reinterpreted, and debated? Just like that, this game may share similar factual concepts with other WW2 games because facts are just that, unchangeable requirements. But that doesn't mean the game itself will be the same. New map styles, new play styles, etc, all can help give our game a new interpretation that will, if all goes well, be greatly enjoyed.

+6 votes     reply to comment
SirApple Oct 5 2013, 3:42pm replied:

We do plan to add the SS where needed in the future. However, its a sensitive issue which we are approaching with care so the game is both legally compliant in countries which have restrictions but equally maintains a high standard of historical accuracy. Its pretty safe to say the SS probably won't make it in the first release of Overlord, though :)

+7 votes     reply to comment
daviz1987 Oct 5 2013, 3:53pm replied:

Still, i bet they will look epic... one of the things missing in games is the variation of units, the germans had so many variants of battle dress... i hope you pick yours well... sometimes the smaller details make a big difference... :-)

+5 votes     reply to comment
VonMudra Oct 16 2013, 11:11am replied:

I can assure you that the German variations are being taken fully into account. Do NOT expect cookie cutter Germans from us...they're going to look CORRECT.

+4 votes     reply to comment
daviz1987 Oct 16 2013, 12:38pm replied:

awesome news...

+2 votes     reply to comment
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