Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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Blog RSS Feed Report abuse Latest News: News Update #52: Road to OVERLORD (Part 1/3)

5 comments by [TWDEV]_General_Naga on Aug 1st, 2015

Almost 6 years and 10 months have passed since News Update #1: Road to Berlin and since then the team have been making steady progress towards the release of Chapter One: OVERLORD. We've had our fair share of technical setbacks over the years which have slowed down our progress, but with these overcome the light is well and truly at the end of the tunnel.

In January we embarked on a major development push, fuelled by the community’s support, which has seen some major changes behind the scenes as well as some further changes based on your feedback.

Engine Upgrade

From a development standpoint the biggest change this year has been our migration onto CRYENGINE Engine-as-a-Service (EAAS) from CRYENGINE3 FreeSDK. This paid-for-service offers us the latest engine enhancements such as Procedural Based Rendering, Voxel-based Global Illumination and Volumetric Fog, OpenGL rendering, a new cross-platform build system and of course most importantly - regular updates and bug fixes from Crytek.

New Website

As you will no doubt have noticed the project now has a new website for the community and to help promote the game as we move forward. The new design offers full mobile and tablet support for the first time and we hope it is both a welcome refresh to the design whilst remaining familiar to the community.

Regular News

Whilst behind the scenes development has been leaping forwards, the unintended side effect was that our news to the community dried up. To solve this we have welcomed [TWDEV] MaverickFM onto the team back in May in the new role of Communications Officer. MaverickFM has since then been helping us keep up a more steady flow of news and updates which will be continuing on a regular basis from now on.

Release Timetable

You have been asking for (literally) years but we are now finally ready to answer. To date we have always said the game will be released “when it’s ready” but today that’s going to change.

We are now officially targeting for Chapter One: OVERLORD to be released in 18-24 months.

The Sun is Rising

Expanding Team

We have undergone a recruitment drive to recruit talented Artists, Animators, Programmers and Designers from all over the world to bring the number of developers working on the project up to 32 and drive the game forward so we can push our boundaries even further. If you are an experienced Animator, Programmer or Level Artist we would love to hear from you. Please do get in touch with us via our Recruitment page.

Coming Soon: Road to Overlord Parts 2 & 3

Feature creep is an ever present danger for a community led project and Traction Wars is no exception. In the next two parts of this series we will be looking at how we have decided what has made the cut and what features have had to be postponed in order to make our programme realistic and achievable.
That’s all for Part 1 of our “Road to Overlord” series. In our next update on 14th August we will be returning to Pegasus for the much anticipated Operation Deadstick: Part-3.

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Post comment Comments  (250 - 260 of 464)
Rayman51 Mar 13 2012, 8:11am says:

don't forget the french !! (even thought they got beaten at the beginning, after the paris' liberation , they started to fight again...)

+2 votes     reply to comment
[TWDEV]Fuchs Mar 25 2012, 5:39pm replied:

We are fully aware of what France did during World War II, don't worry about that. Let us first get this chapter done and then we will see about the next chapter. Just know that I, as an individual not the team, will greatly advocate for the addition of the French ;)

+6 votes     reply to comment
Cpt_Bocquier Mar 25 2012, 11:17am replied:

Yeah, also they don't stopped the fight on allied side(Free French Forces in Africa, like at Bir Hakeim, but also in Italy and France 44 (normandy, paris...)) or on axis side (Vichy forces, during operation torch or in syria)

+2 votes     reply to comment
Count_Crapula Feb 20 2012, 1:26pm says:

Wait, I missed this; is this a mod or an indie game?

+3 votes     reply to comment
hannibaldinski Feb 20 2012, 3:20pm replied:

This is a indie ;) And it will be totally free ;)

+6 votes     reply to comment
JMJorge Feb 20 2012, 9:55pm replied:

if this finished, you guys will be the amazing-bestest people ever

+6 votes     reply to comment
kommissar Dec 25 2011, 8:31am says:

looks epic!
but WWII without the soviets isnt WWII..
without any discussion.

anyway, good work!

+2 votes     reply to comment
[TWDEV]Brrr Feb 7 2012, 5:49am replied:

I tend not to agree Kommisar, by that logic WW2 didn't start until the point in which Hitler invaded Russia in 1941. And as Volcol said the Brits often do get unfairly overlooked, which is one of the many reasons we chose to concentrate on the common-wealth forces.

Other factions are a possibility in the future, but its too far off to tell. At the moment were placing all our efforts in bringing the common wealth faction to fruition.

+6 votes     reply to comment
Maniche Dec 25 2011, 9:30am replied:

We'll be adding other factions later on, and yes, a WWII game isn't anything without them, hehe.

I reckon you can expect them on a later stage I think.


+3 votes     reply to comment
volcol Feb 6 2012, 6:26pm replied:

For a WW2 game to be WW2, on your logic, it'd have to have every country as a playable faction in all manner of play. It simply isn't possible. Anyway, I'm really happy to see a WW2 game with German vs British forces, it makes a nice change as the Brits can so easily get over looked.

+5 votes     reply to comment
kiarr Dec 16 2011, 11:31am says:

it would be cool if you were a team leader controling a few bots agenst other players doing the same like brothers in arms

+2 votes     reply to comment
SirApple Dec 11 2011, 12:20pm says:

Thanks everyone for helping us get into the top 100. We certainty did not expect it!

Keep us going by voting for us in the top 100 :)

+4 votes     reply to comment
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