Chapter One: Overlord

Traction Wars is a Free to Play, standalone WWII Realism Game utilising the CRYENGINE. It will offer a gaming experience that highlights realistic and historically accurate environments leading you through the battlefields of WWII. The first release "Overlord", will feature the early stages of the Normandy Campaign between the British and German Armies. From the infamous D-Day invasions through to the capture of Caen in the Summer of 1944, players will take part in some of the most fierce and bloody battles in history. Traction Wars will be released in a series of chapters, each expanding upon the previous. Chapter One: OVERLORD, is currently in development.

The following features will be included in the first release:

  • Two Nations (Britain and Germany)
  • Teamwork Orientated Gameplay
  • 20+ beautifully authentic WWII weapons
  • Squad & Command System
  • Balanced & Historically Accurate Class System
  • Historically accurate and detailed maps
  • Custom Interfaces and HUD
  • Original Soundtrack

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12 comments by [TWDEV]_General_Naga on Apr 11th, 2015

It has been a while since our last update, but rest assured the team have been very busy behind the scenes and could not leave you all waiting any longer - so we thought we would share one of the more infamous objects we've created to bring the levels of Traction Wars to life.

The German 8.8cm Flak 36 is rightly considered to be one of the great artillery pieces of history. While never as powerful or long ranged as its Allied and Italian counterparts, the Flak 36 made up for these deficits through deft training and deployment by the German Flaktruppen and fearsome accuracy. Whereas other nations were content to allow their large calibre, high velocity AA guns to serve purely in an AA role, with ground support forbidden until relatively late in the war, German doctrine was to make full usage of Flak cannon as effective ground support weapons. Beginning service in the Spanish Civil War with the Condor Legion, it was quickly realized how effective an anti-aircraft weapon could be. An AA cannon's need for high velocity, long range, and hitting power matched deletions the same requirements for anti-tank cannons. The Flak 36 was soon finding itself more often employed in support of Spanish troops than fending off Spanish Republican bombers. By the early years of the Second World War, the Flak 36 continued to cement itself as the only anti-tank gun in the German arsenal that could cope with the heavily armoured French and British infantry tanks at all but point blank ranges, penetrating 86mm of armour at distances of 2,000 meters.

While the Flak 36 proved capable throughout the war of destroying enemy tank formations, one of the crowning achievements of any Flak battery during the Normandy Campaign was recorded by none other than Oberst Hans von Luck of the 21st Panzer Division during Operation Goodwood. There a Luftwaffe Flak battery found itself, by pure accident, placed directly on the flank of the advance of the 11th Armoured Division on Cagny. Under von Luck's orders, they proceeded to open a galling fire on the British tank forces. Knocking out between 40-60 tanks during the course of the battle with zero casualties to themselves, this single battle of Flak 36s was crucial in disrupting and destroying the British advance on Cagny, and inflicted such heavy casualties on 11th Armoured that the division had to be pulled out of line for a full refitting. Such was the massive impact the Flak 36 could achieve when well led, well placed, and with just a bit of luck.

Interested in joining the team?
The team is currently looking to recruit 3D Artists in addition to a couple of other areas. If you have experience in game/mod development and are interested in being part of our friendly and professional team then please head over to our recruitment page for further details.

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Post comment Comments  (250 - 260 of 455)
SirApple Dec 11 2011, 12:20pm says:

Thanks everyone for helping us get into the top 100. We certainty did not expect it!

Keep us going by voting for us in the top 100 :)

+4 votes     reply to comment
agrenas Dec 11 2011, 6:23am says:

man this is epic

+4 votes     reply to comment
9heads Nov 5 2011, 11:24pm says:

We need a Tiger over here.

+7 votes     reply to comment
alex57347614@nybella Oct 19 2011, 9:08am says:

I hope there will be something like a gear shift function. That's one of the thinks i really missed in World of Tanks. Actually a more or less fully functional driving mechanism (gear shift, indicator ;), horn...) would be very nice.
But in any case i am really looking forward this game

+4 votes     reply to comment
MaestroGamer Oct 18 2011, 8:00am says:

man consoles are missing this game :P ..

+3 votes     reply to comment
FACECHUNK Oct 17 2011, 8:43am says:

Holy ****, thanks for responding. I appreciate the response.

I had an idea for a game type after watching your video. I noticed the roads and the convoy type style the video depicted. The level designers are unreal in this game btw, never seen a map placement of trees look so natural.



