Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Blog RSS Feed Report abuse Latest News: The Night Before Christmas

1 comment by [TWDEV]_General_Naga on Dec 25th, 2014

Twas the night before Christmas...

Christmas is a time where we like to have a bit of fun, and we've taken a few hours out of serious development to add some Christmas cheer to our Merville Battery map that we previewed earlier this year. [TWDEV] Maniche and [TWDEV] calgoblin have put Merville to a very festive use with this short holiday video...

We hope you all enjoyed our little piece of fun. From everyone on the Traction Wars Team we hope you all have a very Happy Christmas.

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Post comment Comments  (250 - 260 of 449)
FACECHUNK Oct 16 2011, 12:18am says:

what about feigning dead also. That would be cool a cool tactic. Lie on your back but without blood on you, so whoever walked past and noticed you didn't have blood on you would be able to take you out before you could roll back onto your stomach into the prone mode -( if there is one, also from playing dead squirrel to rolling over to prone would have a time penalty to help the other team have a chance to take you out fairly) and if they didn't notice, you could roll around and shoot them in the back.

Especially cool if all your team mates where down in a group and you used it at the right time to look like a pile of dead bodies.

Anyway, the only other thing I can think of atm is to perhaps implement hand signals into the game. I hope 3d voip or mumble is used so that other enemies can hear you chatting if you are close by.

Ok i'll shut up now. :)

+4 votes     reply to comment
hannibaldinski Oct 16 2011, 8:50am replied:

Hey Facechunk,

Thanks for your ideas and suggestions. I'll throw them in our team and will see what they think. And please don't stop. If you have more things you can post them on our forum.

+4 votes     reply to comment
nadanova Oct 16 2011, 5:48am replied:

That's not a bad idea actually, it was a popular tactic in UT3 to "play dead" by hitting the F key. If persistant corpses were introduced an ambush could be sprung by a few players from a field of bodies.

+4 votes     reply to comment
FACECHUNK Oct 16 2011, 12:11am says:

One more thing. Sticky bombs? For tanks? Put them on their tracks, and boom? Judging by the terrain and the convoy restricting roads in the video it looks like it would be quite possible to hide in the bushes at the side of the road and wait for a tank to roll bye and stick on a disabling sticky bomb and run for cover as your team mates take out the tank from behind with an RPG before it can turn its turret towards them. That is of course if the back of the tank is weaker then the front or whatever you guys are using for hit box damage.

Are cross-hairs going to be off for this game? Cross-hairs are a real realism breaker for some. Or is their going to be a hardcore mode of sorts with no cross-hairs?

Any chance of doing some rain stages, with thunder and lightning and all the good stuff to make it supremely atmospheric.

And last idea that I thought would be nice, is if someone on your team was able to implement wildlife such as a Bird. Giving the birds a zone of tolerance to players. And also to Gun fire. Basically giving away the player if they were sneaking through a field or patch of trees etc. and alerted the birds which would fly up and squak/make noises whilst flying to another patch of the map. Could be a cool way to identify that there is players in the area moving around sneaking through the bushes. Could give campers and snipers away unless they stay still.

(more birds = more chances of finding an enemy in the bushes = more fun in sneaking up behind someone and getting the kill)

+4 votes     reply to comment
SirApple Oct 16 2011, 11:23am replied:

There will be no crosshairs at all.

Different maps will have different atmospheres, like rain, fog etc. It just depends on what the whether was like when the battle was fought.

Maps will also have 'detection ques', maybe similar to your suggestion :)

Thanks for suggestions,

+2 votes     reply to comment
FACECHUNK Oct 15 2011, 11:59pm says:

Hey devs.

Could you possibly add weight mechanics into the game. For the soldiers that is. Giving weight to weapons you carry and the ability to drop them to gtfo of the hotzone if necessary.

If i am carrying a rifle and a pistol and ammo and a mortar kit or RPG or all of the squads ammo then it would be better to move slower. Kind of like the part in Saving private ryan, where they take off all the equipment and only take whats necessary to run up to the MG nest.

And could it be possible to have a bayonets? (not sure if this is historically accurate) - if so, then to have an alternate fire button after attaching a bayonet (crytek style press x, add bayonet - real time) and then be able to use it as a prodder in CQB

thanks for reading.

+3 votes     reply to comment
SirApple Oct 16 2011, 11:20am replied:

Yes bayonets :)

+2 votes     reply to comment
Starkiller2356 Oct 15 2011, 6:59pm says:

This looks really cool! Tracking!

+4 votes     reply to comment
SirApple Oct 14 2011, 12:22am says:

Like and follow us on facebook! To avoid confusion, our official page is located here;

+3 votes     reply to comment
Heer_Sturmführer Oct 1 2011, 10:27am says:

Keep up the good work!


+3 votes     reply to comment
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