Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Blog RSS Feed Report abuse Latest News: News Update #52: Road to OVERLORD (Part 1/3)

2 comments by [TWDEV]_General_Naga on Aug 1st, 2015

Almost 6 years and 10 months have passed since News Update #1: Road to Berlin and since then the team have been making steady progress towards the release of Chapter One: OVERLORD. We've had our fair share of technical setbacks over the years which have slowed down our progress, but with these overcome the light is well and truly at the end of the tunnel.

In January we embarked on a major development push, fuelled by the community’s support, which has seen some major changes behind the scenes as well as some further changes based on your feedback.

Engine Upgrade

From a development standpoint the biggest change this year has been our migration onto CRYENGINE Engine-as-a-Service (EAAS) from CRYENGINE3 FreeSDK. This paid-for-service offers us the latest engine enhancements such as Procedural Based Rendering, Voxel-based Global Illumination and Volumetric Fog, OpenGL rendering, a new cross-platform build system and of course most importantly - regular updates and bug fixes from Crytek.

New Website

As you will no doubt have noticed the project now has a new website for the community and to help promote the game as we move forward. The new design offers full mobile and tablet support for the first time and we hope it is both a welcome refresh to the design whilst remaining familiar to the community.

Regular News

Whilst behind the scenes development has been leaping forwards, the unintended side effect was that our news to the community dried up. To solve this we have welcomed [TWDEV] MaverickFM onto the team back in May in the new role of Communications Officer. MaverickFM has since then been helping us keep up a more steady flow of news and updates which will be continuing on a regular basis from now on.

Release Timetable

You have been asking for (literally) years but we are now finally ready to answer. To date we have always said the game will be released “when it’s ready” but today that’s going to change.

We are now officially targeting for Chapter One: OVERLORD to be released in 18-24 months.

The Sun is Rising

Expanding Team

We have undergone a recruitment drive to recruit talented Artists, Animators, Programmers and Designers from all over the world to bring the number of developers working on the project up to 32 and drive the game forward so we can push our boundaries even further. If you are an experienced Animator, Programmer or Level Artist we would love to hear from you. Please do get in touch with us via our Recruitment page.

Coming Soon: Road to Overlord Parts 2 & 3

Feature creep is an ever present danger for a community led project and Traction Wars is no exception. In the next two parts of this series we will be looking at how we have decided what has made the cut and what features have had to be postponed in order to make our programme realistic and achievable.
That’s all for Part 1 of our “Road to Overlord” series. In our next update on 14th August we will be returning to Pegasus for the much anticipated Operation Deadstick: Part-3.


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Post comment Comments  (20 - 30 of 463)
cinco
cinco Dec 10 2014, 2:42am buried:

(buried)

ro 2 already did this. should have just made a west front mod

-7 votes     reply to comment
hermonogumusemages
hermonogumusemages Mar 10 2015, 3:23pm replied:

Only good thing that RO 2 have is graphic and voice commands ,all other is ****

sounds - ****

gameplay - ****

game is broken servers not working because of pinkbuster
game has so many stupid things that don't even need you .
And game for me is arcade .

+3 votes     reply to comment
Dzev
Dzev Jan 24 2015, 7:43pm replied:

RO2 never involved real teamwork and tactics, really big open maps, lots of vehicles and vareity in theatres of war.

Thats what I'm hope to get from TW
RO2 for me is just slowed down CoD

+4 votes     reply to comment
AubeSangante
AubeSangante Feb 28 2015, 10:46pm replied:

Your he bit harsh whit the game, when i play i usualy see he lot of coordination betwen squad leader and commander (Along with those squad leader who alway rally they men on them)

+1 vote     reply to comment
Ushiri
Ushiri Apr 2 2015, 8:19am replied:

Problem is that its very buggy, my game get stuck on the mainscreen or when entering a platoon, so it´s really a broken game. Darkest hour mod is the best that is around now in ww2 fps.

+2 votes     reply to comment
Gnostic
Gnostic Nov 13 2014, 9:23pm says:

This is amazing. Please keep going!

+3 votes     reply to comment
ItsJustCat
ItsJustCat Nov 13 2014, 9:23am says:

If you guys later on need somewhat translators or something, i can translate from German to English and the other way around (its my profession in real life too) :D

+3 votes     reply to comment
ShakesGaming
ShakesGaming Oct 26 2014, 6:36pm says:

Love seeing updates on this game...quality work as usual.

+5 votes     reply to comment
btwinch
btwinch Oct 21 2014, 12:57pm says:

Hey developers: I would love to pre-alpha, alpha, and beta test this!

+3 votes     reply to comment
Shrektacular
Shrektacular Sep 24 2014, 10:10am says:

I really really hope this gets finished ;_;

+4 votes     reply to comment
calgoblin
calgoblin Sep 26 2014, 6:45am replied:

Well, in a way it may never be finished, new updates and chapters are planned for the future. But yes, it will be playable for sure, it just takes longer as we develop it in our spare time.

+4 votes     reply to comment
Shrektacular
Shrektacular Sep 28 2014, 3:42pm replied:

Well the best game I've ever played is Project Reality and it's technically a mod that guys make in their free time/for free, so as long as there is motivation then that's a good sign

+2 votes     reply to comment
Roughbeak
Roughbeak Oct 1 2014, 9:57am replied:

Project Reality is awesome though, I like Forgotten Hope 2 better - mainly because of the time period (WW2). :)

+4 votes     reply to comment
Shrektacular
Shrektacular Oct 4 2014, 12:44am replied:

FH2 was great too, I just wish the PR had the WW2 mode put in it like how it has the Vietnam one too.

+3 votes     reply to comment
reptiledude
reptiledude Oct 19 2014, 10:37pm replied:

Don't know if you'll see this but...

Realitymod.com

+2 votes     reply to comment
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Traction Wars
Platform
Windows
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Traction Wars Team
Engine
CryENGINE 4
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