CONVOY TEAM: Must reach other side of the map/destination with at least 1 convoy truck operational.

ATTACKER TEAM: Must eliminate all trucks (not tanks or motorbikes) to win the match. THE ATTACKER TEAM HAS 1 MINUTE OF GAME TIME AHEAD OF CONVOY TO GET INTO AN AMBUSH POSITION


CONVOY TEAM: The convoy team has 3 trucks and 2 tanks that can be used as a defensive aid to the convoy. The tanks will have limited shells and limited machine gun capacity.

AMBUSH TEAM: The attacker team will have a designated number of rpg (severly limited, perhaps 2 in total to make things intense), mines, sticky bombs, that they can use to ambush the convoy. If they don't succeed in taking the convoy out by explosives they can proceed to shoot the convoy till it explodes. This may prove difficult as the convoy team will attempt an escape.

The sticky bombs will be handy (if you make them)

An ambush team can set a couple of mines further up a track, get down to a close in dirt track with trees etc. Wait for a tank to roll bye, stick on a sticky bomb and disable the tracks, Block up the convoy forcing it to reverse. Have an rpg hit the rear end convoy tank and then proceed with the shooting.

Something like that. It would be a really great game. To make it interesting, give the CONVOY TEAM 2 routes to traverse to add in tactical gameplay. Also a possibilty to a destructible bridge perhaps?

+4 votes     reply to comment
FACECHUNK Oct 16 2011, 12:18am says:

what about feigning dead also. That would be cool a cool tactic. Lie on your back but without blood on you, so whoever walked past and noticed you didn't have blood on you would be able to take you out before you could roll back onto your stomach into the prone mode -( if there is one, also from playing dead squirrel to rolling over to prone would have a time penalty to help the other team have a chance to take you out fairly) and if they didn't notice, you could roll around and shoot them in the back.

Especially cool if all your team mates where down in a group and you used it at the right time to look like a pile of dead bodies.

Anyway, the only other thing I can think of atm is to perhaps implement hand signals into the game. I hope 3d voip or mumble is used so that other enemies can hear you chatting if you are close by.

Ok i'll shut up now. :)

+4 votes     reply to comment
hannibaldinski Oct 16 2011, 8:50am replied:

Hey Facechunk,

Thanks for your ideas and suggestions. I'll throw them in our team and will see what they think. And please don't stop. If you have more things you can post them on our forum.

+4 votes     reply to comment
nadanova Oct 16 2011, 5:48am replied:

That's not a bad idea actually, it was a popular tactic in UT3 to "play dead" by hitting the F key. If persistant corpses were introduced an ambush could be sprung by a few players from a field of bodies.

+4 votes     reply to comment
FACECHUNK Oct 16 2011, 12:11am says:

One more thing. Sticky bombs? For tanks? Put them on their tracks, and boom? Judging by the terrain and the convoy restricting roads in the video it looks like it would be quite possible to hide in the bushes at the side of the road and wait for a tank to roll bye and stick on a disabling sticky bomb and run for cover as your team mates take out the tank from behind with an RPG before it can turn its turret towards them. That is of course if the back of the tank is weaker then the front or whatever you guys are using for hit box damage.

Are cross-hairs going to be off for this game? Cross-hairs are a real realism breaker for some. Or is their going to be a hardcore mode of sorts with no cross-hairs?

Any chance of doing some rain stages, with thunder and lightning and all the good stuff to make it supremely atmospheric.

And last idea that I thought would be nice, is if someone on your team was able to implement wildlife such as a Bird. Giving the birds a zone of tolerance to players. And also to Gun fire. Basically giving away the player if they were sneaking through a field or patch of trees etc. and alerted the birds which would fly up and squak/make noises whilst flying to another patch of the map. Could be a cool way to identify that there is players in the area moving around sneaking through the bushes. Could give campers and snipers away unless they stay still.

(more birds = more chances of finding an enemy in the bushes = more fun in sneaking up behind someone and getting the kill)

+4 votes     reply to comment
SirApple Oct 16 2011, 11:23am replied:

There will be no crosshairs at all.

Different maps will have different atmospheres, like rain, fog etc. It just depends on what the whether was like when the battle was fought.

Maps will also have 'detection ques', maybe similar to your suggestion :)

Thanks for suggestions,

+2 votes     reply to comment
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Traction Wars
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